Player Matchup

Sun Wukong
Sun Wukong
Destroysnipe
Sun Wukong
Level 8
God Stats
3W - 2L
1,354 SR
Queue Stats
4W - 5L
1,186 Elo+
Party 1
Danzaburou
Danzaburou
Domiinator11
Danzaburou
Level 25
God Stats
2W - 5L
1,791 SR
Queue Stats
22W - 18L
1,268 Elo+
Solo
Tiamat
Tiamat
JLAWLOO
Tiamat
Level 17
God Stats
0W - 4L
1,254 SR
Queue Stats
48W - 56L
1,500 Elo+
Solo
Fenrir
Fenrir
jlirical_18
Fenrir
Level 18
God Stats
1W - 2L
1,180 SR
Queue Stats
34W - 35L
1,409 Elo+
Solo
Baron Samedi
Baron Samedi
livinlikelarru
Baron Samedi
Level 6
God Stats
1W - 1L
1,604 SR
Queue Stats
7W - 8L
1,497 Elo+
Party 1
Team Averages
Level 15
1,437 SR
1,372 Elo+

VS

Team Averages
Level 19
1,496 SR
1,398 Elo+
Set
Set
CripNaeNaeBaby
Set
Level 28
God Stats
15W - 10L
1,461 SR
Queue Stats
28W - 25L
1,486 Elo+
Solo
Baba Yaga
Baba Yaga
H_hellsing
Baba Yaga
Level 29
God Stats
17W - 17L
1,679 SR
Queue Stats
604W - 682L
1,433 Elo+
Solo
Athena
Athena
TheRoyalGamesNL
Athena
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 6L
1,363 Elo+
Solo
Cthulhu
Cthulhu
timmy9w999o2
Cthulhu
Level 6
God Stats
2W - 1L
1,275 SR
Queue Stats
31W - 46L
1,277 Elo+
Solo
Mercury
Mercury
whalester101143
Mercury
Level 26
God Stats
11W - 5L
1,568 SR
Queue Stats
67W - 61L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Destroysnipe
Sun Wukong
19
2 / 5 / 4
12,643
436
14,132
25,081
22,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Domiinator11
Danzaburou
20
8 / 4 / 7
15,631
539
23,202
27,674
15,405
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
JLAWLOO
Tiamat
15
0 / 12 / 1
10,100
348
5,833
20,697
11,871
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
20
11 / 6 / 4
15,099
521
15,552
26,119
17,780
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
livinlikelarru
Baron Samedi
14
1 / 16 / 3
9,722
335
8,590
23,350
12,936
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 4 / 9
16,256
561
24,657
23,269
17,888
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baba Yaga
H_hellsing
Baba Yaga
20
10 / 1 / 8
15,797
545
21,279
7,952
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
5 / 11 / 7
13,594
469
6,359
30,296
16,798
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
timmy9w999o2
Cthulhu
20
0 / 5 / 13
13,732
474
11,688
32,683
26,459
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
15 / 3 / 6
16,977
585
25,250
18,979
8,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
85
22
Kills
42
43
Deaths
24
19
Assists
43
Player
Kills
Deaths
Assists
KDA
W
12
4
9
4.13
L
Sun Wukong
Destroysnipe
Sun Wukong
2
5
4
0.8
L
Danzaburou
Domiinator11
Danzaburou
8
4
7
2.88
W
Baba Yaga
H_hellsing
Baba Yaga
10
1
8
14
L
Tiamat
JLAWLOO
Tiamat
0
12
1
0.04
W
5
11
7
0.77
L
Fenrir
11
6
4
2.17
L
Baron Samedi
livinlikelarru
Baron Samedi
1
16
3
0.16
W
Cthulhu
timmy9w999o2
Cthulhu
0
5
13
1.3
W
15
3
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,309
Damage
89,233
122,921
Taken
113,179
80,165
Mitigated
74,043
31,610
Healing
25,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,657
11,729
0
8,273
23,269
17,888
4,319
4,368
18,666
117
115,705
L
Sun Wukong
Destroysnipe
Sun Wukong
14,132
4,579
0
6,389
25,081
22,173
540
10,614
14,227
0
75,840
L
Danzaburou
Domiinator11
Danzaburou
23,202
11,040
0
14,025
27,674
15,405
1,034
4,456
23,218
0
121,949
W
Baba Yaga
H_hellsing
Baba Yaga
21,279
359
0
3,263
7,952
4,123
3,839
3,111
4,841
94,162
0
L
Tiamat
JLAWLOO
Tiamat
5,833
872
0
1,806
20,697
11,871
1,141
11,274
9,423
39,768
0
W
6,359
3,859
0
4,689
30,296
16,798
0
6,228
23,804
28,119
0
L
Fenrir
15,552
3,333
0
7,396
26,119
17,780
0
4,654
21,385
0
86,784
L
Baron Samedi
livinlikelarru
Baron Samedi
8,590
2,820
418
1,576
23,350
12,936
591
8,723
14,627
34,980
0
W
Cthulhu
timmy9w999o2
Cthulhu
11,688
1,218
164
7,287
32,683
26,459
893
2,871
29,282
62,187
0
W
25,250
15,659
0
1,898
18,979
8,775
6,677
1,919
17,060
0
144,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,195
Gold Earned
76,356
538
Minions Killed
660
0
Camps Cleared
0
2,425,046
Distance Traveled
2,711,336
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
16,256
561
149
5
0
573,648
0
L
Sun Wukong
12,643
436
112
4
0
542,003
0
L
Danzaburou
15,631
539
187
6
0
522,715
3
W
Baba Yaga
15,797
545
163
6
0
546,169
0
L
Tiamat
10,100
348
64
2
0
429,937
0
W
Athena
13,594
469
30
1
0
541,060
5
L
Fenrir
15,099
521
124
4
0
493,701
4
L
Baron Samedi
9,722
335
51
2
0
436,690
2
W
Cthulhu
13,732
474
128
4
0
464,113
6
W
Mercury
16,977
585
190
7
0
586,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role