Player Matchup

Hercules
Hercules
Itz-_-RNGesus
Hercules
Level 17
God Stats
57W - 41L
1,611 SR
Queue Stats
339W - 334L
1,583 Elo+
Solo
Nox
Nox
J4bac Vegete
Nox
Level 25
God Stats
1W - 2L
1,541 SR
Queue Stats
45W - 42L
1,445 Elo+
Solo
Cthulhu
Cthulhu
JolSaga
Cthulhu
Level 10
God Stats
0W - 1L
1,266 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 17
1,473 SR
1,510 Elo+

VS

Team Averages
Level 35
1,431 SR
1,349 Elo+
Sol
Sol
Kurtiizzle
Sol
Level 63
God Stats
43W - 38L
1,605 SR
Queue Stats
354W - 414L
1,402 Elo+
Party 1
Achilles
Achilles
MrZeath
Achilles
Level 12
God Stats
5W - 7L
1,188 SR
Queue Stats
31W - 74L
1,333 Elo+
Solo
Neith
Neith
aSLIMYgoose
Neith
Level 29
God Stats
25W - 26L
1,498 SR
Queue Stats
121W - 164L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Itz-_-RNGesus
Hercules
9
1 / 2 / 3
6,468
647
5,310
10,443
6,712
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
2 / 6 / 2
6,787
679
4,013
6,229
2,272
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
JolSaga
Cthulhu
7
1 / 8 / 3
6,427
643
3,691
13,010
8,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 10
7,261
726
7,444
6,183
2,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
MrZeath
Achilles
12
12 / 0 / 4
8,763
876
10,275
7,846
4,613
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

10
2 / 3 / 10
7,138
714
7,018
4,659
1,538
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
4
Kills
16
16
Deaths
4
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
Itz-_-RNGesus
Hercules
1
2
3
1.25
L
2
6
2
0.5
L
Cthulhu
JolSaga
Cthulhu
1
8
3
0.31
W
2
1
10
7
W
Achilles
MrZeath
Achilles
12
0
4
14
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,014
Damage
24,737
29,682
Taken
18,688
17,950
Mitigated
8,854
2,367
Healing
5,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Itz-_-RNGesus
Hercules
5,310
2,168
0
2,151
10,443
6,712
0
1,817
8,626
0
17,889
L
4,013
315
0
0
6,229
2,272
92
1,772
4,457
21,225
0
L
Cthulhu
JolSaga
Cthulhu
3,691
612
0
216
13,010
8,966
0
3,702
9,308
9,951
0
W
7,444
1,514
306
2,280
6,183
2,703
0
2,597
3,498
27,516
1,164
W
Achilles
MrZeath
Achilles
10,275
4,172
429
1,050
7,846
4,613
0
2,625
5,096
0
18,379
W
7,018
3,982
393
615
4,659
1,538
1,149
2,495
2,064
0
21,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,682
Gold Earned
23,162
79
Minions Killed
98
0
Camps Cleared
0
488,216
Distance Traveled
510,137
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,468
647
23
2
0
191,973
0
L
Nox
6,787
679
38
4
0
160,081
2
L
Cthulhu
6,427
643
18
2
0
136,162
1
W
Sol
7,261
726
46
5
0
175,190
0
W
Achilles
8,763
876
21
2
0
195,149
0
W
Neith
7,138
714
31
3
0
139,798
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role