Player Matchup

Medusa
Medusa
DonnieBird85
Medusa
Level 8
God Stats
75W - 33L
1,784 SR
Queue Stats
97W - 46L
1,635 Elo+
Solo
Achilles
Achilles
Goodbye4897
Achilles
Level 18
God Stats
5W - 3L
1,830 SR
Queue Stats
30W - 23L
1,549 Elo+
Solo
Ymir
Ymir
JTynesy
Ymir
Level 25
God Stats
17W - 18L
1,613 SR
Queue Stats
80W - 74L
1,564 Elo+
Solo
Cupid
Cupid
SpookyBoom
Cupid
Level 11
God Stats
5W - 9L
1,487 SR
Queue Stats
5W - 9L
1,508 Elo+
Solo
Vulcan
Vulcan
TheRedMinerNinja
Vulcan
Level 22
God Stats
1W - 0L
1,477 SR
Queue Stats
1W - 1L
1,336 Elo+
Solo
Team Averages
Level 17
1,638 SR
1,518 Elo+

VS

Team Averages
Level 20
1,549 SR
1,421 Elo+
Vamana
Vamana
CorvineChain561
Vamana
Level 29
God Stats
11W - 8L
1,720 SR
Queue Stats
101W - 94L
1,660 Elo+
Solo
Hercules
Hercules
Hercules1269
Hercules
Level 26
God Stats
12W - 24L
1,464 SR
Queue Stats
94W - 104L
1,435 Elo+
Party 1
Jormungandr
Jormungandr
TimingWhistle19
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,239 Elo+
Solo
Zeus
Zeus
Woundedbad
Zeus
Level 23
God Stats
16W - 21L
1,361 SR
Queue Stats
96W - 122L
1,382 Elo+
Party 1
Nemesis
Nemesis
lambsauce23
Nemesis
Level 18
God Stats
1W - 1L
1,701 SR
Queue Stats
20W - 19L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
10 / 3 / 12
12,517
1,138
23,389
10,752
4,629
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Goodbye4897
Achilles
18
7 / 2 / 13
11,054
1,005
9,732
21,876
24,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
JTynesy
Ymir
18
4 / 3 / 20
12,268
1,115
11,873
14,947
16,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
17
2 / 1 / 14
10,381
944
7,292
5,858
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
8 / 2 / 15
11,844
1,077
22,389
6,715
3,222
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

230

VS

Team 2 Tickets

83

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 3
12,501
1,136
20,949
14,305
9,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Hercules1269
Hercules
17
2 / 4 / 6
10,985
999
10,001
20,660
11,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
TimingWhistle19
Jormungandr
16
1 / 11 / 5
10,174
925
4,211
18,516
8,828
17
0 / 7 / 8
10,079
916
9,170
9,750
3,606
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
lambsauce23
Nemesis
16
1 / 9 / 6
10,277
934
12,028
20,932
8,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
39
31
Kills
11
11
Deaths
31
74
Assists
28
Player
Kills
Deaths
Assists
KDA
L
7
0
3
8.5
W
Medusa
10
3
12
5.33
W
Achilles
Goodbye4897
Achilles
7
2
13
6.75
L
Hercules
Hercules1269
Hercules
2
4
6
1.25
W
Ymir
JTynesy
Ymir
4
3
20
4.67
W
Cupid
2
1
14
9
W
8
2
15
7.75
L
Jormungandr
TimingWhistle19
Jormungandr
1
11
5
0.32
L
0
7
8
0.57
L
Nemesis
lambsauce23
Nemesis
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,675
Damage
56,359
60,148
Taken
84,163
51,237
Mitigated
41,168
18,876
Healing
15,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,949
11,971
0
3,928
14,305
9,456
0
5,548
8,632
0
48,903
W
Medusa
23,389
11,748
443
3,712
10,752
4,629
0
2,513
8,239
0
45,619
W
Achilles
Goodbye4897
Achilles
9,732
2,662
255
8,510
21,876
24,637
0
4,459
17,417
0
13,401
L
Hercules
Hercules1269
Hercules
10,001
4,733
784
7,357
20,660
11,259
0
8,228
12,332
0
35,501
W
Ymir
JTynesy
Ymir
11,873
2,213
0
1,248
14,947
16,211
0
3,273
11,674
28,333
0
W
Cupid
7,292
5,630
191
2,456
5,858
2,538
0
1,611
4,247
0
15,985
W
22,389
11,889
965
1,096
6,715
3,222
0
1,525
5,190
55,381
0
L
Jormungandr
TimingWhistle19
Jormungandr
4,211
822
0
0
18,516
8,828
0
8,488
10,003
14,876
0
L
9,170
1,280
0
420
9,750
3,606
0
2,597
7,028
30,776
0
L
Nemesis
lambsauce23
Nemesis
12,028
5,440
0
2,880
20,932
8,019
0
9,401
11,431
0
25,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,064
Gold Earned
54,016
209
Minions Killed
201
3
Camps Cleared
8
992,061
Distance Traveled
965,454
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,501
1,136
44
4
5
246,704
3
W
Medusa
12,517
1,138
62
6
0
191,457
0
W
Achilles
11,054
1,005
7
1
0
192,407
0
L
Hercules
10,985
999
68
6
2
212,526
3
W
Ymir
12,268
1,115
36
3
2
200,018
1
W
Cupid
10,381
944
22
2
0
192,633
0
W
Vulcan
11,844
1,077
82
7
1
215,546
1
L
Jormungandr
10,174
925
20
2
0
136,399
1
L
Zeus
10,079
916
38
3
0
155,939
0
L
Nemesis
10,277
934
31
3
1
213,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role