Player Matchup

Anubis
Anubis
BirdyTooClutch
Anubis
Level 22
God Stats
19W - 22L
1,561 SR
Queue Stats
38W - 45L
1,404 Elo+
Party 2
Set
Set
DrSaIadin
Set
Level 29
God Stats
47W - 57L
1,480 SR
Queue Stats
682W - 654L
1,511 Elo+
Solo
Zeus
Zeus
GOTdiarrhea
Zeus
Level 17
God Stats
1W - 6L
1,400 SR
Queue Stats
20W - 32L
1,389 Elo+
Party 2
Amaterasu
Amaterasu
HadToSauceCasual
Amaterasu
Level 26
God Stats
4W - 7L
1,595 SR
Queue Stats
110W - 128L
1,443 Elo+
Solo
Ra
Ra
X_ELF_X1597
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 21
1,507 SR
1,449 Elo+

VS

Team Averages
Level 20
1,472 SR
1,330 Elo+
Tiamat
Tiamat
DaksDragoon
Tiamat
Level 33
God Stats
3W - 3L
1,596 SR
Queue Stats
23W - 30L
1,365 Elo+
Party 1
Raijin
Raijin
HermeseXe8997
Raijin
Level 4
God Stats
3W - 2L
1,349 SR
Queue Stats
10W - 7L
1,292 Elo+
Solo
Arachne
Arachne
Ranger20SF
Arachne
Level 22
God Stats
5W - 3L
1,500 SR
Queue Stats
413W - 446L
1,113 Elo+
Solo
Thanatos
Thanatos
SadBoiMike
Thanatos
Level 24
God Stats
22W - 31L
1,500 SR
Queue Stats
202W - 219L
1,440 Elo+
Solo
King Arthur
King Arthur
macdakilla
King Arthur
Level 19
God Stats
5W - 6L
1,414 SR
Queue Stats
21W - 23L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 13 / 1
7,654
403
6,989
19,267
8,678
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
4 / 9 / 1
8,825
464
9,417
17,144
6,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 12 / 1
7,593
400
3,092
14,101
11,639
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
14
3 / 2 / 0
8,042
423
2,791
8,053
6,703
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

7
3 / 5 / 1
6,465
340
2,025
3,780
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
4 / 5 / 4
9,686
510
6,490
11,882
7,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
15 / 3 / 5
11,605
611
15,051
9,765
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Ranger20SF
Arachne
15
4 / 4 / 0
10,179
536
2,580
9,879
3,122
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
SadBoiMike
Thanatos
18
15 / 0 / 8
12,208
643
13,983
10,825
4,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
macdakilla
King Arthur
14
2 / 3 / 14
10,349
545
8,417
17,557
12,360
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
71
13
Kills
40
41
Deaths
15
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
13
1
0.19
W
Tiamat
4
5
4
1.2
L
4
9
1
0.5
L
1
12
1
0.13
L
Amaterasu
3
2
0
1.5
W
15
3
5
5.83
W
Arachne
Ranger20SF
Arachne
4
4
0
1
W
Thanatos
SadBoiMike
Thanatos
15
0
8
19
L
3
5
1
0.7
W
King Arthur
macdakilla
King Arthur
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,314
Damage
46,521
62,345
Taken
59,908
34,152
Mitigated
30,541
9,644
Healing
28,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,989
379
0
5,829
19,267
8,678
157
7,235
11,524
40,748
0
W
Tiamat
6,490
473
396
3,021
11,882
7,042
2,216
795
11,087
41,630
0
L
9,417
5,813
0
1,620
17,144
6,115
168
4,210
12,768
0
59,481
L
3,092
1,235
0
0
14,101
11,639
655
4,475
9,352
25,823
0
L
Amaterasu
2,791
910
0
2,180
8,053
6,703
250
2,042
5,792
0
27,480
W
15,051
1,865
120
2,165
9,765
3,556
2,167
4,607
5,158
62,544
0
W
Arachne
Ranger20SF
Arachne
2,580
1,566
0
3,602
9,879
3,122
2,157
1,665
8,214
0
39,093
W
Thanatos
SadBoiMike
Thanatos
13,983
4,123
0
14,255
10,825
4,461
6,358
2,065
8,760
0
64,091
L
2,025
405
15
0
3,780
1,017
32
2,148
1,368
10,805
0
W
King Arthur
macdakilla
King Arthur
8,417
888
0
4,995
17,557
12,360
1,658
2,974
14,583
0
34,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,579
Gold Earned
54,027
267
Minions Killed
451
0
Camps Cleared
0
1,152,881
Distance Traveled
1,736,874
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,654
403
63
3
0
199,597
0
W
Tiamat
9,686
510
71
4
0
289,347
1
L
Set
8,825
464
99
5
0
292,918
0
L
Zeus
7,593
400
49
3
0
225,992
0
L
Amaterasu
8,042
423
46
2
0
311,379
4
W
Raijin
11,605
611
114
6
0
274,880
1
W
Arachne
10,179
536
89
5
0
366,181
0
W
Thanatos
12,208
643
125
7
0
425,338
0
L
Ra
6,465
340
10
1
0
122,995
0
W
King Arthur
10,349
545
52
3
0
381,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role