Player Matchup

Apollo
Apollo
Elysiumatlas
Apollo
Level 16
God Stats
2W - 0L
1,882 SR
Queue Stats
14W - 8L
1,734 Elo+
Party 2
Hel
Hel
spartans_dawn0
Hel
Level 16
God Stats
2W - 0L
1,749 SR
Queue Stats
11W - 9L
1,581 Elo+
Party 2
King Arthur
King Arthur
swagersou
King Arthur
Level 85
God Stats
5W - 7L
1,262 SR
Queue Stats
75W - 72L
1,490 Elo+
Party 2
Team Averages
Level 39
1,631 SR
1,601 Elo+

VS

Team Averages
Level 65
1,584 SR
1,595 Elo+
Danzaburou
Danzaburou
TylonHotFire
Danzaburou
Level 26
God Stats
41W - 52L
1,636 SR
Queue Stats
56W - 73L
1,502 Elo+
Solo
Chang'e
Chang'e
WolfAlpha64
Chang'e
Level 154
God Stats
4W - 1L
1,618 SR
Queue Stats
45W - 34L
1,784 Elo+
Party 1
Fenrir
Fenrir
addyeet24
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
12 / 0 / 7
10,477
873
13,270
11,604
4,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
7 / 2 / 12
9,763
814
11,417
9,149
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
swagersou
King Arthur
13
4 / 3 / 16
9,235
770
6,291
12,352
10,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TylonHotFire
Danzaburou
12
2 / 8 / 2
8,575
715
6,814
12,464
3,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
WolfAlpha64
Chang'e
11
2 / 5 / 3
7,996
666
11,863
13,137
3,978
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
addyeet24
Fenrir
9
1 / 10 / 1
6,844
570
1,769
11,414
9,043
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
23
Kills
5
5
Deaths
23
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
12
0
7
15.5
L
Danzaburou
TylonHotFire
Danzaburou
2
8
2
0.38
L
Chang'e
WolfAlpha64
Chang'e
2
5
3
0.7
L
Fenrir
addyeet24
Fenrir
1
10
1
0.15
W
7
2
12
6.5
W
King Arthur
swagersou
King Arthur
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,978
Damage
20,446
33,105
Taken
37,015
18,027
Mitigated
16,736
16,164
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
13,270
9,806
0
4,169
11,604
4,319
2,235
3,987
7,617
0
43,473
L
Danzaburou
TylonHotFire
Danzaburou
6,814
2,670
515
1,276
12,464
3,715
0
4,325
7,653
0
27,650
L
Chang'e
WolfAlpha64
Chang'e
11,863
1,173
2,222
3,582
13,137
3,978
135
3,983
8,634
30,722
0
L
Fenrir
addyeet24
Fenrir
1,769
523
222
183
11,414
9,043
38
2,285
8,750
0
7,104
W
11,417
1,527
6,251
4,574
9,149
3,329
114
4,397
4,752
38,587
0
W
King Arthur
swagersou
King Arthur
6,291
765
0
1,170
12,352
10,379
253
3,496
8,856
0
21,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,475
Gold Earned
23,415
157
Minions Killed
92
0
Camps Cleared
0
675,143
Distance Traveled
504,260
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,477
873
75
6
0
220,440
1
L
Danzaburou
8,575
715
40
3
0
176,754
1
L
Chang'e
7,996
666
39
3
0
180,050
1
L
Fenrir
6,844
570
13
1
0
147,456
1
W
Hel
9,763
814
57
5
0
229,826
2
W
King Arthur
9,235
770
25
2
0
224,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role