Player Matchup

Hou Yi
Hou Yi
Nodnarb2001
Hou Yi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 31L
1,539 Elo+
Party 2
Thor
Thor
RubenMadafaka8
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 17L
1,577 Elo+
Party 2
Thoth
Thoth
facundo6161
Thoth
Level 123
God Stats
4W - 5L
1,908 SR
Queue Stats
287W - 239L
1,565 Elo+
Party 2
Team Averages
Level 73
1,636 SR
1,561 Elo+

VS

Team Averages
Level 74
1,529 SR
1,635 Elo+
Bellona
Bellona
Bomtchekelekee
Bellona
Level 146
God Stats
5W - 2L
1,757 SR
Queue Stats
87W - 81L
1,472 Elo+
Solo
Cabrakan
Cabrakan
LaWaifudeMarius
Cabrakan
Level 8
God Stats
2W - 1L
1,330 SR
Queue Stats
9W - 4L
1,745 Elo+
Party 1
Janus
Janus
javi_pro_02
Janus
Level 67
God Stats
3W - 2L
1,499 SR
Queue Stats
91W - 54L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
10
0 / 4 / 4
7,112
711
4,577
6,069
2,036
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 6 / 1
6,114
611
1,930
9,151
3,017
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 4 / 0
8,354
835
4,416
6,131
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 10
8,122
812
6,986
8,758
8,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cabrakan
12
7 / 1 / 7
8,797
880
6,277
5,504
3,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 2 / 8
8,103
810
4,933
4,137
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
14
14
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Cabrakan
7
1
7
10.5
L
Hou Yi
0
4
4
0.5
L
0
6
1
0.08
L
4
4
0
1
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,923
Damage
18,196
21,351
Taken
18,399
7,101
Mitigated
13,290
1,618
Healing
4,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,986
1,756
0
2,763
8,758
8,139
868
1,217
7,325
0
26,608
W
Cabrakan
6,277
847
0
603
5,504
3,492
195
1,210
4,159
17,718
0
L
Hou Yi
4,577
2,136
0
568
6,069
2,036
160
3,391
2,459
0
23,878
L
1,930
556
0
380
9,151
3,017
0
4,571
3,999
0
5,730
L
4,416
75
0
670
6,131
2,048
0
2,682
3,196
30,690
0
W
4,933
301
0
933
4,137
1,659
216
1,547
2,452
34,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,580
Gold Earned
25,022
124
Minions Killed
129
0
Camps Cleared
0
529,463
Distance Traveled
587,812
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,122
812
38
4
0
215,362
2
W
Cabrakan
8,797
880
33
3
0
186,074
4
L
Hou Yi
7,112
711
39
4
0
166,580
3
L
Thor
6,114
611
9
1
0
182,357
1
L
Thoth
8,354
835
76
8
0
180,526
2
W
Janus
8,103
810
58
6
0
186,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role