Player Matchup

Mercury
Mercury
EliasDsmiry1
Mercury
Level 7
God Stats
15W - 18L
1,500 SR
Queue Stats
19W - 26L
1,407 Elo+
Solo
King Arthur
King Arthur
GMoney0528
King Arthur
Level 17
God Stats
30W - 27L
1,636 SR
Queue Stats
139W - 127L
1,508 Elo+
Party 2
Zhong Kui
Zhong Kui
Mochacho
Zhong Kui
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 7L
1,816 Elo+
Solo
Ymir
Ymir
TheDalok
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
VectR Oysters
Nemesis
Level 18
God Stats
39W - 29L
1,680 SR
Queue Stats
179W - 154L
1,552 Elo+
Party 2
Team Averages
Level 12
1,563 SR
1,557 Elo+

VS

Team Averages
Level 14
1,445 SR
1,357 Elo+
King Arthur
King Arthur
Dannz26
King Arthur
Level 9
God Stats
5W - 6L
1,397 SR
Queue Stats
13W - 11L
1,384 Elo+
Solo
Cthulhu
Cthulhu
Dddoomo
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,267 Elo+
Solo
Neith
Neith
Ekirne1
Neith
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 3L
1,267 Elo+
Solo
Merlin
Merlin
MoneyMytch
Merlin
Level 25
God Stats
4W - 7L
1,331 SR
Queue Stats
94W - 113L
1,422 Elo+
Party 1
Thanatos
Thanatos
coyzart
Thanatos
Level 29
God Stats
3W - 7L
1,500 SR
Queue Stats
36W - 51L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EliasDsmiry1
Mercury
13
4 / 3 / 3
8,215
432
4,967
11,537
3,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
GMoney0528
King Arthur
16
4 / 1 / 5
9,615
506
11,951
13,150
14,110
Breastplate

Breastplate

+20
Physical Protection

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
Mochacho
Zhong Kui
18
14 / 0 / 5
11,160
587
21,357
16,630
12,856
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ymir
14
5 / 3 / 3
9,611
506
8,652
12,724
9,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
17
3 / 1 / 4
9,891
521
4,400
11,137
7,634
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dannz26
King Arthur
13
0 / 4 / 0
7,160
377
6,047
16,724
11,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Dddoomo
Cthulhu
10
1 / 5 / 0
7,470
393
5,071
13,497
7,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Ekirne1
Neith
11
0 / 7 / 3
7,269
383
4,617
10,616
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
MoneyMytch
Merlin
12
1 / 8 / 2
8,079
425
12,521
11,267
4,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
coyzart
Thanatos
14
5 / 6 / 0
9,091
478
8,195
15,776
5,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
30
Kills
7
8
Deaths
30
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dannz26
King Arthur
0
4
0
0
L
Cthulhu
Dddoomo
Cthulhu
1
5
0
0.2
L
Neith
Ekirne1
Neith
0
7
3
0.21
W
Mercury
EliasDsmiry1
Mercury
4
3
3
1.83
W
King Arthur
GMoney0528
King Arthur
4
1
5
6.5
W
Zhong Kui
Mochacho
Zhong Kui
14
0
5
16.5
L
Merlin
MoneyMytch
Merlin
1
8
2
0.25
W
Ymir
5
3
3
2.17
W
Nemesis
3
1
4
5
L
Thanatos
coyzart
Thanatos
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,327
Damage
36,451
65,178
Taken
67,880
47,362
Mitigated
32,133
18,453
Healing
15,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dannz26
King Arthur
6,047
535
0
2,933
16,724
11,846
138
3,226
13,498
0
38,176
L
Cthulhu
Dddoomo
Cthulhu
5,071
607
67
579
13,497
7,058
0
7,683
5,814
16,246
0
L
Neith
Ekirne1
Neith
4,617
3,550
0
1,301
10,616
3,427
0
6,154
4,462
0
22,456
W
Mercury
EliasDsmiry1
Mercury
4,967
2,791
0
1,589
11,537
3,564
430
1,914
9,569
0
36,062
W
King Arthur
GMoney0528
King Arthur
11,951
753
0
2,872
13,150
14,110
526
1,329
11,330
0
62,966
W
Zhong Kui
Mochacho
Zhong Kui
21,357
5,224
0
12,525
16,630
12,856
599
7,578
8,521
73,641
0
L
Merlin
MoneyMytch
Merlin
12,521
1,119
0
962
11,267
4,078
0
7,340
3,927
43,977
0
W
Ymir
8,652
2,804
0
825
12,724
9,198
34
4,335
8,202
44,542
0
W
Nemesis
4,400
1,723
0
642
11,137
7,634
0
1,623
9,383
0
85,345
L
Thanatos
coyzart
Thanatos
8,195
1,814
0
9,681
15,776
5,724
202
5,606
10,170
0
48,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,492
Gold Earned
39,069
472
Minions Killed
304
0
Camps Cleared
0
1,742,759
Distance Traveled
1,537,355
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,160
377
57
3
0
317,365
0
L
Cthulhu
7,470
393
35
2
0
320,071
2
L
Neith
7,269
383
50
3
0
277,794
1
W
Mercury
8,215
432
52
3
0
398,960
0
W
King Arthur
9,615
506
101
5
0
308,628
2
W
Zhong Kui
11,160
587
119
6
0
312,827
2
L
Merlin
8,079
425
75
4
0
287,675
3
W
Ymir
9,611
506
82
4
0
339,421
2
W
Nemesis
9,891
521
118
6
0
382,923
3
L
Thanatos
9,091
478
87
5
0
334,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role