Player Matchup

Bacchus
Bacchus
MS35
Bacchus
Level 109
God Stats
7W - 3L
1,820 SR
Queue Stats
241W - 222L
1,541 Elo+
Party 3
Ne Zha
Ne Zha
WaifuService
Ne Zha
Level 148
God Stats
8W - 8L
1,422 SR
Queue Stats
330W - 309L
1,557 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
gammi1999
Ah Muzen Cab
Level 160
God Stats
4W - 3L
1,389 SR
Queue Stats
291W - 271L
1,573 Elo+
Party 3
Cupid
Cupid
lucas233
Cupid
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
432W - 430L
1,520 Elo+
Solo
Cthulhu
Cthulhu
shiva1966
Cthulhu
Level 156
God Stats
22W - 16L
1,598 SR
Queue Stats
86W - 101L
1,721 Elo+
Party 3
Team Averages
Level 138
1,546 SR
1,582 Elo+

VS

Team Averages
Level 83
1,477 SR
1,580 Elo+
Neith
Neith
Baneenaw
Neith
Level 134
God Stats
3W - 4L
1,233 SR
Queue Stats
182W - 129L
1,672 Elo+
Party 2
Nu Wa
Nu Wa
Candle8888
Nu Wa
Level 23
God Stats
10W - 3L
1,600 SR
Queue Stats
37W - 15L
1,613 Elo+
Party 2
Kumbhakarna
Kumbhakarna
MadManMarc22
Kumbhakarna
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
PEKBLOM
Nemesis
Level 66
God Stats
2W - 1L
1,591 SR
Queue Stats
20W - 22L
1,522 Elo+
Party 1
Achilles
Achilles
pläppen
Achilles
Level 35
God Stats
4W - 2L
1,460 SR
Queue Stats
102W - 83L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MS35
Bacchus
9
1 / 1 / 2
5,352
487
2,298
7,555
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ne Zha
10
1 / 3 / 1
5,714
519
3,274
7,075
3,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Muzen Cab
gammi1999
Ah Muzen Cab
8
2 / 5 / 1
5,423
493
3,192
6,998
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cupid
lucas233
Cupid
12
1 / 2 / 0
6,613
601
4,507
8,372
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
shiva1966
Cthulhu
7
0 / 3 / 1
4,692
427
3,815
6,673
3,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Baneenaw
Neith
9
5 / 3 / 3
6,089
554
8,464
7,470
2,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
8
1 / 2 / 1
5,473
498
4,180
5,816
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kumbhakarna
MadManMarc22
Kumbhakarna
9
3 / 0 / 4
6,019
547
4,587
7,202
3,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
PEKBLOM
Nemesis
11
3 / 0 / 2
6,467
588
4,038
4,263
2,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
pläppen
Achilles
11
2 / 1 / 0
6,296
572
4,141
7,006
6,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
14
14
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Baneenaw
Neith
5
3
3
2.17
W
Nu Wa
1
2
1
0.75
L
Bacchus
MS35
Bacchus
1
1
2
2
W
Kumbhakarna
MadManMarc22
Kumbhakarna
3
0
4
5
W
Nemesis
PEKBLOM
Nemesis
3
0
2
4
L
Ne Zha
1
3
1
0.5
L
Ah Muzen Cab
gammi1999
Ah Muzen Cab
2
5
1
0.5
L
Cupid
lucas233
Cupid
1
2
0
0.5
W
Achilles
pläppen
Achilles
2
1
0
2
L
Cthulhu
shiva1966
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,086
Damage
25,410
36,673
Taken
31,757
15,494
Mitigated
15,933
13,153
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Baneenaw
Neith
8,464
4,721
0
3,165
7,470
2,398
591
2,339
5,106
0
32,583
W
Nu Wa
4,180
809
0
1,235
5,816
1,360
0
1,164
4,427
19,100
0
L
Bacchus
MS35
Bacchus
2,298
86
0
2,575
7,555
3,802
0
1,128
6,352
21,382
0
W
Kumbhakarna
MadManMarc22
Kumbhakarna
4,587
1,428
0
1,360
7,202
3,262
0
2,536
4,666
19,156
0
W
Nemesis
PEKBLOM
Nemesis
4,038
2,080
0
104
4,263
2,770
0
74
4,145
0
36,705
L
Ne Zha
3,274
663
0
1,761
7,075
3,042
584
2,371
4,378
0
27,980
L
Ah Muzen Cab
gammi1999
Ah Muzen Cab
3,192
1,607
0
1,549
6,998
2,108
0
1,980
4,940
0
23,124
L
Cupid
lucas233
Cupid
4,507
3,030
0
5,297
8,372
2,578
1,071
197
7,790
0
38,636
W
Achilles
pläppen
Achilles
4,141
1,442
0
2,087
7,006
6,143
0
0
7,006
0
30,455
L
Cthulhu
shiva1966
Cthulhu
3,815
633
492
1,479
6,673
3,964
0
2,494
4,101
13,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,794
Gold Earned
30,344
234
Minions Killed
272
0
Camps Cleared
0
928,545
Distance Traveled
979,181
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,089
554
62
6
0
181,023
2
W
Nu Wa
5,473
498
40
4
0
181,763
0
L
Bacchus
5,352
487
46
4
0
193,375
0
W
Kumbhakarna
6,019
547
35
3
0
212,775
0
W
Nemesis
6,467
588
77
7
0
213,081
0
L
Ne Zha
5,714
519
48
4
0
230,322
2
L
Ah Muzen Cab
5,423
493
38
3
0
177,376
0
L
Cupid
6,613
601
91
8
0
149,913
3
W
Achilles
6,296
572
58
5
0
190,539
3
L
Cthulhu
4,692
427
11
1
0
177,559
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role