Player Matchup

Ah Puch
Ah Puch
Gold IV
AlexKiller_0779
Ah Puch
Gold IV
Level 139
God Stats
6W - 4L
1,210 SR
Queue Stats
539W - 542L
1,430 MMR
Solo
Hun Batz
Hun Batz
Gold V
GrizzLyhJr
Hun Batz
Gold V
Level 56
God Stats
1W - 1L
1,709 SR
Queue Stats
67W - 66L
1,425 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
Kitsunenoyoru
Kumbhakarna
Silver III
Level 158
God Stats
13W - 6L
1,872 SR
Queue Stats
69W - 74L
1,450 MMR
Party 1
Danzaburou
Danzaburou
Silver IV
NightlSolitary
Danzaburou
Silver IV
Level 158
God Stats
1W - 1L
1,687 SR
Queue Stats
69W - 74L
1,404 MMR
Party 1
Hercules
Hercules
Silver I
lucasgabriel8_
Hercules
Silver I
Level 88
God Stats
3W - 5L
1,501 SR
Queue Stats
56W - 66L
1,420 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,596 SR
1,426 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,534 SR
1,426 MMR
Bellona
Bellona
Gold II
AnarchoRose
Bellona
Gold II
Level 97
God Stats
2W - 0L
1,499 SR
Queue Stats
57W - 44L
1,429 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Capt_Try-Hard365
Nu Wa
Bronze III
Level 87
God Stats
6W - 4L
1,572 SR
Queue Stats
158W - 144L
1,369 MMR
Party 2
Geb
Geb
Gold III
Jamiroquai26
Geb
Gold III
Level 158
God Stats
1W - 2L
1,208 SR
Queue Stats
157W - 149L
1,413 MMR
Solo
Cernunnos
Cernunnos
Silver III
Ward idiot
Cernunnos
Silver III
Level 128
God Stats
3W - 1L
1,835 SR
Queue Stats
153W - 148L
1,420 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
i_tackle_fatties
Erlang Shen
Bronze III
Level 83
God Stats
1W - 2L
1,558 SR
Queue Stats
35W - 42L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 10 / 0
13,148
470
22,428
21,550
6,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
GrizzLyhJr
Hun Batz
20
5 / 5 / 3
12,988
464
18,679
27,770
20,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
Kitsunenoyoru
Kumbhakarna
14
0 / 8 / 5
9,790
350
3,666
26,953
22,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
NightlSolitary
Danzaburou
19
0 / 2 / 4
12,104
432
12,710
22,151
9,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
18
1 / 4 / 3
11,628
415
12,019
28,155
25,239
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ScyllaSetJanusAphroditeCu Chulainn

VS

Bans
CthulhuArachneApolloTsukuyomiCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AnarchoRose
Bellona
19
2 / 0 / 7
13,905
497
20,072
28,511
27,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
11 / 4 / 10
15,185
542
35,362
16,320
7,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
3 / 2 / 19
14,513
518
14,583
26,878
38,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Ward idiot
Cernunnos
20
7 / 1 / 3
16,685
596
20,270
20,482
10,178
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
i_tackle_fatties
Erlang Shen
19
5 / 5 / 8
14,097
503
13,340
26,637
18,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
75
12
Kills
28
29
Deaths
12
15
Assists
47
Player
Kills
Deaths
Assists
KDA
L
6
10
0
0.6
W
Bellona
AnarchoRose
Bellona
2
0
7
5.5
W
11
4
10
4
L
Hun Batz
GrizzLyhJr
Hun Batz
5
5
3
1.3
W
3
2
19
6.25
L
Kumbhakarna
Kitsunenoyoru
Kumbhakarna
0
8
5
0.31
L
Danzaburou
NightlSolitary
Danzaburou
0
2
4
1
W
Cernunnos
Ward idiot
Cernunnos
7
1
3
8.5
W
Erlang Shen
i_tackle_fatties
Erlang Shen
5
5
8
1.8
L
Hercules
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,502
Damage
103,627
126,579
Taken
118,828
84,605
Mitigated
102,100
28,462
Healing
49,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,428
210
0
2,991
21,550
6,900
160
10,802
10,399
104,738
0
W
Bellona
AnarchoRose
Bellona
20,072
8,954
0
13,768
28,511
27,163
1,788
8,282
20,229
286
89,771
W
35,362
7,164
0
4,050
16,320
7,774
1,766
9,020
7,300
107,975
0
L
Hun Batz
GrizzLyhJr
Hun Batz
18,679
6,342
0
5,534
27,770
20,942
0
8,741
18,587
0
116,593
W
14,583
2,087
0
4,677
26,878
38,459
260
5,825
21,053
43,120
0
L
Kumbhakarna
Kitsunenoyoru
Kumbhakarna
3,666
74
0
1,814
26,953
22,387
0
9,474
17,029
19,837
0
L
Danzaburou
NightlSolitary
Danzaburou
12,710
4,277
0
9,958
22,151
9,137
0
9,536
12,290
0
91,478
W
Cernunnos
Ward idiot
Cernunnos
20,270
10,518
0
13,567
20,482
10,178
9,821
2,484
17,998
0
179,040
W
Erlang Shen
i_tackle_fatties
Erlang Shen
13,340
6,775
951
12,317
26,637
18,526
1,383
7,278
19,359
0
84,322
L
Hercules
12,019
2,645
0
8,165
28,155
25,239
508
9,554
18,181
14,821
55,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,658
Gold Earned
74,385
657
Minions Killed
682
0
Camps Cleared
0
2,351,722
Distance Traveled
2,418,395
37
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
13,148
470
154
6
0
400,475
7
W
Bellona
13,905
497
139
5
0
481,413
1
W
Nu Wa
15,185
542
131
5
0
454,073
4
L
Hun Batz
12,988
464
180
6
0
513,916
2
W
Geb
14,513
518
29
1
0
563,581
8
L
Kumbhakarna
9,790
350
33
1
0
471,453
16
L
Danzaburou
12,104
432
158
6
0
470,640
6
W
Cernunnos
16,685
596
264
9
0
438,642
5
W
Erlang Shen
14,097
503
119
4
0
480,686
3
L
Hercules
11,628
415
132
5
0
495,238
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role