Player Matchup

Ymir
Ymir
B3tt4
Ymir
Level 18
God Stats
7W - 5L
1,528 SR
Queue Stats
82W - 87L
1,518 Elo+
Party 1
Merlin
Merlin
FenrirOrAfk
Merlin
Level 12
God Stats
3W - 3L
1,583 SR
Queue Stats
23W - 21L
1,566 Elo+
Party 1
Janus
Janus
Nankör
Janus
Level 10
God Stats
7W - 5L
1,500 SR
Queue Stats
60W - 54L
1,569 Elo+
Solo
Hun Batz
Hun Batz
felipe122
Hun Batz
Level 30
God Stats
6W - 0L
1,500 SR
Queue Stats
64W - 48L
1,541 Elo+
Party 1
Apollo
Apollo
poppychuelo
Apollo
Level 6
God Stats
1W - 4L
1,113 SR
Queue Stats
6W - 8L
1,457 Elo+
Party 1
Team Averages
Level 15
1,445 SR
1,530 Elo+

VS

Team Averages
Level 24
1,534 SR
1,520 Elo+
Eset
Eset
Shappow
Eset
Level 17
God Stats
0W - 2L
1,234 SR
Queue Stats
82W - 104L
1,469 Elo+
Party 2
Thor
Thor
Valarym
Thor
Level 27
God Stats
3W - 1L
1,843 SR
Queue Stats
125W - 154L
1,507 Elo+
Party 2
Medusa
Medusa
blxckJosh
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 76L
1,581 Elo+
Solo
Aphrodite
Aphrodite
enly1
Aphrodite
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
inu100
Sobek
Level 29
God Stats
13W - 14L
1,595 SR
Queue Stats
61W - 72L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
B3tt4
Ymir
13
3 / 6 / 10
8,767
516
6,852
13,244
8,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
17
6 / 3 / 8
10,518
619
12,785
6,964
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Nankör
Janus
17
9 / 1 / 4
11,016
648
9,949
7,983
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
felipe122
Hun Batz
16
8 / 3 / 13
10,147
597
7,367
12,246
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
14
3 / 5 / 5
9,030
531
8,304
12,049
4,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Shappow
Eset
12
2 / 7 / 2
7,378
434
4,670
9,787
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Thor
Valarym
Thor
12
2 / 7 / 6
7,764
457
6,121
13,938
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
blxckJosh
Medusa
14
7 / 6 / 3
8,832
520
8,893
12,774
4,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
enly1
Aphrodite
13
3 / 6 / 1
8,107
477
7,175
12,701
5,181
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
inu100
Sobek
14
4 / 3 / 8
8,426
496
3,494
13,804
10,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
38
29
Kills
18
18
Deaths
29
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
B3tt4
Ymir
3
6
10
1.33
W
Merlin
6
3
8
3.33
W
Janus
Nankör
Janus
9
1
4
11
L
Eset
Shappow
Eset
2
7
2
0.43
L
Thor
Valarym
Thor
2
7
6
0.71
L
Medusa
blxckJosh
Medusa
7
6
3
1.42
L
Aphrodite
enly1
Aphrodite
3
6
1
0.58
W
Hun Batz
felipe122
Hun Batz
8
3
13
4.83
L
Sobek
inu100
Sobek
4
3
8
2.67
W
Apollo
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,257
Damage
30,353
52,486
Taken
63,004
21,942
Mitigated
28,244
14,977
Healing
18,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
B3tt4
Ymir
6,852
1,572
0
2,144
13,244
8,615
227
5,095
8,035
18,700
0
W
Merlin
12,785
792
0
1,330
6,964
2,311
1,179
3,597
3,183
63,305
0
W
Janus
Nankör
Janus
9,949
870
197
3,756
7,983
2,428
207
2,647
5,332
68,217
0
L
Eset
Shappow
Eset
4,670
359
0
1,081
9,787
3,244
319
5,360
4,163
30,777
0
L
Thor
Valarym
Thor
6,121
2,577
0
2,252
13,938
4,644
0
4,992
8,946
0
36,871
L
Medusa
blxckJosh
Medusa
8,893
3,984
0
2,811
12,774
4,358
245
4,528
8,188
0
40,266
L
Aphrodite
enly1
Aphrodite
7,175
556
1,605
5,966
12,701
5,181
0
8,855
3,792
37,397
0
W
Hun Batz
felipe122
Hun Batz
7,367
1,484
0
3,882
12,246
4,249
94
4,317
7,779
0
60,471
L
Sobek
inu100
Sobek
3,494
349
0
4,945
13,804
10,817
222
6,093
7,577
28,395
0
W
Apollo
8,304
6,523
0
3,668
12,049
4,339
1,498
2,637
9,412
0
56,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,478
Gold Earned
40,507
455
Minions Killed
313
0
Camps Cleared
0
1,602,566
Distance Traveled
1,511,146
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,767
516
21
1
0
311,576
4
W
Merlin
10,518
619
106
6
0
313,200
3
W
Janus
11,016
648
129
8
0
320,772
4
L
Eset
7,378
434
59
3
0
316,552
1
L
Thor
7,764
457
59
3
0
276,274
2
L
Medusa
8,832
520
62
4
0
290,460
5
L
Aphrodite
8,107
477
85
5
0
304,562
0
W
Hun Batz
10,147
597
100
6
0
357,599
16
L
Sobek
8,426
496
48
3
0
323,298
8
W
Apollo
9,030
531
99
6
0
299,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role