Player Matchup

Fenrir
Fenrir
Frenesi_Costa
Fenrir
Level 16
God Stats
3W - 1L
1,583 SR
Queue Stats
20W - 25L
1,325 Elo+
Solo
Olorun
Olorun
OnceUponaKat23
Olorun
Level 29
God Stats
7W - 4L
1,522 SR
Queue Stats
320W - 311L
1,338 Elo+
Solo
Serqet
Serqet
XxViloVxX
Serqet
Level 28
God Stats
6W - 1L
1,736 SR
Queue Stats
15W - 17L
1,332 Elo+
Solo
Izanami
Izanami
ZWGAMERS
Izanami
Level 26
God Stats
16W - 5L
1,500 SR
Queue Stats
77W - 60L
1,419 Elo+
Solo
Ymir
Ymir
lucianocesar2512
Ymir
Level 26
God Stats
16W - 23L
1,294 SR
Queue Stats
285W - 345L
1,310 Elo+
Solo
Team Averages
Level 25
1,527 SR
1,345 Elo+

VS

Team Averages
Level 16
1,470 SR
1,269 Elo+
Ymir
Ymir
AoniOLENDARIO
Ymir
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 35L
1,306 Elo+
Party 1
Da Ji
Da Ji
BRASILGUNNER
Da Ji
Level 30
God Stats
27W - 21L
1,588 SR
Queue Stats
387W - 414L
1,454 Elo+
Solo
Izanami
Izanami
FINNISHFLASH966
Izanami
Level 17
God Stats
3W - 5L
1,262 SR
Queue Stats
30W - 38L
1,327 Elo+
Solo
Yemoja
Yemoja
Kevin08killer
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,107 Elo+
Solo
Bellona
Bellona
Leogamergg03131
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,149 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 1 / 2
8,905
685
10,521
8,592
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 2 / 3
7,845
603
5,987
9,480
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
XxViloVxX
Serqet
14
7 / 1 / 2
8,244
634
6,414
6,119
2,632
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
ZWGAMERS
Izanami
12
4 / 1 / 1
7,154
550
5,137
5,201
1,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 3
6,180
475
4,631
5,247
2,356
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
6,474
498
3,833
11,538
4,528
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 4 / 0
7,399
569
6,129
10,897
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 0
5,216
401
2,766
6,994
1,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 4 / 1
5,756
443
2,122
8,852
3,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 7 / 1
5,772
444
1,258
9,559
6,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
26
Kills
3
5
Deaths
26
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
2
4
0
0.5
L
0
3
0
0
W
11
1
2
12
L
0
4
1
0.13
L
0
7
1
0.07
W
3
2
3
2.25
W
Serqet
XxViloVxX
Serqet
7
1
2
8
W
Izanami
ZWGAMERS
Izanami
4
1
1
4.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,690
Damage
16,108
34,639
Taken
47,840
13,111
Mitigated
19,915
13,315
Healing
8,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,833
1,080
0
1,581
11,538
4,528
450
5,186
6,352
22,269
0
L
6,129
1,989
0
3,360
10,897
3,525
0
925
9,717
0
36,288
L
2,766
1,338
0
1,758
6,994
1,649
20
2,151
4,843
0
27,058
W
10,521
2,285
0
2,802
8,592
3,364
0
1,570
6,997
0
46,498
L
2,122
748
771
792
8,852
3,449
468
2,258
6,594
17,998
0
L
1,258
631
0
245
9,559
6,764
654
98
8,449
1,965
17,962
W
5,987
2,933
0
6,201
9,480
3,266
2,339
2,744
6,736
47,179
0
W
Serqet
XxViloVxX
Serqet
6,414
1,902
0
1,634
6,119
2,632
225
72
5,847
0
35,580
W
Izanami
ZWGAMERS
Izanami
5,137
3,717
0
1,920
5,201
1,493
1,140
645
4,556
0
48,835
W
4,631
163
194
564
5,247
2,356
334
947
4,300
13,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,328
Gold Earned
30,617
350
Minions Killed
224
0
Camps Cleared
0
1,242,899
Distance Traveled
1,144,824
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,474
498
31
2
0
192,910
0
L
Da Ji
7,399
569
78
6
0
262,876
0
L
Izanami
5,216
401
40
3
0
243,478
4
W
Fenrir
8,905
685
91
7
0
302,635
0
L
Yemoja
5,756
443
31
2
0
214,837
0
L
Bellona
5,772
444
44
3
0
230,723
1
W
Olorun
7,845
603
73
6
0
228,763
2
W
Serqet
8,244
634
70
5
0
259,095
2
W
Izanami
7,154
550
95
7
0
250,440
0
W
Ymir
6,180
475
21
2
0
201,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role