Player Matchup

Yemoja
Yemoja
Erkiki
Yemoja
Level 2
God Stats
0W - 3L
1,302 SR
Queue Stats
3W - 8L
1,286 Elo+
Party 1
King Arthur
King Arthur
SolarMacharius
King Arthur
Level 21
God Stats
0W - 2L
1,285 SR
Queue Stats
14W - 14L
1,496 Elo+
Party 1
Merlin
Merlin
SypiochocV2
Merlin
Level 15
God Stats
1W - 2L
1,494 SR
Queue Stats
18W - 22L
1,585 Elo+
Party 3
Amaterasu
Amaterasu
gAelBiatch
Amaterasu
Level 14
God Stats
11W - 10L
1,575 SR
Queue Stats
16W - 18L
1,558 Elo+
Party 3
Neith
Neith
kukas
Neith
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 10L
1,461 Elo+
Party 1
Team Averages
Level 16
1,431 SR
1,477 Elo+

VS

Team Averages
Level 54
1,518 SR
1,579 Elo+
Artemis
Artemis
DanielDeCool1234
Artemis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Nielsiseenjood
Osiris
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
novogodnij
Danzaburou
Level 4
God Stats
2W - 1L
1,591 SR
Queue Stats
8W - 2L
1,677 Elo+
Party 2
Scylla
Scylla
radyalah
Scylla
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 29L
1,716 Elo+
Party 2
Ares
Ares
stratagicbowl79
Ares
Level 88
God Stats
5W - 3L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Erkiki
Yemoja
5
0 / 6 / 1
4,269
427
2,098
6,540
2,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
SolarMacharius
King Arthur
5
0 / 4 / 0
4,223
422
1,457
8,603
3,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
9
0 / 3 / 0
4,845
485
1,923
5,124
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
gAelBiatch
Amaterasu
9
1 / 3 / 0
5,504
550
2,269
7,666
4,191
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
kukas
Neith
6
1 / 8 / 0
4,356
436
3,577
8,606
1,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
11 / 1 / 5
7,081
708
9,996
6,238
3,044
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 2 / 0
5,620
562
3,534
5,480
3,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
novogodnij
Danzaburou
12
3 / 0 / 2
7,025
703
3,747
4,884
1,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
radyalah
Scylla
12
3 / 0 / 2
6,855
686
4,646
4,168
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
4 / 0 / 10
6,433
643
4,346
6,014
4,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
2
Kills
24
24
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
11
1
5
13.5
L
Yemoja
Erkiki
Yemoja
0
6
1
0.08
W
3
2
0
1.5
L
King Arthur
SolarMacharius
King Arthur
0
4
0
0
L
Merlin
0
3
0
0
L
Amaterasu
gAelBiatch
Amaterasu
1
3
0
0.33
L
Neith
kukas
Neith
1
8
0
0.13
W
Danzaburou
novogodnij
Danzaburou
3
0
2
4
W
Scylla
radyalah
Scylla
3
0
2
4
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,324
Damage
26,269
36,539
Taken
26,784
13,380
Mitigated
14,220
6,159
Healing
8,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,996
7,001
0
1,689
6,238
3,044
2,705
973
5,240
0
33,821
L
Yemoja
Erkiki
Yemoja
2,098
976
364
374
6,540
2,443
0
2,412
4,088
6,644
0
W
3,534
1,486
0
678
5,480
3,589
182
122
5,358
0
14,908
L
King Arthur
SolarMacharius
King Arthur
1,457
316
0
555
8,603
3,826
0
1,742
6,833
0
12,110
L
Merlin
1,923
326
0
851
5,124
1,558
0
3,055
1,923
20,944
0
L
Amaterasu
gAelBiatch
Amaterasu
2,269
1,027
0
2,543
7,666
4,191
0
254
7,100
0
21,583
L
Neith
kukas
Neith
3,577
2,138
0
1,472
8,606
1,362
0
1,283
7,291
0
12,936
W
Danzaburou
novogodnij
Danzaburou
3,747
1,615
0
3,872
4,884
1,524
0
251
4,608
0
42,489
W
Scylla
radyalah
Scylla
4,646
852
0
1,267
4,168
1,376
349
1,491
2,652
44,587
0
W
4,346
584
0
1,351
6,014
4,687
0
1,184
4,730
11,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,197
Gold Earned
33,014
170
Minions Killed
274
0
Camps Cleared
0
940,922
Distance Traveled
982,735
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,081
708
52
5
0
176,001
2
L
Yemoja
4,269
427
8
1
0
182,117
3
W
Osiris
5,620
562
26
3
0
195,170
0
L
King Arthur
4,223
422
25
3
0
219,786
1
L
Merlin
4,845
485
50
5
0
185,713
1
L
Amaterasu
5,504
550
67
7
0
179,919
1
L
Neith
4,356
436
20
2
0
173,387
0
W
Danzaburou
7,025
703
98
10
0
211,614
4
W
Scylla
6,855
686
83
8
0
202,912
1
W
Ares
6,433
643
15
2
0
197,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role