Player Matchup

Janus
Janus
CrismaiX
Janus
Level 4
God Stats
6W - 2L
1,848 SR
Queue Stats
18W - 5L
1,840 Elo+
Solo
Ullr
Ullr
Senku_kuun
Ullr
Level 3
God Stats
22W - 21L
1,287 SR
Queue Stats
112W - 81L
1,616 Elo+
Solo
Loki
Loki
Xeon V1p3RZz
Loki
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,411 Elo+
Solo
Ymir
Ymir
lNA_sa
Ymir
Level 14
God Stats
10W - 6L
1,735 SR
Queue Stats
131W - 138L
1,500 Elo+
Solo
Pele
Pele
subarashi02
Pele
Level 18
God Stats
34W - 29L
1,764 SR
Queue Stats
305W - 255L
1,612 Elo+
Solo
Team Averages
Level 11
1,627 SR
1,596 Elo+

VS

Team Averages
Level 21
1,651 SR
1,596 Elo+
Neith
Neith
Azar_zahvat
Neith
Level 12
God Stats
1W - 5L
1,500 SR
Queue Stats
206W - 275L
1,472 Elo+
Party 2
Erlang Shen
Erlang Shen
KîngGengar
Erlang Shen
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,748 Elo+
Solo
King Arthur
King Arthur
LaWaifudeMarius
King Arthur
Level 7
God Stats
3W - 1L
1,887 SR
Queue Stats
16W - 7L
1,670 Elo+
Party 1
Janus
Janus
javi_pro_02
Janus
Level 67
God Stats
2W - 5L
1,604 SR
Queue Stats
150W - 128L
1,590 Elo+
Party 1
Cthulhu
Cthulhu
pro100_sanya_
Cthulhu
Level 15
God Stats
4W - 2L
1,764 SR
Queue Stats
87W - 118L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CrismaiX
Janus
15
6 / 0 / 7
9,240
660
11,611
6,391
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 3 / 1
8,024
573
2,403
9,870
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 5 / 3
6,213
444
1,518
6,268
2,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ymir
lNA_sa
Ymir
12
2 / 1 / 6
7,440
531
3,196
7,972
3,367
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
10 / 1 / 1
8,589
614
9,746
9,460
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 1
5,532
395
3,368
7,885
2,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
KîngGengar
Erlang Shen
6
0 / 1 / 1
5,043
360
876
3,062
861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
LaWaifudeMarius
King Arthur
11
4 / 5 / 1
7,409
529
6,948
10,391
6,701
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
2 / 7 / 0
5,954
425
4,812
7,169
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
9
1 / 2 / 1
6,253
447
3,398
9,697
5,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
21
Kills
8
10
Deaths
21
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Janus
CrismaiX
Janus
6
0
7
9.5
L
Erlang Shen
KîngGengar
Erlang Shen
0
1
1
0.5
L
King Arthur
LaWaifudeMarius
King Arthur
4
5
1
0.9
W
2
3
1
0.83
W
1
5
3
0.5
L
2
7
0
0.29
W
Ymir
lNA_sa
Ymir
2
1
6
5
L
Cthulhu
1
2
1
0.75
W
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,474
Damage
19,402
39,961
Taken
38,204
14,434
Mitigated
17,284
10,542
Healing
2,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,368
1,671
0
596
7,885
2,217
922
3,053
4,626
0
15,254
W
Janus
CrismaiX
Janus
11,611
920
57
1,630
6,391
2,071
0
1,384
4,923
58,673
0
L
Erlang Shen
KîngGengar
Erlang Shen
876
427
0
968
3,062
861
0
790
2,123
0
11,899
L
King Arthur
LaWaifudeMarius
King Arthur
6,948
591
0
77
10,391
6,701
210
2,253
7,932
0
39,361
W
2,403
1,121
0
4,670
9,870
3,358
4,266
1,190
8,589
0
56,884
W
1,518
365
0
293
6,268
2,498
33
1,035
5,153
0
7,987
L
4,812
295
0
729
7,169
1,885
20
3,057
3,885
24,235
0
W
Ymir
lNA_sa
Ymir
3,196
613
138
2,517
7,972
3,367
164
2,952
4,975
28,219
0
L
Cthulhu
3,398
178
0
180
9,697
5,620
492
4,807
4,608
21,468
0
W
9,746
3,154
0
1,237
9,460
3,140
812
1,305
8,111
0
57,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,506
Gold Earned
30,191
385
Minions Killed
221
0
Camps Cleared
0
1,387,486
Distance Traveled
1,109,240
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,532
395
29
2
0
239,396
0
W
Janus
9,240
660
121
9
0
294,088
1
L
Erlang Shen
5,043
360
35
3
0
105,166
0
L
King Arthur
7,409
529
67
5
0
241,296
0
W
Ullr
8,024
573
106
8
0
209,380
0
W
Loki
6,213
444
7
1
0
298,350
0
L
Janus
5,954
425
42
3
0
261,331
0
W
Ymir
7,440
531
53
4
0
300,978
1
L
Cthulhu
6,253
447
48
3
0
262,051
0
W
Pele
8,589
614
98
7
0
284,690
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role