Player Matchup

Merlin
Merlin
Manueluziel1996
Merlin
Level 66
God Stats
8W - 2L
1,796 SR
Queue Stats
69W - 56L
1,483 Elo+
Solo
Kumbhakarna
Kumbhakarna
elsmay
Kumbhakarna
Level 116
God Stats
23W - 13L
1,556 SR
Queue Stats
338W - 320L
1,479 Elo+
Solo
Chaac
Chaac
lIIIllIIIllII-_-
Chaac
Level 101
God Stats
13W - 7L
1,495 SR
Queue Stats
399W - 372L
1,429 Elo+
Solo
Izanami
Izanami
theorangeslayer
Izanami
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
314W - 303L
1,451 Elo+
Solo
Fenrir
Fenrir
xDoctor Payne 8
Fenrir
Level 120
God Stats
6W - 9L
1,264 SR
Queue Stats
221W - 217L
1,430 Elo+
Solo
Team Averages
Level 94
1,522 SR
1,455 Elo+

VS

Team Averages
Level 88
1,561 SR
1,473 Elo+
Ullr
Ullr
George1029
Ullr
Level 103
God Stats
5W - 5L
1,795 SR
Queue Stats
645W - 621L
1,480 Elo+
Solo
Geb
Geb
Quanathan_Chi
Geb
Level 61
God Stats
4W - 4L
1,532 SR
Queue Stats
91W - 75L
1,512 Elo+
Party 1
Guan Yu
Guan Yu
SkwiggzAholic
Guan Yu
Level 129
God Stats
5W - 4L
1,495 SR
Queue Stats
362W - 386L
1,450 Elo+
Solo
Ao Kuang
Ao Kuang
SpikedGazelle77
Ao Kuang
Level 85
God Stats
5W - 2L
1,500 SR
Queue Stats
122W - 122L
1,448 Elo+
Solo
Hera
Hera
TRISTIANW
Hera
Level 62
God Stats
8W - 6L
1,483 SR
Queue Stats
97W - 108L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 4
9,874
617
4,665
4,715
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
elsmay
Kumbhakarna
13
1 / 0 / 8
8,160
510
3,518
8,868
5,254
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
10 / 1 / 4
10,408
651
10,658
11,601
8,238
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 5
9,062
566
9,833
8,405
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
9 / 0 / 3
9,969
623
6,412
8,851
3,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
5,311
332
2,352
5,104
1,042
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 3 / 2
6,757
422
3,958
12,076
5,710
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
12
1 / 6 / 0
7,694
481
2,639
9,664
5,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
11
1 / 8 / 1
6,906
432
5,434
15,643
4,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
13
1 / 6 / 0
7,129
446
3,945
9,875
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
26
Kills
3
3
Deaths
26
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
4
5
L
0
3
2
0.33
L
Guan Yu
1
6
0
0.17
L
Ao Kuang
1
8
1
0.19
L
Hera
1
6
0
0.17
W
Kumbhakarna
elsmay
Kumbhakarna
1
0
8
5
W
10
1
4
12
W
3
2
5
2.75
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,086
Damage
18,328
42,440
Taken
52,362
21,724
Mitigated
19,701
11,245
Healing
13,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,352
765
0
250
5,104
1,042
0
840
4,264
0
17,274
W
4,665
287
234
2,128
4,715
1,781
359
2,169
2,436
57,245
0
L
3,958
660
441
3,210
12,076
5,710
0
2,263
9,813
20,681
0
L
Guan Yu
2,639
507
50
2,106
9,664
5,702
0
265
9,399
0
27,799
L
Ao Kuang
5,434
1,570
0
5,104
15,643
4,240
0
1,303
14,340
34,046
0
L
Hera
3,945
1,182
0
2,468
9,875
3,007
0
3,512
6,363
35,227
0
W
Kumbhakarna
elsmay
Kumbhakarna
3,518
600
0
1,455
8,868
5,254
266
2,377
6,487
17,458
0
W
10,658
2,247
0
3,557
11,601
8,238
2,781
3,098
8,249
0
60,950
W
9,833
5,546
0
2,919
8,405
2,781
1,793
3,566
4,747
0
63,995
W
6,412
1,576
0
952
8,851
3,670
280
1,857
6,884
0
59,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,473
Gold Earned
33,797
443
Minions Killed
281
0
Camps Cleared
0
1,543,488
Distance Traveled
1,344,217
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,311
332
33
2
0
237,102
2
W
Merlin
9,874
617
107
7
0
316,128
5
L
Geb
6,757
422
32
2
0
299,383
0
L
Guan Yu
7,694
481
75
5
0
277,573
6
L
Ao Kuang
6,906
432
65
4
0
286,389
3
L
Hera
7,129
446
76
5
0
243,770
0
W
Kumbhakarna
8,160
510
29
2
0
303,361
7
W
Chaac
10,408
651
111
7
0
307,411
4
W
Izanami
9,062
566
106
7
0
259,150
4
W
Fenrir
9,969
623
90
6
0
357,438
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role