Player Matchup

Raijin
Raijin
Alasthorprince
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,500 Elo+
Solo
Olorun
Olorun
CENTAYOUKILL
Olorun
Level 16
God Stats
4W - 4L
1,557 SR
Queue Stats
260W - 298L
1,374 Elo+
Solo
Yemoja
Yemoja
ZzTGzZ
Yemoja
Level 16
God Stats
1W - 2L
1,723 SR
Queue Stats
16W - 17L
1,309 Elo+
Party 1
Mercury
Mercury
danteender16
Mercury
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,355 Elo+
Party 1
Danzaburou
Danzaburou
mcdbr
Danzaburou
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 14L
1,301 Elo+
Party 1
Team Averages
Level 15
1,556 SR
1,368 Elo+

VS

Team Averages
Level 23
1,512 SR
1,515 Elo+
Merlin
Merlin
AIN_GUI
Merlin
Level 27
God Stats
26W - 33L
1,500 SR
Queue Stats
778W - 784L
1,455 Elo+
Solo
Pele
Pele
Jhlima
Pele
Level 27
God Stats
11W - 15L
1,457 SR
Queue Stats
205W - 210L
1,541 Elo+
Party 2
Apollo
Apollo
Meruen
Apollo
Level 18
God Stats
9W - 5L
1,684 SR
Queue Stats
38W - 24L
1,586 Elo+
Party 2
Ganesha
Ganesha
NeonDrifter
Ganesha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
1,595 Elo+
Party 2
Izanami
Izanami
feeellp1-0
Izanami
Level 27
God Stats
10W - 7L
1,421 SR
Queue Stats
121W - 135L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
6,912
494
3,544
7,438
2,366
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
11
3 / 5 / 2
7,089
506
6,811
10,082
3,782
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
ZzTGzZ
Yemoja
10
0 / 4 / 3
6,422
459
4,152
8,996
4,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
danteender16
Mercury
10
2 / 7 / 4
6,657
476
5,842
10,440
3,134
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
mcdbr
Danzaburou
9
1 / 5 / 1
6,028
431
3,086
6,871
1,718
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AIN_GUI
Merlin
11
2 / 2 / 5
7,218
516
4,748
6,852
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pele
Jhlima
Pele
13
9 / 4 / 5
8,423
602
8,029
8,639
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
Meruen
Apollo
12
11 / 2 / 1
8,238
588
10,690
10,135
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ganesha
NeonDrifter
Ganesha
12
0 / 0 / 15
7,756
554
5,249
8,813
4,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
feeellp1-0
Izanami
14
4 / 1 / 3
8,276
591
2,531
9,241
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
8
Kills
26
26
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Merlin
AIN_GUI
Merlin
2
2
5
2.25
L
2
5
1
0.5
L
Olorun
3
5
2
0.8
W
Pele
Jhlima
Pele
9
4
5
2.88
W
Apollo
Meruen
Apollo
11
2
1
5.75
W
Ganesha
NeonDrifter
Ganesha
0
0
15
7.5
L
Yemoja
ZzTGzZ
Yemoja
0
4
3
0.38
L
Mercury
danteender16
Mercury
2
7
4
0.57
W
Izanami
feeellp1-0
Izanami
4
1
3
5.5
L
Danzaburou
mcdbr
Danzaburou
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,435
Damage
31,247
43,827
Taken
43,680
15,915
Mitigated
16,364
8,629
Healing
14,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AIN_GUI
Merlin
4,748
339
318
959
6,852
2,208
775
2,843
4,009
29,423
0
L
3,544
501
136
1,457
7,438
2,366
287
133
7,305
23,109
0
L
Olorun
6,811
3,452
251
2,885
10,082
3,782
1,738
4,559
5,523
26,515
0
W
Pele
Jhlima
Pele
8,029
2,912
0
2,136
8,639
3,281
1,614
2,622
6,017
0
35,830
W
Apollo
Meruen
Apollo
10,690
5,264
0
5,959
10,135
3,541
1,074
2,358
7,777
0
40,442
W
Ganesha
NeonDrifter
Ganesha
5,249
730
0
2,029
8,813
4,494
26
4,404
4,409
15,610
0
L
Yemoja
ZzTGzZ
Yemoja
4,152
519
460
590
8,996
4,915
350
3,198
5,798
18,322
0
L
Mercury
danteender16
Mercury
5,842
3,435
246
2,123
10,440
3,134
0
946
9,494
0
30,920
W
Izanami
feeellp1-0
Izanami
2,531
1,422
0
2,792
9,241
2,840
2,225
2,280
6,961
0
55,264
L
Danzaburou
mcdbr
Danzaburou
3,086
1,029
0
481
6,871
1,718
734
1,161
5,710
0
22,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,108
Gold Earned
39,911
208
Minions Killed
319
0
Camps Cleared
0
1,216,338
Distance Traveled
1,355,335
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,218
516
58
4
0
262,247
2
L
Raijin
6,912
494
45
3
0
212,710
3
L
Olorun
7,089
506
47
3
0
239,427
1
W
Pele
8,423
602
60
4
0
308,338
5
W
Apollo
8,238
588
89
6
0
272,117
1
W
Ganesha
7,756
554
3
0
0
280,496
1
L
Yemoja
6,422
459
23
2
0
267,130
1
L
Mercury
6,657
476
47
3
0
254,477
0
W
Izanami
8,276
591
109
8
0
232,137
1
L
Danzaburou
6,028
431
46
3
0
242,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role