Player Matchup

Cthulhu
Cthulhu
Daniil1234
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
Klierlykilling
Janus
Level 26
God Stats
0W - 1L
1,642 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Nctas
Izanami
Level 29
God Stats
1W - 4L
1,278 SR
Queue Stats
48W - 43L
1,525 Elo+
Solo
Kukulkan
Kukulkan
Notlebowski3503
Kukulkan
Level 6
God Stats
2W - 3L
1,635 SR
Queue Stats
168W - 197L
1,346 Elo+
Solo
Thor
Thor
jacevedo51
Thor
Level 28
God Stats
8W - 8L
1,759 SR
Queue Stats
54W - 51L
1,497 Elo+
Solo
Team Averages
Level 18
1,563 SR
1,474 Elo+

VS

Team Averages
Level 18
1,596 SR
1,451 Elo+
Baron Samedi
Baron Samedi
Fathertwan
Baron Samedi
Level 26
God Stats
13W - 7L
1,766 SR
Queue Stats
131W - 130L
1,475 Elo+
Solo
Yemoja
Yemoja
KingAlukard
Yemoja
Level 15
God Stats
11W - 12L
1,503 SR
Queue Stats
11W - 14L
1,455 Elo+
Solo
Amaterasu
Amaterasu
Troll Diff
Amaterasu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 19L
1,435 Elo+
Solo
Izanami
Izanami
kmsedu7
Izanami
Level 27
God Stats
19W - 11L
1,758 SR
Queue Stats
742W - 826L
1,433 Elo+
Solo
Poseidon
Poseidon
satelite-hilario
Poseidon
Level 18
God Stats
22W - 15L
1,451 SR
Queue Stats
305W - 328L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daniil1234
Cthulhu
3
0 / 4 / 0
3,739
415
160
3,657
1,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 2 / 0
4,003
445
2,280
3,902
821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Nctas
Izanami
6
0 / 4 / 0
3,978
442
1,235
5,541
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
7
0 / 2 / 0
4,240
471
1,623
3,418
975
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
1 / 1 / 0
4,621
513
2,488
6,075
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fathertwan
Baron Samedi
11
6 / 0 / 3
6,634
737
6,468
5,578
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
7
0 / 0 / 1
4,835
537
736
3,678
1,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
Troll Diff
Amaterasu
11
2 / 0 / 0
6,072
675
774
2,904
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Izanami
kmsedu7
Izanami
8
0 / 1 / 0
4,936
548
1,379
5,384
1,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

11
2 / 0 / 1
5,931
659
1,276
4,033
950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
10
13
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Daniil1234
Cthulhu
0
4
0
0
W
Baron Samedi
Fathertwan
Baron Samedi
6
0
3
7.5
W
Yemoja
0
0
1
0.5
L
0
2
0
0
L
Izanami
Nctas
Izanami
0
4
0
0
L
Kukulkan
0
2
0
0
W
Amaterasu
Troll Diff
Amaterasu
2
0
0
2
L
1
1
0
1
W
Izanami
kmsedu7
Izanami
0
1
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,786
Damage
10,633
22,593
Taken
21,577
6,276
Mitigated
7,509
5,469
Healing
11,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Daniil1234
Cthulhu
160
76
0
156
3,657
1,328
0
742
2,821
6,356
0
W
Baron Samedi
Fathertwan
Baron Samedi
6,468
676
302
3,037
5,578
2,091
652
1,724
3,854
34,115
0
W
Yemoja
736
145
676
953
3,678
1,389
684
1,357
2,321
8,517
0
L
2,280
303
0
1,250
3,902
821
0
1,162
2,696
15,578
0
L
Izanami
Nctas
Izanami
1,235
654
0
951
5,541
1,429
0
2,157
3,192
0
14,071
L
Kukulkan
1,623
210
0
500
3,418
975
0
1,596
1,716
17,537
0
W
Amaterasu
Troll Diff
Amaterasu
774
220
0
1,782
2,904
1,655
275
84
2,820
0
25,322
L
2,488
388
0
2,612
6,075
1,723
0
2,285
3,688
0
19,872
W
Izanami
kmsedu7
Izanami
1,379
1,072
99
2,870
5,384
1,424
2,052
739
4,645
0
26,671
W
1,276
171
0
2,170
4,033
950
0
159
3,874
32,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,581
Gold Earned
28,408
144
Minions Killed
287
0
Camps Cleared
0
772,483
Distance Traveled
795,284
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,739
415
17
2
0
126,724
0
W
Baron Samedi
6,634
737
62
7
0
166,233
2
W
Yemoja
4,835
537
25
3
0
176,099
2
L
Janus
4,003
445
21
2
0
177,193
2
L
Izanami
3,978
442
25
3
0
153,845
0
L
Kukulkan
4,240
471
33
4
0
168,071
0
W
Amaterasu
6,072
675
71
8
0
127,951
0
L
Thor
4,621
513
48
5
0
146,650
0
W
Izanami
4,936
548
55
6
0
132,044
0
W
Poseidon
5,931
659
74
8
0
192,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role