Player Matchup

Serqet
Serqet
CELSONHA
Serqet
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 202L
1,327 Elo+
Party 2
Yemoja
Yemoja
CelsinAndrade
Yemoja
Level 23
God Stats
26W - 26L
1,559 SR
Queue Stats
188W - 362L
1,285 Elo+
Party 2
Zeus
Zeus
Cranklanx
Zeus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
FucqFatJwilson
Danzaburou
Level 28
God Stats
42W - 43L
1,499 SR
Queue Stats
135W - 138L
1,403 Elo+
Solo
Cthulhu
Cthulhu
murderant12
Cthulhu
Level 3
God Stats
4W - 5L
1,500 SR
Queue Stats
27W - 28L
1,500 Elo+
Party 1
Team Averages
Level 17
1,512 SR
1,403 Elo+

VS

Team Averages
Level 16
1,492 SR
1,420 Elo+
Cupid
Cupid
AIIMzZ1337
Cupid
Level 24
God Stats
45W - 35L
1,583 SR
Queue Stats
276W - 277L
1,523 Elo+
Solo
Raijin
Raijin
Giffy410
Raijin
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,439 Elo+
Solo
Anubis
Anubis
legter85
Anubis
Level 16
God Stats
13W - 11L
1,462 SR
Queue Stats
18W - 29L
1,320 Elo+
Solo
Ares
Ares
nahuelpro1313
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ottripa
Vamana
Level 18
God Stats
28W - 19L
1,415 SR
Queue Stats
51W - 66L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CELSONHA
Serqet
13
0 / 6 / 0
7,782
389
2,426
10,093
3,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
0 / 3 / 0
8,799
440
1,825
9,687
4,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
7
2 / 2 / 0
6,641
332
3,506
3,483
819
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
FucqFatJwilson
Danzaburou
15
3 / 6 / 0
9,565
478
12,136
13,151
5,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
murderant12
Cthulhu
10
0 / 5 / 2
7,083
354
1,037
13,221
9,002
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
20
12 / 1 / 2
12,818
641
15,122
18,717
7,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Giffy410
Raijin
16
3 / 1 / 6
10,205
510
7,764
9,137
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anubis
legter85
Anubis
18
3 / 1 / 7
11,051
553
7,160
10,097
4,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

3
0 / 0 / 0
6,094
305
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Vamana
ottripa
Vamana
16
3 / 2 / 2
10,145
507
3,579
14,067
9,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
5
Kills
21
22
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cupid
12
1
2
13
L
Serqet
CELSONHA
Serqet
0
6
0
0
L
0
3
0
0
L
Zeus
2
2
0
1
L
Danzaburou
FucqFatJwilson
Danzaburou
3
6
0
0.5
W
Raijin
Giffy410
Raijin
3
1
6
6
W
Anubis
legter85
Anubis
3
1
7
6.5
L
Cthulhu
murderant12
Cthulhu
0
5
2
0.2
W
0
0
0
0
W
Vamana
ottripa
Vamana
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,930
Damage
33,625
49,635
Taken
52,018
23,039
Mitigated
24,888
4,639
Healing
23,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
15,122
8,099
105
14,272
18,717
7,575
2,128
1,149
16,860
0
113,242
L
Serqet
CELSONHA
Serqet
2,426
300
0
793
10,093
3,000
413
2,407
7,566
0
29,144
L
1,825
92
427
475
9,687
4,245
184
7,220
2,158
42,112
0
L
Zeus
3,506
1,056
0
716
3,483
819
758
426
3,032
13,626
0
L
Danzaburou
FucqFatJwilson
Danzaburou
12,136
3,752
0
1,297
13,151
5,973
1,064
1,668
11,399
0
58,410
W
Raijin
Giffy410
Raijin
7,764
1,084
0
361
9,137
3,192
60
1,615
6,994
54,142
0
W
Anubis
legter85
Anubis
7,160
517
0
6,653
10,097
4,857
436
675
9,422
74,496
0
L
Cthulhu
murderant12
Cthulhu
1,037
205
0
931
13,221
9,002
44
2,666
10,336
13,766
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Vamana
ottripa
Vamana
3,579
2,162
0
2,394
14,067
9,264
2,813
2,929
11,138
0
54,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,870
Gold Earned
50,313
309
Minions Killed
475
0
Camps Cleared
0
1,418,671
Distance Traveled
1,400,163
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,818
641
158
8
0
362,430
0
L
Serqet
7,782
389
71
4
0
334,276
0
L
Yemoja
8,799
440
78
4
0
328,424
0
L
Zeus
6,641
332
33
2
0
164,073
0
L
Danzaburou
9,565
478
104
5
0
331,215
5
W
Raijin
10,205
510
103
5
0
335,958
3
W
Anubis
11,051
553
126
6
0
344,139
6
L
Cthulhu
7,083
354
23
1
0
260,683
5
W
Ares
6,094
305
0
0
0
14,259
0
W
Vamana
10,145
507
88
4
0
343,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role