Player Matchup

Anubis
Anubis
Deepix41
Anubis
Level 74
God Stats
21W - 14L
1,794 SR
Queue Stats
116W - 136L
1,619 Elo+
Solo
Apollo
Apollo
DutchDave93
Apollo
Level 130
God Stats
7W - 2L
1,500 SR
Queue Stats
315W - 213L
1,656 Elo+
Party 2
Cthulhu
Cthulhu
ThePandaNL
Cthulhu
Level 120
God Stats
4W - 5L
1,122 SR
Queue Stats
429W - 323L
1,580 Elo+
Party 2
Team Averages
Level 108
1,472 SR
1,618 Elo+

VS

Team Averages
Level 135
1,584 SR
1,570 Elo+
Thoth
Thoth
 
Thoth
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Crankman90
Hou Yi
Level 101
God Stats
1W - 2L
1,608 SR
Queue Stats
37W - 51L
1,565 Elo+
Solo
Horus
Horus
G1lgam3sh99
Horus
Level 149
God Stats
1W - 2L
1,644 SR
Queue Stats
35W - 27L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Deepix41
Anubis
12
1 / 4 / 14
8,377
762
6,670
7,086
2,664
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apollo
14
13 / 2 / 4
10,300
936
13,971
8,402
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
ThePandaNL
Cthulhu
12
5 / 1 / 13
9,145
831
8,381
10,616
11,031
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
5 / 6 / 2
8,929
812
7,970
9,668
2,671
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Crankman90
Hou Yi
10
1 / 7 / 4
7,787
708
5,044
11,423
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 6 / 4
7,294
663
4,194
11,959
8,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
19
Kills
7
7
Deaths
19
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
5
6
2
1
L
Hou Yi
Crankman90
Hou Yi
1
7
4
0.43
W
Anubis
Deepix41
Anubis
1
4
14
2
W
Apollo
13
2
4
7.5
L
1
6
4
0.5
W
Cthulhu
ThePandaNL
Cthulhu
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,022
Damage
17,208
26,104
Taken
33,050
16,867
Mitigated
15,422
10,408
Healing
6,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,970
303
0
1,670
9,668
2,671
0
4,867
4,801
28,043
0
L
Hou Yi
Crankman90
Hou Yi
5,044
2,299
0
2,410
11,423
4,063
0
4,467
6,956
0
19,637
W
Anubis
Deepix41
Anubis
6,670
384
0
2,561
7,086
2,664
1,029
2,847
4,239
41,053
0
W
Apollo
13,971
8,002
0
4,509
8,402
3,172
2,153
3,196
5,206
0
43,107
L
4,194
1,910
355
2,267
11,959
8,688
0
5,765
6,194
0
14,572
W
Cthulhu
ThePandaNL
Cthulhu
8,381
1,081
460
2,878
10,616
11,031
124
1,942
8,674
25,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,822
Gold Earned
24,010
150
Minions Killed
94
0
Camps Cleared
0
593,255
Distance Traveled
545,678
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,929
812
45
4
0
182,837
6
L
Hou Yi
7,787
708
26
2
0
161,814
0
W
Anubis
8,377
762
69
6
0
184,291
3
W
Apollo
10,300
936
56
5
0
177,405
1
L
Horus
7,294
663
23
2
0
201,027
3
W
Cthulhu
9,145
831
25
2
0
231,559
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role