Player Matchup

Ratatoskr
Ratatoskr
Gold IV
Quinzey11
Ratatoskr
Gold IV
Level 129
God Stats
7W - 2L
1,837 SR
Queue Stats
301W - 286L
1,337 MMR
Party 2
Tyr
Tyr
Gold III
The Mithyx
Tyr
Gold III
Level 121
God Stats
4W - 4L
1,755 SR
Queue Stats
415W - 409L
1,589 MMR
Solo
Artio
Artio
Gold IV
charlston28214
Artio
Gold IV
Level 122
God Stats
11W - 16L
1,517 SR
Queue Stats
65W - 69L
1,547 MMR
Solo
Medusa
Medusa
Gold III
davide-edivad-da
Medusa
Gold III
Level 142
God Stats
11W - 9L
1,699 SR
Queue Stats
421W - 409L
1,579 MMR
Solo
Ra
Ra
Gold I
sean3826894
Ra
Gold I
Level 122
God Stats
12W - 10L
1,692 SR
Queue Stats
176W - 173L
1,738 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,700 SR
1,558 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,498 SR
1,559 MMR
Cupid
Cupid
Silver I
Fenger99
Cupid
Silver I
Level 39
God Stats
5W - 1L
1,943 SR
Queue Stats
27W - 26L
1,567 MMR
Solo
Apollo
Apollo
Silver I
Khepri-Chan
Apollo
Silver I
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 16L
1,590 MMR
Party 1
Janus
Janus
Gold III
Seisendasrinne21
Janus
Gold III
Level 134
God Stats
4W - 2L
1,510 SR
Queue Stats
61W - 52L
1,585 MMR
Party 1
Awilix
Awilix
Gold I
romaann112
Awilix
Gold I
Level 117
God Stats
18W - 21L
1,340 SR
Queue Stats
683W - 693L
1,537 MMR
Solo
Fafnir
Fafnir
Bronze III
soldomon
Fafnir
Bronze III
Level 84
God Stats
1W - 1L
1,199 SR
Queue Stats
2W - 2L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Quinzey11
Ratatoskr
20
8 / 4 / 5
13,172
527
16,973
19,852
14,268
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
1 / 6 / 5
11,980
479
13,300
24,962
27,078
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 6 / 7
9,178
367
5,620
21,615
15,957
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 9 / 2
12,787
511
17,806
26,472
10,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 5 / 4
12,403
496
13,391
12,961
5,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ScyllaPersephoneNu WaCthulhuSet

VS

Bans
TsukuyomiKumbhakarnaCu ChulainnDanzaburouYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Fenger99
Cupid
20
5 / 8 / 14
13,882
555
14,549
21,047
8,038
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
20
1 / 2 / 8
15,063
603
13,669
27,062
22,473
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
3 / 4 / 10
13,504
540
12,275
15,371
5,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
romaann112
Awilix
20
16 / 5 / 8
15,822
633
23,773
24,287
10,821
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
soldomon
Fafnir
18
5 / 1 / 16
13,341
534
10,908
21,682
21,526
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
86
20
Kills
30
30
Deaths
20
23
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Cupid
Fenger99
Cupid
5
8
14
1.5
W
Apollo
1
2
8
2.5
L
Ratatoskr
Quinzey11
Ratatoskr
8
4
5
2.63
W
3
4
10
2
L
1
6
5
0.58
L
0
6
7
0.58
L
7
9
2
0.89
W
Awilix
romaann112
Awilix
16
5
8
4
L
4
5
4
1.2
W
Fafnir
soldomon
Fafnir
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,090
Damage
75,174
105,862
Taken
109,449
72,919
Mitigated
68,385
31,103
Healing
46,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Fenger99
Cupid
14,549
9,289
1,339
7,381
21,047
8,038
4,911
4,577
16,382
0
81,222
W
Apollo
13,669
8,520
0
14,970
27,062
22,473
7,011
3,580
23,422
0
126,322
L
Ratatoskr
Quinzey11
Ratatoskr
16,973
2,859
0
4,630
19,852
14,268
0
3,873
15,795
0
91,930
W
12,275
1,666
547
4,401
15,371
5,527
2,936
2,646
12,573
80,476
0
L
13,300
1,433
0
6,790
24,962
27,078
0
3,050
21,742
0
86,192
L
5,620
773
1,230
4,654
21,615
15,957
0
4,126
17,339
33,201
0
L
17,806
7,621
0
9,380
26,472
10,288
1,194
6,033
20,331
0
93,159
W
Awilix
romaann112
Awilix
23,773
10,027
0
7,276
24,287
10,821
313
4,148
20,026
0
97,429
L
13,391
540
1,585
2,834
12,961
5,328
0
5,553
7,232
77,655
0
W
Fafnir
soldomon
Fafnir
10,908
3,230
807
9,715
21,682
21,526
904
6,299
15,109
32,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,520
Gold Earned
71,612
619
Minions Killed
598
0
Camps Cleared
0
2,270,043
Distance Traveled
2,373,711
27
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,882
555
131
5
0
404,608
9
W
Apollo
15,063
603
202
8
0
451,599
4
L
Ratatoskr
13,172
527
133
5
0
518,688
3
W
Janus
13,504
540
140
6
0
479,886
2
L
Tyr
11,980
479
166
7
0
443,425
6
L
Artio
9,178
367
35
1
0
429,989
5
L
Medusa
12,787
511
128
5
0
420,177
11
W
Awilix
15,822
633
104
4
0
534,528
9
L
Ra
12,403
496
157
6
0
457,764
2
W
Fafnir
13,341
534
21
1
0
503,090
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role