Player Matchup

Terra
Terra
Blesstingye
Terra
Level 24
God Stats
9W - 9L
1,720 SR
Queue Stats
143W - 208L
1,272 Elo+
Solo
Ra
Ra
DARK DIEGITO
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
DARKS_GATO
Bellona
Level 7
God Stats
4W - 9L
1,317 SR
Queue Stats
9W - 13L
1,228 Elo+
Solo
Olorun
Olorun
Vaskye1424
Olorun
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,144 Elo+
Solo
Izanami
Izanami
cl-o-l_2
Izanami
Level 24
God Stats
31W - 26L
1,376 SR
Queue Stats
451W - 498L
1,291 Elo+
Solo
Team Averages
Level 17
1,483 SR
1,287 Elo+

VS

Team Averages
Level 23
1,461 SR
1,412 Elo+
Aphrodite
Aphrodite
GouludGoulud
Aphrodite
Level 28
God Stats
4W - 2L
1,452 SR
Queue Stats
5W - 4L
1,291 Elo+
Party 1
Skadi
Skadi
Myynxi
Skadi
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Sick Baiteito
Tiamat
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Viktor_K007
Mercury
Level 29
God Stats
9W - 11L
1,353 SR
Queue Stats
165W - 149L
1,405 Elo+
Solo
Cthulhu
Cthulhu
home-bad
Cthulhu
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
5,741
338
1,105
9,443
3,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

2
0 / 4 / 1
4,834
284
340
2,043
349
Bellona
DARKS_GATO
Bellona
10
1 / 4 / 0
6,850
403
4,375
10,158
6,780
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
Vaskye1424
Olorun
12
0 / 7 / 3
7,024
413
10,041
12,530
4,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
cl-o-l_2
Izanami
9
0 / 5 / 0
6,312
371
3,775
10,864
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GouludGoulud
Aphrodite
12
3 / 0 / 7
8,728
513
1,992
4,603
2,157
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
Myynxi
Skadi
15
12 / 0 / 4
10,654
627
11,423
8,419
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 1 / 7
9,850
579
12,299
10,088
13,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Viktor_K007
Mercury
14
1 / 2 / 3
8,985
529
2,123
9,517
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
home-bad
Cthulhu
12
1 / 0 / 5
8,356
492
5,283
8,430
4,275
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
1
Kills
23
23
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
4
1
0.13
L
Bellona
DARKS_GATO
Bellona
1
4
0
0.25
W
Aphrodite
GouludGoulud
Aphrodite
3
0
7
6.5
W
Skadi
Myynxi
Skadi
12
0
4
14
W
6
1
7
9.5
L
Olorun
Vaskye1424
Olorun
0
7
3
0.21
W
Mercury
Viktor_K007
Mercury
1
2
3
1.25
L
Izanami
cl-o-l_2
Izanami
0
5
0
0
W
Cthulhu
home-bad
Cthulhu
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,636
Damage
33,120
45,038
Taken
41,057
18,158
Mitigated
25,793
9,196
Healing
18,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,105
542
68
978
9,443
3,636
0
3,472
5,819
6,755
0
L
340
194
0
0
2,043
349
9
243
1,764
809
0
L
Bellona
DARKS_GATO
Bellona
4,375
1,313
0
321
10,158
6,780
115
3,039
7,047
0
27,028
W
Aphrodite
GouludGoulud
Aphrodite
1,992
81
4,674
2,812
4,603
2,157
1,604
1,792
2,667
22,726
0
W
Skadi
Myynxi
Skadi
11,423
3,892
0
3,185
8,419
2,872
7,607
2,643
5,512
0
53,933
W
12,299
1,979
156
5,589
10,088
13,374
2,570
4,043
5,800
59,769
0
L
Olorun
Vaskye1424
Olorun
10,041
5,133
577
4,131
12,530
4,260
235
5,912
6,354
39,499
0
W
Mercury
Viktor_K007
Mercury
2,123
1,037
0
2,499
9,517
3,115
5,064
1,291
8,108
0
41,777
L
Izanami
cl-o-l_2
Izanami
3,775
1,732
0
3,121
10,864
3,133
0
6,194
4,480
0
29,098
W
Cthulhu
home-bad
Cthulhu
5,283
270
0
0
8,430
4,275
942
946
7,484
31,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,761
Gold Earned
46,573
203
Minions Killed
401
0
Camps Cleared
0
1,027,247
Distance Traveled
1,593,773
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,741
338
13
1
0
228,527
3
L
Ra
4,834
284
1
0
0
78,891
1
L
Bellona
6,850
403
64
4
0
317,507
2
W
Aphrodite
8,728
513
52
3
0
344,929
0
W
Skadi
10,654
627
96
6
0
315,350
0
W
Tiamat
9,850
579
111
7
0
321,828
5
L
Olorun
7,024
413
77
5
0
237,395
1
W
Mercury
8,985
529
95
6
0
368,673
4
L
Izanami
6,312
371
48
3
0
164,927
1
W
Cthulhu
8,356
492
47
3
0
242,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role