Player Matchup

Bacchus
Bacchus
GuardIan08
Bacchus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 54L
1,525 Elo+
Party 2
Cthulhu
Cthulhu
ScarletKing1540
Cthulhu
Level 141
God Stats
88W - 76L
1,630 SR
Queue Stats
461W - 461L
1,619 Elo+
Party 2
Set
Set
UndyingItzal
Set
Level 149
God Stats
1W - 3L
1,541 SR
Queue Stats
119W - 109L
1,649 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
WieldiestCube94
Ah Muzen Cab
Level 151
God Stats
15W - 11L
1,650 SR
Queue Stats
495W - 383L
1,663 Elo+
Party 2
Chiron
Chiron
oldsko0oL
Chiron
Level 160
God Stats
0W - 1L
1,430 SR
Queue Stats
30W - 27L
1,489 Elo+
Party 2
Team Averages
Level 141
1,550 SR
1,589 Elo+

VS

Team Averages
Level 130
1,546 SR
1,631 Elo+
King Arthur
King Arthur
Andyroomurphey
King Arthur
Level 54
God Stats
53W - 44L
1,716 SR
Queue Stats
263W - 216L
1,620 Elo+
Party 3
Tiamat
Tiamat
Brain Hemorage
Tiamat
Level 160
God Stats
17W - 15L
1,103 SR
Queue Stats
1,559W - 1,422L
1,633 Elo+
Party 1
Ares
Ares
ItsTragicGuy
Ares
Level 155
God Stats
19W - 18L
1,598 SR
Queue Stats
243W - 241L
1,605 Elo+
Party 1
Cernunnos
Cernunnos
LifeTyde_
Cernunnos
Level 124
God Stats
7W - 5L
1,653 SR
Queue Stats
627W - 482L
1,681 Elo+
Party 3
Bakasura
Bakasura
urlocalbackpack
Bakasura
Level 157
God Stats
27W - 23L
1,660 SR
Queue Stats
714W - 725L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GuardIan08
Bacchus
13
0 / 6 / 6
8,941
426
6,505
14,191
15,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 3 / 1
10,432
497
10,415
15,135
13,875
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 4 / 4
9,758
465
6,626
18,929
7,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
WieldiestCube94
Ah Muzen Cab
18
4 / 4 / 0
11,019
525
7,330
15,700
6,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chiron
oldsko0oL
Chiron
16
2 / 6 / 1
9,750
464
9,777
16,847
5,586
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Andyroomurphey
King Arthur
18
2 / 2 / 6
11,274
537
7,152
13,416
12,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
6 / 0 / 7
12,677
604
18,455
9,654
10,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 5 / 6
9,583
456
5,353
17,776
15,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
LifeTyde_
Cernunnos
19
3 / 3 / 6
11,797
562
13,742
14,573
5,634
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
20
11 / 0 / 1
12,864
613
10,060
12,024
6,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
10
Kills
23
23
Deaths
10
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Andyroomurphey
King Arthur
2
2
6
2.5
W
6
0
7
9.5
L
Bacchus
GuardIan08
Bacchus
0
6
6
0.5
W
1
5
6
0.8
W
Cernunnos
LifeTyde_
Cernunnos
3
3
6
2
L
2
3
1
0.83
L
2
4
4
1
L
Ah Muzen Cab
WieldiestCube94
Ah Muzen Cab
4
4
0
1
L
Chiron
oldsko0oL
Chiron
2
6
1
0.42
W
Bakasura
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,653
Damage
54,762
80,802
Taken
67,443
50,194
Mitigated
50,115
23,209
Healing
24,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Andyroomurphey
King Arthur
7,152
826
0
3,970
13,416
12,665
35
7,955
5,461
0
68,626
W
18,455
1,543
0
5,691
9,654
10,036
169
2,726
6,928
98,081
0
L
Bacchus
GuardIan08
Bacchus
6,505
464
0
1,604
14,191
15,996
0
6,522
7,131
18,181
0
W
5,353
0
0
2,122
17,776
15,283
241
5,917
11,859
22,943
0
W
Cernunnos
LifeTyde_
Cernunnos
13,742
5,726
0
8,823
14,573
5,634
2,498
826
13,747
0
85,341
L
10,415
1,290
396
3,520
15,135
13,875
0
4,831
10,304
70,010
0
L
6,626
2,716
0
7,716
18,929
7,955
48
3,845
14,556
0
68,585
L
Ah Muzen Cab
WieldiestCube94
Ah Muzen Cab
7,330
3,174
0
5,432
15,700
6,782
259
7,062
8,148
0
107,555
L
Chiron
oldsko0oL
Chiron
9,777
3,122
246
4,295
16,847
5,586
270
1,548
14,855
0
75,696
W
Bakasura
10,060
6,259
0
3,875
12,024
6,497
2,254
1,253
10,771
0
100,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,900
Gold Earned
58,195
636
Minions Killed
680
0
Camps Cleared
0
1,933,605
Distance Traveled
2,067,865
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,274
537
147
7
0
400,364
3
W
Tiamat
12,677
604
186
9
0
399,425
6
L
Bacchus
8,941
426
25
1
0
425,235
2
W
Ares
9,583
456
37
2
0
371,313
8
W
Cernunnos
11,797
562
140
7
0
375,923
1
L
Cthulhu
10,432
497
157
7
0
319,959
4
L
Set
9,758
465
122
6
0
425,801
2
L
Ah Muzen Cab
11,019
525
216
10
0
402,850
2
L
Chiron
9,750
464
116
6
0
359,760
6
W
Bakasura
12,864
613
170
8
0
520,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role