Player Matchup

Cthulhu
Cthulhu
Cryocamell
Cthulhu
Level 28
God Stats
0W - 3L
1,563 SR
Queue Stats
111W - 99L
1,584 Elo+
Solo
Izanami
Izanami
ImNotOkayAgain
Izanami
Level 5
God Stats
2W - 3L
1,325 SR
Queue Stats
9W - 11L
1,651 Elo+
Solo
Nemesis
Nemesis
Starburstt
Nemesis
Level 27
God Stats
46W - 35L
1,598 SR
Queue Stats
144W - 129L
1,518 Elo+
Solo
Kukulkan
Kukulkan
TheDalok
Kukulkan
Level 14
God Stats
0W - 1L
1,323 SR
Queue Stats
3W - 3L
1,656 Elo+
Solo
Chaac
Chaac
okRicky
Chaac
Level 27
God Stats
1W - 3L
1,777 SR
Queue Stats
268W - 172L
1,739 Elo+
Solo
Team Averages
Level 20
1,517 SR
1,629 Elo+

VS

Team Averages
Level 18
1,638 SR
1,597 Elo+
Mercury
Mercury
EliasDsmiry1
Mercury
Level 8
God Stats
15W - 18L
1,700 SR
Queue Stats
19W - 26L
1,444 Elo+
Solo
Janus
Janus
Spikeddamage
Janus
Level 21
God Stats
32W - 24L
1,775 SR
Queue Stats
77W - 66L
1,658 Elo+
Solo
Chang'e
Chang'e
TimeSadness
Chang'e
Level 11
God Stats
4W - 1L
1,715 SR
Queue Stats
19W - 10L
1,670 Elo+
Party 1
Fenrir
Fenrir
godshot62
Fenrir
Level 30
God Stats
5W - 3L
1,500 SR
Queue Stats
93W - 86L
1,496 Elo+
Solo
Chronos
Chronos
lilrunaway
Chronos
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,718 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cryocamell
Cthulhu
7
0 / 3 / 0
4,882
444
2,933
8,953
3,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 6 / 0
4,901
446
1,853
7,071
1,946
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Starburstt
Nemesis
8
0 / 4 / 1
5,062
460
1,832
7,853
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
TheDalok
Kukulkan
9
0 / 6 / 0
5,368
488
2,002
5,888
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
okRicky
Chaac
11
3 / 0 / 0
6,501
591
4,178
6,698
6,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EliasDsmiry1
Mercury
7
0 / 1 / 0
4,481
407
783
3,448
918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

13
6 / 0 / 1
7,544
686
4,272
3,133
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chang'e
TimeSadness
Chang'e
10
1 / 0 / 9
6,402
582
2,965
4,112
1,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
godshot62
Fenrir
7
0 / 2 / 1
4,967
452
3,732
6,309
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
lilrunaway
Chronos
12
12 / 0 / 2
7,437
676
13,052
7,457
2,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
19
19
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cryocamell
Cthulhu
0
3
0
0
W
Mercury
EliasDsmiry1
Mercury
0
1
0
0
L
0
6
0
0
W
6
0
1
6.5
L
Nemesis
Starburstt
Nemesis
0
4
1
0.13
L
Kukulkan
TheDalok
Kukulkan
0
6
0
0
W
Chang'e
TimeSadness
Chang'e
1
0
9
5.5
W
Fenrir
godshot62
Fenrir
0
2
1
0.25
W
Chronos
lilrunaway
Chronos
12
0
2
13
L
Chaac
okRicky
Chaac
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,798
Damage
24,804
36,463
Taken
24,459
16,270
Mitigated
7,978
7,561
Healing
11,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cryocamell
Cthulhu
2,933
30
0
874
8,953
3,956
0
7,704
1,212
15,134
0
W
Mercury
EliasDsmiry1
Mercury
783
625
0
313
3,448
918
0
0
3,323
0
11,017
L
1,853
1,322
0
1,182
7,071
1,946
0
3,967
3,104
0
24,061
W
4,272
0
0
1,121
3,133
933
276
1,145
1,988
46,659
0
L
Nemesis
Starburstt
Nemesis
1,832
578
0
1,128
7,853
2,085
0
4,703
3,048
0
20,017
L
Kukulkan
TheDalok
Kukulkan
2,002
224
0
500
5,888
1,894
195
3,558
2,112
23,544
0
W
Chang'e
TimeSadness
Chang'e
2,965
671
1,595
2,606
4,112
1,609
118
1,777
2,335
11,279
0
W
Fenrir
godshot62
Fenrir
3,732
1,063
0
2,751
6,309
1,933
0
0
6,184
0
22,236
W
Chronos
lilrunaway
Chronos
13,052
6,370
0
3,438
7,457
2,585
568
2,013
5,444
46,136
0
L
Chaac
okRicky
Chaac
4,178
876
0
3,877
6,698
6,389
0
0
6,698
0
36,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,714
Gold Earned
30,831
255
Minions Killed
259
0
Camps Cleared
0
937,774
Distance Traveled
1,008,101
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,882
444
16
1
0
191,460
1
W
Mercury
4,481
407
22
2
0
168,882
0
L
Izanami
4,901
446
54
5
0
173,470
3
W
Janus
7,544
686
100
9
0
211,601
1
L
Nemesis
5,062
460
48
4
0
218,432
0
L
Kukulkan
5,368
488
58
5
0
171,206
3
W
Chang'e
6,402
582
24
2
0
213,272
3
W
Fenrir
4,967
452
41
4
0
216,207
3
W
Chronos
7,437
676
72
7
0
198,139
2
L
Chaac
6,501
591
79
7
0
183,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role