Player Matchup

Yemoja
Yemoja
Aensland121
Yemoja
Level 62
God Stats
6W - 6L
1,737 SR
Queue Stats
85W - 83L
1,545 Elo+
Party 1
Kali
Kali
Hokret1234
Kali
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MeteorZap
Tsukuyomi
Level 5
God Stats
2W - 2L
1,561 SR
Queue Stats
10W - 14L
1,355 Elo+
Party 2
Danzaburou
Danzaburou
PennyWise426
Danzaburou
Level 10
God Stats
13W - 14L
1,657 SR
Queue Stats
150W - 166L
1,488 Elo+
Party 1
Zeus
Zeus
ZeusMister323
Zeus
Level 4
God Stats
2W - 0L
1,648 SR
Queue Stats
2W - 0L
1,606 Elo+
Solo
Team Averages
Level 17
1,621 SR
1,499 Elo+

VS

Team Averages
Level 16
1,520 SR
1,501 Elo+
Hachiman
Hachiman
ARTStyle1305
Hachiman
Level 29
God Stats
1W - 2L
1,296 SR
Queue Stats
58W - 68L
1,473 Elo+
Solo
Hercules
Hercules
Blinkro
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,334 Elo+
Solo
Ymir
Ymir
Xeon V1p3RZz
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,553 Elo+
Solo
Ra
Ra
lNA_sa
Ra
Level 15
God Stats
36W - 38L
1,513 SR
Queue Stats
131W - 138L
1,522 Elo+
Solo
Pele
Pele
subarashi02
Pele
Level 18
God Stats
34W - 29L
1,789 SR
Queue Stats
305W - 255L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
2 / 2 / 8
9,793
490
4,286
10,379
12,324
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 4 / 3
9,695
485
1,277
11,771
4,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
MeteorZap
Tsukuyomi
16
4 / 6 / 5
10,518
526
5,302
10,955
4,585
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
PennyWise426
Danzaburou
17
3 / 3 / 8
11,201
560
8,368
13,381
4,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
12 / 7 / 6
12,469
623
22,017
15,317
5,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ARTStyle1305
Hachiman
15
1 / 2 / 6
8,961
448
4,112
10,829
3,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Blinkro
Hercules
10
2 / 9 / 3
7,666
383
5,100
12,495
9,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
0 / 5 / 0
6,098
305
776
5,972
3,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ra
18
6 / 4 / 9
11,220
561
9,225
13,344
6,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
13 / 5 / 3
11,563
578
19,781
17,846
7,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
43
23
Kills
22
22
Deaths
25
30
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ARTStyle1305
Hachiman
1
2
6
2
W
Yemoja
2
2
8
3
L
Hercules
Blinkro
Hercules
2
9
3
0.39
W
2
4
3
0.88
W
Tsukuyomi
MeteorZap
Tsukuyomi
4
6
5
1.08
W
Danzaburou
PennyWise426
Danzaburou
3
3
8
2.33
L
0
5
0
0
W
12
7
6
2.14
L
Ra
6
4
9
2.63
L
13
5
3
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,250
Damage
38,994
61,803
Taken
60,486
31,034
Mitigated
31,219
17,867
Healing
13,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ARTStyle1305
Hachiman
4,112
1,720
0
2,667
10,829
3,726
2,075
4,569
6,184
0
35,550
W
Yemoja
4,286
739
4,292
1,711
10,379
12,324
1,574
1,537
8,767
22,613
0
L
Hercules
Blinkro
Hercules
5,100
1,795
0
1,439
12,495
9,777
73
3,177
9,208
0
27,496
W
1,277
549
0
3,815
11,771
4,090
715
1,349
10,422
0
41,771
W
Tsukuyomi
MeteorZap
Tsukuyomi
5,302
1,034
0
237
10,955
4,585
1,043
3,364
7,523
0
31,046
W
Danzaburou
PennyWise426
Danzaburou
8,368
2,500
0
4,719
13,381
4,777
7,278
831
12,425
0
72,985
L
776
314
0
100
5,972
3,026
236
2,505
3,354
7,286
0
W
22,017
2,672
322
2,771
15,317
5,258
1,401
2,795
12,372
80,631
0
L
Ra
9,225
369
214
4,881
13,344
6,933
445
6,732
6,434
71,765
0
L
19,781
4,763
0
3,874
17,846
7,757
241
8,603
9,003
0
77,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,676
Gold Earned
45,508
429
Minions Killed
390
0
Camps Cleared
0
1,895,651
Distance Traveled
1,585,043
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,961
448
73
4
0
337,625
6
W
Yemoja
9,793
490
43
2
0
378,743
4
L
Hercules
7,666
383
44
2
0
243,028
0
W
Kali
9,695
485
86
4
0
432,905
1
W
Tsukuyomi
10,518
526
47
2
0
401,328
1
W
Danzaburou
11,201
560
129
6
0
357,864
3
L
Ymir
6,098
305
16
1
0
255,038
1
W
Zeus
12,469
623
124
6
0
324,811
6
L
Ra
11,220
561
131
7
0
371,894
1
L
Pele
11,563
578
126
6
0
377,458
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role