Player Matchup

Chaac
Chaac
Crigz
Chaac
Level 24
God Stats
0W - 1L
1,466 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Gwaah
Kukulkan
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Laquy
Tiamat
Level 125
God Stats
2W - 4L
1,209 SR
Queue Stats
249W - 278L
1,423 Elo+
Solo
Rama
Rama
Skillerrino
Rama
Level 68
God Stats
0W - 1L
1,363 SR
Queue Stats
11W - 15L
1,412 Elo+
Party 2
Sol
Sol
WalterTheHuman
Sol
Level 21
God Stats
0W - 2L
1,542 SR
Queue Stats
0W - 4L
1,219 Elo+
Solo
Team Averages
Level 59
1,416 SR
1,411 Elo+

VS

Team Averages
Level 98
1,576 SR
1,423 Elo+
Neith
Neith
DiAlvasete
Neith
Level 129
God Stats
3W - 1L
1,658 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
EvilRes
Aphrodite
Level 149
God Stats
1W - 0L
1,650 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 1
Odin
Odin
Kymimaro91
Odin
Level 46
God Stats
7W - 15L
1,373 SR
Queue Stats
7W - 15L
1,473 Elo+
Solo
Ymir
Ymir
Mordiz
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,255 Elo+
Solo
Cthulhu
Cthulhu
WhatsUpLadiesss
Cthulhu
Level 140
God Stats
9W - 8L
1,700 SR
Queue Stats
292W - 397L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Crigz
Chaac
15
1 / 3 / 3
8,875
683
11,725
17,366
16,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Gwaah
Kukulkan
14
1 / 5 / 2
9,306
716
9,970
9,733
4,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
Laquy
Tiamat
16
0 / 2 / 4
8,517
655
14,730
9,322
8,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 4 / 2
10,305
793
9,484
14,476
6,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 9 / 1
7,932
610
6,424
11,569
4,203
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
9 / 1 / 11
11,219
863
17,266
12,475
5,821
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Aphrodite
EvilRes
Aphrodite
17
8 / 2 / 10
10,967
844
12,908
13,764
8,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
2 / 1 / 11
8,868
682
4,198
9,153
4,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ymir
Mordiz
Ymir
15
0 / 1 / 15
8,725
671
7,708
15,712
13,458
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
4 / 2 / 11
10,525
810
13,137
15,531
15,924
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
81
7
Kills
23
23
Deaths
7
12
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Chaac
Crigz
Chaac
1
3
3
0.83
W
Neith
9
1
11
14.5
W
Aphrodite
EvilRes
Aphrodite
8
2
10
6.5
L
Kukulkan
Gwaah
Kukulkan
1
5
2
0.4
W
2
1
11
7.5
L
Tiamat
Laquy
Tiamat
0
2
4
1
W
Ymir
Mordiz
Ymir
0
1
15
7.5
L
4
4
2
1.25
L
1
9
1
0.17
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,333
Damage
55,217
62,466
Taken
66,635
40,008
Mitigated
48,202
13,981
Healing
31,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Crigz
Chaac
11,725
1,354
0
3,938
17,366
16,723
0
10,594
6,772
428
32,246
W
Neith
17,266
8,307
0
3,601
12,475
5,821
1,851
7,729
4,323
0
47,416
W
Aphrodite
EvilRes
Aphrodite
12,908
1,122
10,130
10,134
13,764
8,001
596
6,902
6,534
24,258
0
L
Kukulkan
Gwaah
Kukulkan
9,970
517
957
374
9,733
4,209
0
6,015
3,718
27,479
0
W
4,198
772
0
1,846
9,153
4,998
0
4,147
4,758
0
8,549
L
Tiamat
Laquy
Tiamat
14,730
252
104
2,562
9,322
8,660
1
5,334
3,988
37,415
0
W
Ymir
Mordiz
Ymir
7,708
627
0
810
15,712
13,458
0
6,564
8,786
20,422
0
L
9,484
7,506
0
4,247
14,476
6,213
98
5,789
8,687
0
32,590
L
6,424
1,654
0
1,799
11,569
4,203
0
7,262
4,307
22,494
0
W
13,137
1,022
2,592
2,034
15,531
15,924
0
5,043
10,136
46,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,935
Gold Earned
50,304
291
Minions Killed
251
10
Camps Cleared
5
1,112,456
Distance Traveled
1,244,114
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,875
683
69
5
3
228,161
0
W
Neith
11,219
863
74
6
0
232,895
0
W
Aphrodite
10,967
844
33
3
1
265,251
1
L
Kukulkan
9,306
716
49
4
2
215,140
2
W
Odin
8,868
682
15
1
1
254,248
0
L
Tiamat
8,517
655
70
5
1
272,781
1
W
Ymir
8,725
671
36
3
1
253,087
3
L
Rama
10,305
793
68
5
1
219,826
1
L
Sol
7,932
610
35
3
3
176,548
0
W
Cthulhu
10,525
810
93
7
2
238,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role