Player Matchup

Fenrir
Fenrir
Guiller_De_sanfe
Fenrir
Level 128
God Stats
11W - 10L
1,471 SR
Queue Stats
252W - 239L
1,369 Elo+
Party 2
Bellona
Bellona
JeoPR19
Bellona
Level 22
God Stats
20W - 22L
1,388 SR
Queue Stats
181W - 177L
1,276 Elo+
Party 2
Anubis
Anubis
alnwick1
Anubis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,629 Elo+
Solo
Team Averages
Level 54
1,453 SR
1,425 Elo+

VS

Team Averages
Level 63
1,685 SR
1,499 Elo+
Apollo
Apollo
DenniTheRipper
Apollo
Level 147
God Stats
2W - 0L
1,950 SR
Queue Stats
137W - 80L
1,746 Elo+
Party 1
Scylla
Scylla
GulaschoV2
Scylla
Level 27
God Stats
8W - 3L
1,890 SR
Queue Stats
136W - 71L
1,757 Elo+
Party 1
Jormungandr
Jormungandr
MMiguel2015
Jormungandr
Level 16
God Stats
1W - 1L
1,214 SR
Queue Stats
2W - 6L
994 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 2
11,721
689
13,010
22,587
20,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
JeoPR19
Bellona
13
0 / 2 / 5
9,826
578
5,171
17,374
16,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
alnwick1
Anubis
12
2 / 13 / 2
9,853
580
3,217
13,091
5,062
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 1 / 7
13,255
780
20,814
12,184
4,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
GulaschoV2
Scylla
15
7 / 4 / 6
12,279
722
15,598
8,532
5,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
MMiguel2015
Jormungandr
11
0 / 6 / 10
10,151
597
1,263
9,815
4,080

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
10
Kills
18
18
Deaths
11
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
11
1
7
14.5
L
8
3
2
3
W
Scylla
GulaschoV2
Scylla
7
4
6
2.5
L
Bellona
JeoPR19
Bellona
0
2
5
1.25
W
Jormungandr
MMiguel2015
Jormungandr
0
6
10
0.83
L
Anubis
alnwick1
Anubis
2
13
2
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,398
Damage
37,675
53,052
Taken
30,531
42,819
Mitigated
14,163
5,610
Healing
6,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,814
12,788
0
6,963
12,184
4,913
1,555
1,748
9,811
0
67,554
L
13,010
2,856
0
2,731
22,587
20,951
0
6,553
15,618
0
50,465
W
Scylla
GulaschoV2
Scylla
15,598
504
0
0
8,532
5,170
61
40
8,192
56,581
0
L
Bellona
JeoPR19
Bellona
5,171
204
306
1,900
17,374
16,806
0
6,060
10,924
0
32,780
W
Jormungandr
MMiguel2015
Jormungandr
1,263
197
0
0
9,815
4,080
152
1,469
8,096
6,731
0
L
Anubis
alnwick1
Anubis
3,217
159
0
673
13,091
5,062
0
3,396
9,509
16,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,400
Gold Earned
35,685
143
Minions Killed
169
0
Camps Cleared
0
909,135
Distance Traveled
790,552
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,255
780
86
5
0
291,987
3
L
Fenrir
11,721
689
76
4
0
336,704
0
W
Scylla
12,279
722
73
4
0
245,300
4
L
Bellona
9,826
578
49
3
0
357,877
0
W
Jormungandr
10,151
597
10
1
0
253,265
0
L
Anubis
9,853
580
18
1
0
214,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role