Player Matchup

Terra
Terra
GuardIan08
Terra
Level 106
God Stats
3W - 2L
1,553 SR
Queue Stats
47W - 54L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ScarletKing1540
Cthulhu
Level 141
God Stats
88W - 76L
1,619 SR
Queue Stats
461W - 461L
1,609 Elo+
Party 1
Danzaburou
Danzaburou
UndyingItzal
Danzaburou
Level 149
God Stats
2W - 1L
1,662 SR
Queue Stats
119W - 109L
1,639 Elo+
Party 1
Artio
Artio
WieldiestCube94
Artio
Level 151
God Stats
1W - 4L
1,266 SR
Queue Stats
495W - 383L
1,655 Elo+
Party 1
Hera
Hera
oldsko0oL
Hera
Level 160
God Stats
1W - 1L
1,405 SR
Queue Stats
30W - 27L
1,447 Elo+
Party 1
Team Averages
Level 141
1,501 SR
1,570 Elo+

VS

Team Averages
Level 117
1,503 SR
1,567 Elo+
Guan Yu
Guan Yu
Frank-Volley
Guan Yu
Level 87
God Stats
1W - 2L
1,448 SR
Queue Stats
83W - 91L
1,534 Elo+
Party 2
Serqet
Serqet
RiverAsh98
Serqet
Level 112
God Stats
2W - 7L
1,336 SR
Queue Stats
546W - 462L
1,527 Elo+
Solo
Vulcan
Vulcan
Thommes_033
Vulcan
Level 149
God Stats
5W - 3L
1,732 SR
Queue Stats
125W - 120L
1,626 Elo+
Party 2
Neith
Neith
UCNonsense
Neith
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 30L
1,596 Elo+
Solo
Ganesha
Ganesha
warr10rZman70
Ganesha
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
284W - 295L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
16
1 / 0 / 16
10,864
517
5,016
14,320
13,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
8 / 2 / 4
13,191
628
16,123
16,426
18,362
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
UndyingItzal
Danzaburou
20
13 / 2 / 6
14,128
673
17,006
16,747
8,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 1 / 12
11,326
539
10,269
17,613
13,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
16
3 / 8 / 10
10,381
494
9,998
14,245
5,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Frank-Volley
Guan Yu
16
0 / 4 / 3
9,779
466
4,679
19,066
23,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
RiverAsh98
Serqet
16
6 / 6 / 4
10,681
509
7,063
15,428
6,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vulcan
15
4 / 6 / 6
9,738
464
12,453
14,157
8,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
16
3 / 6 / 1
10,077
480
10,288
13,726
4,414
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
13
0 / 6 / 6
7,282
347
6,241
14,174
10,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
33
28
Kills
13
13
Deaths
28
48
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Frank-Volley
Guan Yu
0
4
3
0.38
W
Terra
1
0
16
9
L
Serqet
RiverAsh98
Serqet
6
6
4
1.33
W
8
2
4
5
L
Vulcan
4
6
6
1.17
L
Neith
3
6
1
0.58
W
Danzaburou
UndyingItzal
Danzaburou
13
2
6
8
W
3
1
12
9
W
Hera
3
8
10
1
L
Ganesha
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,412
Damage
40,724
79,351
Taken
76,551
59,221
Mitigated
52,292
33,716
Healing
19,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Frank-Volley
Guan Yu
4,679
768
862
8,380
19,066
23,256
0
13,515
5,551
0
58,742
W
Terra
5,016
710
3,307
4,045
14,320
13,993
846
4,672
9,255
28,435
0
L
Serqet
RiverAsh98
Serqet
7,063
2,004
0
3,528
15,428
6,192
0
8,943
6,485
0
59,151
W
16,123
1,226
2,012
4,539
16,426
18,362
1,010
2,315
14,010
101,433
0
L
Vulcan
12,453
2,878
0
2,404
14,157
8,018
0
9,132
5,025
68,580
0
L
Neith
10,288
4,185
0
3,911
13,726
4,414
964
3,834
9,892
0
75,664
W
Danzaburou
UndyingItzal
Danzaburou
17,006
8,729
0
6,589
16,747
8,411
8,147
2,314
14,149
0
105,333
W
10,269
1,421
1,546
8,572
17,613
13,164
345
3,380
13,645
70,486
0
W
Hera
9,998
2,638
0
3,106
14,245
5,291
842
5,077
8,275
64,464
0
L
Ganesha
6,241
186
0
699
14,174
10,412
0
5,982
8,192
25,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,890
Gold Earned
47,557
612
Minions Killed
504
0
Camps Cleared
0
1,937,097
Distance Traveled
1,906,466
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,779
466
131
6
0
384,543
0
W
Terra
10,864
517
44
2
0
437,344
2
L
Serqet
10,681
509
104
5
0
415,143
1
W
Cthulhu
13,191
628
201
10
0
374,832
3
L
Vulcan
9,738
464
129
6
0
373,775
8
L
Neith
10,077
480
132
6
0
341,143
4
W
Danzaburou
14,128
673
156
7
0
351,872
0
W
Artio
11,326
539
114
5
0
417,871
0
W
Hera
10,381
494
97
5
0
355,178
6
L
Ganesha
7,282
347
8
0
0
391,862
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role