Player Matchup

Loki
Loki
ChubbaChup
Loki
Level 79
God Stats
20W - 21L
1,497 SR
Queue Stats
267W - 377L
1,396 Elo+
Party 1
Zhong Kui
Zhong Kui
EatRhythm
Zhong Kui
Level 104
God Stats
25W - 51L
1,460 SR
Queue Stats
260W - 371L
1,377 Elo+
Party 1
Skadi
Skadi
FatAndFurious25
Skadi
Level 79
God Stats
12W - 17L
1,436 SR
Queue Stats
193W - 302L
1,342 Elo+
Party 1
Ymir
Ymir
Physix
Ymir
Level 103
God Stats
2W - 4L
1,952 SR
Queue Stats
228W - 344L
1,344 Elo+
Party 1
Chaac
Chaac
andydudy
Chaac
Level 19
God Stats
27W - 30L
1,688 SR
Queue Stats
187W - 311L
1,247 Elo+
Party 1
Team Averages
Level 77
1,607 SR
1,341 Elo+

VS

Team Averages
Level 52
1,491 SR
1,345 Elo+
Neith
Neith
AltherEg0
Neith
Level 65
God Stats
1W - 2L
1,673 SR
Queue Stats
7W - 15L
1,366 Elo+
Party 2
Kuzenbo
Kuzenbo
CRSGLD Psycho
Kuzenbo
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 84L
1,437 Elo+
Party 2
Kukulkan
Kukulkan
Kash4099
Kukulkan
Level 18
God Stats
1W - 2L
1,318 SR
Queue Stats
7W - 10L
1,330 Elo+
Party 2
Bellona
Bellona
WolverineDeva
Bellona
Level 28
God Stats
3W - 2L
1,464 SR
Queue Stats
30W - 41L
1,338 Elo+
Party 2
Da Ji
Da Ji
chicogameeer
Da Ji
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
7,493
576
4,221
7,721
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
EatRhythm
Zhong Kui
14
4 / 0 / 4
8,179
629
5,651
8,287
5,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 0 / 2
6,141
472
3,791
7,562
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Physix
Ymir
11
3 / 1 / 0
6,778
521
3,261
8,138
4,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
andydudy
Chaac
12
1 / 0 / 1
6,579
506
3,398
8,960
6,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AltherEg0
Neith
12
0 / 0 / 1
6,937
534
7,160
6,321
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
9
1 / 3 / 0
5,974
460
3,071
6,659
4,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
Kash4099
Kukulkan
9
0 / 6 / 0
5,766
444
2,760
6,347
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
12
1 / 2 / 0
7,224
556
5,449
8,116
5,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 1 / 0
5,044
388
373
2,740
787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
12
Kills
2
2
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
AltherEg0
Neith
0
0
1
0.5
L
Kuzenbo
1
3
0
0.33
W
4
1
3
5.5
W
Zhong Kui
EatRhythm
Zhong Kui
4
0
4
6
W
0
0
2
1
L
Kukulkan
Kash4099
Kukulkan
0
6
0
0
W
Ymir
Physix
Ymir
3
1
0
3
L
Bellona
1
2
0
0.5
W
Chaac
andydudy
Chaac
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,322
Damage
18,813
40,668
Taken
30,183
19,778
Mitigated
15,242
20,804
Healing
9,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AltherEg0
Neith
7,160
3,833
0
4,260
6,321
1,928
0
1,775
4,546
0
53,526
L
Kuzenbo
3,071
1,189
0
1,168
6,659
4,681
0
1,818
4,805
16,815
0
W
4,221
1,799
0
2,795
7,721
2,374
437
187
7,534
0
36,651
W
Zhong Kui
EatRhythm
Zhong Kui
5,651
592
0
4,390
8,287
5,382
1,408
2,463
5,486
46,967
0
W
3,791
1,405
80
3,768
7,562
1,773
0
802
6,760
0
40,216
L
Kukulkan
Kash4099
Kukulkan
2,760
122
0
0
6,347
2,188
0
4,227
1,742
24,457
0
W
Ymir
Physix
Ymir
3,261
125
258
4,138
8,138
4,065
100
2,041
6,097
22,808
0
L
Bellona
5,449
2,444
0
2,228
8,116
5,658
0
0
7,696
0
38,134
W
Chaac
andydudy
Chaac
3,398
847
0
5,375
8,960
6,184
413
0
8,960
0
30,087
L
373
0
0
1,440
2,740
787
0
616
2,062
0
12,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,170
Gold Earned
30,945
380
Minions Killed
305
0
Camps Cleared
0
1,207,278
Distance Traveled
1,039,972
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,937
534
102
8
0
225,990
4
L
Kuzenbo
5,974
460
17
1
0
250,941
4
W
Loki
7,493
576
85
7
0
237,729
3
W
Zhong Kui
8,179
629
116
9
0
229,431
6
W
Skadi
6,141
472
78
6
0
231,528
3
L
Kukulkan
5,766
444
50
4
0
184,334
1
W
Ymir
6,778
521
40
3
0
240,653
3
L
Bellona
7,224
556
97
7
0
254,562
0
W
Chaac
6,579
506
61
5
0
267,937
0
L
Da Ji
5,044
388
39
3
0
124,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role