Player Matchup

Izanami
Izanami
CreamySquirts420
Izanami
Level 27
God Stats
17W - 13L
1,623 SR
Queue Stats
120W - 124L
1,549 Elo+
Party 1
Sylvanus
Sylvanus
FizCap
Sylvanus
Level 27
God Stats
56W - 48L
1,580 SR
Queue Stats
138W - 112L
1,639 Elo+
Solo
Ne Zha
Ne Zha
ItsWitcha
Ne Zha
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
440W - 379L
1,709 Elo+
Solo
Ymir
Ymir
JoeyClamz
Ymir
Level 15
God Stats
20W - 11L
1,636 SR
Queue Stats
40W - 32L
1,592 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Sachmoe
Cu Chulainn
Level 30
God Stats
21W - 28L
1,502 SR
Queue Stats
157W - 153L
1,620 Elo+
Solo
Team Averages
Level 23
1,568 SR
1,622 Elo+

VS

Team Averages
Level 22
1,557 SR
1,624 Elo+
Hel
Hel
Gameleeroy
Hel
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,652 Elo+
Solo
Sol
Sol
MasterMind42
Sol
Level 27
God Stats
3W - 2L
1,723 SR
Queue Stats
35W - 19L
1,735 Elo+
Solo
Sobek
Sobek
Tetsucabra
Sobek
Level 29
God Stats
10W - 10L
1,491 SR
Queue Stats
124W - 109L
1,552 Elo+
Solo
Fenrir
Fenrir
YOUNGDD666
Fenrir
Level 26
God Stats
5W - 8L
1,448 SR
Queue Stats
62W - 50L
1,573 Elo+
Solo
Mulan
Mulan
notifay
Mulan
Level 27
God Stats
12W - 11L
1,622 SR
Queue Stats
149W - 163L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 4
9,387
671
7,478
7,497
3,213
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
FizCap
Sylvanus
12
4 / 1 / 8
7,792
557
8,327
7,939
7,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
ItsWitcha
Ne Zha
14
8 / 2 / 4
8,910
636
6,555
7,866
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
12
3 / 1 / 7
6,920
494
3,750
6,747
3,460
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
Sachmoe
Cu Chulainn
13
2 / 4 / 2
7,903
565
6,870
9,343
4,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 0
5,110
365
2,388
8,213
3,217
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 1
6,415
458
5,894
8,463
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
9
1 / 3 / 3
6,644
475
3,528
8,974
5,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
YOUNGDD666
Fenrir
12
6 / 3 / 1
7,716
551
4,199
12,683
4,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
notifay
Mulan
12
2 / 3 / 3
7,218
516
6,262
11,545
5,303
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
22
Kills
9
9
Deaths
22
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
Sylvanus
FizCap
Sylvanus
4
1
8
8
L
0
10
0
0
W
Ne Zha
ItsWitcha
Ne Zha
8
2
4
5
W
Ymir
3
1
7
6.5
L
0
3
1
0.17
W
Cu Chulainn
Sachmoe
Cu Chulainn
2
4
2
0.75
L
Sobek
1
3
3
0.83
L
Fenrir
YOUNGDD666
Fenrir
6
3
1
2.17
L
Mulan
notifay
Mulan
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,980
Damage
22,271
39,392
Taken
49,878
21,928
Mitigated
19,816
15,939
Healing
15,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,478
4,718
0
2,318
7,497
3,213
2,968
3,746
3,751
0
79,036
W
Sylvanus
FizCap
Sylvanus
8,327
3,067
809
2,583
7,939
7,553
682
3,393
4,546
28,403
8,669
L
2,388
878
622
969
8,213
3,217
358
4,989
3,224
15,228
0
W
Ne Zha
ItsWitcha
Ne Zha
6,555
1,882
0
3,160
7,866
3,085
352
560
7,306
0
45,182
W
Ymir
3,750
409
990
2,666
6,747
3,460
76
3,402
3,345
21,861
0
L
5,894
1,227
0
4,003
8,463
1,504
0
142
8,321
40,636
0
W
Cu Chulainn
Sachmoe
Cu Chulainn
6,870
2,314
0
3,413
9,343
4,617
628
709
8,634
0
40,491
L
Sobek
3,528
436
0
1,981
8,974
5,090
0
4,251
4,723
10,818
0
L
Fenrir
YOUNGDD666
Fenrir
4,199
1,352
0
3,934
12,683
4,702
0
1,565
11,118
0
39,280
L
Mulan
notifay
Mulan
6,262
1,104
0
3,520
11,545
5,303
233
527
11,018
0
36,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,912
Gold Earned
33,103
419
Minions Killed
290
0
Camps Cleared
0
1,296,927
Distance Traveled
1,239,701
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,387
671
151
11
0
250,818
2
W
Sylvanus
7,792
557
66
5
0
231,481
0
L
Hel
5,110
365
31
2
0
176,131
0
W
Ne Zha
8,910
636
76
5
0
271,793
4
W
Ymir
6,920
494
45
3
0
285,667
1
L
Sol
6,415
458
81
6
0
224,723
2
W
Cu Chulainn
7,903
565
81
6
0
257,168
0
L
Sobek
6,644
475
16
1
0
322,624
0
L
Fenrir
7,716
551
84
6
0
283,068
3
L
Mulan
7,218
516
78
6
0
233,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role