Player Matchup

Artemis
Artemis
D3moniox14
Artemis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,700 Elo+
Party 1
Neith
Neith
Drug_Vader
Neith
Level 28
God Stats
80W - 94L
1,162 SR
Queue Stats
101W - 121L
1,131 Elo+
Solo
Guan Yu
Guan Yu
ECW_kill_you_
Guan Yu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 29L
1,573 Elo+
Solo
Ares
Ares
FIRE_JAKET
Ares
Level 55
God Stats
7W - 2L
1,767 SR
Queue Stats
67W - 63L
1,443 Elo+
Party 1
Serqet
Serqet
War_Thug420
Serqet
Level 29
God Stats
7W - 8L
1,417 SR
Queue Stats
60W - 77L
1,371 Elo+
Solo
Team Averages
Level 27
1,469 SR
1,444 Elo+

VS

Team Averages
Level 17
1,448 SR
1,384 Elo+
Sun Wukong
Sun Wukong
D4NNYYC00L3R
Sun Wukong
Level 26
God Stats
52W - 43L
1,627 SR
Queue Stats
480W - 464L
1,479 Elo+
Solo
Tyr
Tyr
MMarouu
Tyr
Level 14
God Stats
1W - 5L
1,305 SR
Queue Stats
20W - 37L
1,346 Elo+
Solo
Kali
Kali
Nero8Sparda
Kali
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Yemoja
Yemoja
khrlmrn
Yemoja
Level 16
God Stats
1W - 4L
1,439 SR
Queue Stats
3W - 8L
1,287 Elo+
Solo
Thanatos
Thanatos
mayysar11
Thanatos
Level 26
God Stats
8W - 12L
1,372 SR
Queue Stats
48W - 53L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
D3moniox14
Artemis
17
6 / 4 / 7
11,460
498
16,346
18,371
7,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
20
11 / 0 / 2
13,573
590
10,990
10,688
5,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
18
9 / 2 / 10
12,561
546
18,206
15,954
17,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
8 / 2 / 12
12,574
547
12,492
20,067
27,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
18
6 / 5 / 8
11,912
518
12,010
13,869
6,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D4NNYYC00L3R
Sun Wukong
16
3 / 4 / 4
9,995
435
12,621
20,136
20,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tyr
15
3 / 8 / 1
10,169
442
7,377
21,997
13,383
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 13 / 3
8,123
353
1,948
17,876
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
khrlmrn
Yemoja
15
3 / 7 / 5
10,074
438
9,543
19,602
9,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
mayysar11
Thanatos
11
1 / 11 / 3
7,872
342
5,826
17,561
4,580
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
40
Kills
11
13
Deaths
43
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artemis
D3moniox14
Artemis
6
4
7
2.38
L
Sun Wukong
D4NNYYC00L3R
Sun Wukong
3
4
4
1.25
W
Neith
11
0
2
12
W
Guan Yu
9
2
10
7
W
8
2
12
7
L
Tyr
3
8
1
0.44
L
1
13
3
0.19
W
Serqet
6
5
8
2
L
Yemoja
khrlmrn
Yemoja
3
7
5
0.79
L
Thanatos
mayysar11
Thanatos
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,044
Damage
37,315
78,949
Taken
97,172
64,929
Mitigated
53,258
26,200
Healing
15,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
D3moniox14
Artemis
16,346
9,685
255
6,969
18,371
7,748
2,790
3,190
15,110
0
80,975
L
Sun Wukong
D4NNYYC00L3R
Sun Wukong
12,621
3,285
0
1,630
20,136
20,926
0
1,500
18,340
88
53,788
W
Neith
10,990
4,267
0
5,399
10,688
5,218
4,339
1,050
9,463
0
92,037
W
Guan Yu
18,206
4,186
2,120
6,629
15,954
17,977
2,004
1,326
14,303
0
62,135
W
12,492
1,943
279
1,519
20,067
27,803
81
3,269
16,673
49,899
0
L
Tyr
7,377
2,723
0
4,413
21,997
13,383
514
1,264
19,977
122
57,257
L
1,948
355
0
1,953
17,876
5,364
102
2,504
15,372
0
24,067
W
Serqet
12,010
3,982
0
3,030
13,869
6,183
2,186
898
12,796
0
70,851
L
Yemoja
khrlmrn
Yemoja
9,543
1,389
1,371
2,456
19,602
9,005
0
3,477
15,365
40,085
0
L
Thanatos
mayysar11
Thanatos
5,826
2,062
0
3,848
17,561
4,580
0
3,747
13,814
0
28,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,080
Gold Earned
46,233
492
Minions Killed
301
0
Camps Cleared
0
2,190,205
Distance Traveled
1,791,070
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,460
498
99
4
0
359,600
0
L
Sun Wukong
9,995
435
74
3
0
410,803
0
W
Neith
13,573
590
142
6
0
382,007
1
W
Guan Yu
12,561
546
99
4
0
480,667
1
W
Ares
12,574
547
58
3
0
462,887
2
L
Tyr
10,169
442
96
4
0
408,751
0
L
Kali
8,123
353
34
1
0
347,258
0
W
Serqet
11,912
518
94
4
0
505,044
0
L
Yemoja
10,074
438
44
2
0
342,379
0
L
Thanatos
7,872
342
53
2
0
281,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role