Player Matchup

Ymir
Ymir
Silver V
Andyschu
Ymir
Silver V
Level 43
God Stats
19W - 26L
1,500 SR
Queue Stats
29W - 62L
1,081 MMR
Party 1
Guan Yu
Guan Yu
Silver IV
DaddlyLongDong
Guan Yu
Silver IV
Level 45
God Stats
9W - 7L
1,749 SR
Queue Stats
31W - 67L
993 MMR
Party 1
Merlin
Merlin
Silver III
IWR3CKYOUTWICH
Merlin
Silver III
Level 86
God Stats
2W - 2L
1,469 SR
Queue Stats
28W - 46L
906 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 58
1,573 SR
993 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 71
1,356 SR
980 MMR
Neith
Neith
Bronze V
CHRISFNDO
Neith
Bronze V
Level 46
God Stats
8W - 27L
1,345 SR
Queue Stats
24W - 96L
363 MMR
Solo
Scylla
Scylla
Silver V
ZeUz102
Scylla
Silver V
Level 123
God Stats
2W - 3L
1,361 SR
Queue Stats
29W - 45L
944 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Zebrowo
Cthulhu
Bronze III
Level 44
God Stats
1W - 2L
1,361 SR
Queue Stats
64W - 100L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
9 / 4 / 6
16,420
684
14,710
26,765
16,543
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 3 / 8
15,855
661
13,075
25,646
16,200
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
4 / 3 / 6
15,101
629
12,106
13,834
5,546
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
DiscordiaKumbhakarnaThothYemojaPersephone

VS

Bans
BacchusAphroditeNu WaSetThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CHRISFNDO
Neith
15
0 / 9 / 3
12,909
538
12,151
15,064
5,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
ZeUz102
Scylla
18
5 / 5 / 4
14,807
617
18,838
13,673
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Zebrowo
Cthulhu
19
5 / 4 / 4
15,122
630
19,987
22,633
20,467
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
18
Kills
10
10
Deaths
18
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
9
4
6
3
L
Neith
CHRISFNDO
Neith
0
9
3
0.17
W
5
3
8
3
W
4
3
6
2.33
L
Scylla
ZeUz102
Scylla
5
5
4
1.4
L
Cthulhu
Zebrowo
Cthulhu
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,891
Damage
50,976
66,245
Taken
51,370
38,289
Mitigated
29,749
24,498
Healing
4,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
14,710
1,486
0
7,784
26,765
16,543
845
13,710
12,563
78,441
0
L
Neith
CHRISFNDO
Neith
12,151
3,534
0
2,265
15,064
5,662
706
11,113
3,951
0
58,152
W
13,075
1,627
3,077
10,720
25,646
16,200
1,597
16,145
9,127
0
65,381
W
12,106
561
0
2,917
13,834
5,546
1,266
8,389
5,413
87,373
0
L
Scylla
ZeUz102
Scylla
18,838
2,491
0
0
13,673
3,620
116
5,534
8,139
76,285
0
L
Cthulhu
Zebrowo
Cthulhu
19,987
838
449
1,632
22,633
20,467
0
10,319
12,314
88,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,376
Gold Earned
42,838
267
Minions Killed
276
0
Camps Cleared
0
1,259,772
Distance Traveled
1,223,003
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
16,420
684
75
3
0
431,334
0
L
Neith
12,909
538
89
4
0
382,856
0
W
Guan Yu
15,855
661
85
4
0
445,957
2
W
Merlin
15,101
629
107
4
0
382,481
2
L
Scylla
14,807
617
91
4
0
386,500
4
L
Cthulhu
15,122
630
96
4
0
453,647
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role