Player Matchup

Mercury
Mercury
D666M
Mercury
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,174 Elo+
Party 1
Izanami
Izanami
DarkInfernoLMKA
Izanami
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
318W - 332L
1,331 Elo+
Solo
Merlin
Merlin
Dizm0ralb
Merlin
Level 4
God Stats
0W - 3L
1,329 SR
Queue Stats
2W - 5L
1,353 Elo+
Party 1
Tiamat
Tiamat
PrinceAryn
Tiamat
Level 27
God Stats
29W - 26L
1,387 SR
Queue Stats
86W - 77L
1,408 Elo+
Solo
Khepri
Khepri
helio40
Khepri
Level 6
God Stats
2W - 1L
1,135 SR
Queue Stats
2W - 4L
1,150 Elo+
Solo
Team Averages
Level 11
1,370 SR
1,283 Elo+

VS

Team Averages
Level 22
1,455 SR
1,397 Elo+
Kukulkan
Kukulkan
Chava54
Kukulkan
Level 26
God Stats
11W - 13L
1,581 SR
Queue Stats
100W - 106L
1,411 Elo+
Solo
Serqet
Serqet
KirkJustice
Serqet
Level 17
God Stats
4W - 4L
1,546 SR
Queue Stats
54W - 57L
1,365 Elo+
Solo
Izanami
Izanami
NgaForestHam
Izanami
Level 21
God Stats
9W - 11L
1,248 SR
Queue Stats
148W - 145L
1,415 Elo+
Solo
Yemoja
Yemoja
bearmnan
Yemoja
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 14L
1,328 Elo+
Solo
Guan Yu
Guan Yu
jjhe
Guan Yu
Level 28
God Stats
18W - 14L
1,401 SR
Queue Stats
85W - 78L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
D666M
Mercury
13
0 / 4 / 2
7,809
355
3,315
8,323
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 7 / 0
9,173
417
6,350
14,410
5,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Dizm0ralb
Merlin
15
1 / 7 / 2
9,478
431
12,079
10,766
4,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
PrinceAryn
Tiamat
17
3 / 4 / 0
10,440
475
16,330
12,546
8,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
helio40
Khepri
14
3 / 3 / 4
10,756
489
7,310
19,302
22,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chava54
Kukulkan
18
2 / 3 / 4
10,995
500
10,187
11,405
4,274
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
18
13 / 2 / 3
12,207
555
16,215
18,152
10,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
NgaForestHam
Izanami
17
7 / 1 / 5
11,031
501
11,389
15,384
5,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
bearmnan
Yemoja
15
0 / 1 / 5
10,030
456
2,886
10,385
8,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
jjhe
Guan Yu
18
3 / 3 / 7
11,443
520
12,279
19,825
17,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
9
Kills
25
25
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Chava54
Kukulkan
2
3
4
1.33
L
Mercury
D666M
Mercury
0
4
2
0.25
L
2
7
0
0.29
L
Merlin
Dizm0ralb
Merlin
1
7
2
0.29
W
Serqet
13
2
3
7.25
W
Izanami
NgaForestHam
Izanami
7
1
5
9.5
L
Tiamat
PrinceAryn
Tiamat
3
4
0
0.75
W
Yemoja
bearmnan
Yemoja
0
1
5
2.5
L
Khepri
helio40
Khepri
3
3
4
1.67
W
Guan Yu
jjhe
Guan Yu
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,384
Damage
52,956
65,347
Taken
75,151
42,913
Mitigated
45,988
11,427
Healing
32,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Chava54
Kukulkan
10,187
235
0
2,760
11,405
4,274
1,124
7,845
3,012
92,464
0
L
Mercury
D666M
Mercury
3,315
180
0
0
8,323
2,832
136
1,827
6,496
0
22,910
L
6,350
4,003
0
5,065
14,410
5,263
436
3,410
10,865
0
53,282
L
Merlin
Dizm0ralb
Merlin
12,079
928
0
698
10,766
4,192
1,278
1,003
9,609
59,894
0
W
Serqet
16,215
9,945
0
5,370
18,152
10,340
411
5,695
12,269
0
79,567
W
Izanami
NgaForestHam
Izanami
11,389
6,655
0
6,608
15,384
5,877
1,989
8,915
6,337
0
71,648
L
Tiamat
PrinceAryn
Tiamat
16,330
844
267
4,613
12,546
8,375
586
5,214
7,218
70,613
0
W
Yemoja
bearmnan
Yemoja
2,886
556
4,328
3,978
10,385
8,309
707
6,082
4,151
21,672
0
L
Khepri
helio40
Khepri
7,310
641
0
784
19,302
22,251
361
3,530
15,448
32,020
0
W
Guan Yu
jjhe
Guan Yu
12,279
1,433
955
8,502
19,825
17,188
1,479
6,050
13,663
13,685
55,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,656
Gold Earned
55,706
402
Minions Killed
552
0
Camps Cleared
0
2,009,320
Distance Traveled
2,060,356
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,995
500
170
8
0
376,168
1
L
Mercury
7,809
355
50
2
0
489,303
1
L
Izanami
9,173
417
99
5
0
352,846
8
L
Merlin
9,478
431
82
4
0
370,176
0
W
Serqet
12,207
555
107
5
0
462,959
1
W
Izanami
11,031
501
107
5
0
334,086
2
L
Tiamat
10,440
475
131
6
0
384,974
2
W
Yemoja
10,030
456
42
2
0
379,752
0
L
Khepri
10,756
489
40
2
0
412,021
1
W
Guan Yu
11,443
520
126
6
0
507,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role