Player Matchup

Guan Yu
Guan Yu
Alphonsox
Guan Yu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DarkSickle
Raijin
Level 22
God Stats
19W - 10L
1,733 SR
Queue Stats
82W - 87L
1,433 Elo+
Party 1
Nemesis
Nemesis
MissSenshi
Nemesis
Level 19
God Stats
1W - 2L
1,465 SR
Queue Stats
81W - 85L
1,432 Elo+
Party 1
Geb
Geb
PRimE1155
Geb
Level 21
God Stats
20W - 8L
1,615 SR
Queue Stats
265W - 253L
1,502 Elo+
Solo
Neith
Neith
mpiljagic
Neith
Level 17
God Stats
26W - 25L
1,540 SR
Queue Stats
40W - 39L
1,428 Elo+
Solo
Team Averages
Level 21
1,571 SR
1,459 Elo+

VS

Team Averages
Level 19
1,449 SR
1,423 Elo+
Anubis
Anubis
HappySquid225
Anubis
Level 14
God Stats
6W - 5L
1,434 SR
Queue Stats
75W - 60L
1,290 Elo+
Solo
Horus
Horus
Kaily454
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Manutka
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 57L
1,500 Elo+
Solo
Tiamat
Tiamat
TooLLii
Tiamat
Level 29
God Stats
2W - 5L
1,586 SR
Queue Stats
19W - 19L
1,615 Elo+
Party 2
Pele
Pele
ijunoah
Pele
Level 18
God Stats
3W - 6L
1,227 SR
Queue Stats
14W - 25L
1,209 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Alphonsox
Guan Yu
17
8 / 1 / 6
10,801
514
16,480
18,100
21,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
DarkSickle
Raijin
17
5 / 5 / 10
11,314
539
15,868
12,818
5,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
MissSenshi
Nemesis
19
9 / 5 / 7
11,919
568
13,706
19,358
8,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
1 / 1 / 9
9,485
452
3,027
11,706
12,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
mpiljagic
Neith
15
4 / 3 / 1
9,657
460
5,399
9,290
3,379
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 2
10,077
480
10,388
11,066
4,723
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Kaily454
Horus
17
6 / 4 / 2
10,642
507
7,266
14,780
6,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
Manutka
Yemoja
13
1 / 8 / 2
8,827
420
6,245
18,558
13,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
TooLLii
Tiamat
15
1 / 7 / 5
9,772
465
9,192
12,841
8,424
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
ijunoah
Pele
16
5 / 3 / 3
10,953
522
9,720
16,156
4,809
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
28
27
Kills
14
15
Deaths
27
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Alphonsox
Guan Yu
8
1
6
11
W
Raijin
DarkSickle
Raijin
5
5
10
2
L
1
5
2
0.4
L
Horus
Kaily454
Horus
6
4
2
1.75
L
Yemoja
Manutka
Yemoja
1
8
2
0.25
W
Nemesis
MissSenshi
Nemesis
9
5
7
2.5
W
1
1
9
5.5
L
Tiamat
TooLLii
Tiamat
1
7
5
0.5
L
Pele
ijunoah
Pele
5
3
3
2.17
W
Neith
mpiljagic
Neith
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,480
Damage
42,811
71,272
Taken
73,401
51,448
Mitigated
37,777
19,136
Healing
17,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Alphonsox
Guan Yu
16,480
2,929
2,518
7,469
18,100
21,287
1,725
8,040
10,060
0
46,817
W
Raijin
DarkSickle
Raijin
15,868
2,794
0
1,437
12,818
5,460
937
4,517
8,301
64,087
0
L
10,388
642
0
4,433
11,066
4,723
1,160
2,841
7,913
62,058
0
L
Horus
Kaily454
Horus
7,266
2,297
547
5,320
14,780
6,680
0
2,666
11,900
0
63,577
L
Yemoja
Manutka
Yemoja
6,245
1,867
1,423
1,227
18,558
13,141
87
3,038
14,936
32,222
0
W
Nemesis
MissSenshi
Nemesis
13,706
7,481
0
6,117
19,358
8,862
47
3,822
15,536
0
83,883
W
3,027
263
0
1,027
11,706
12,460
1,272
4,607
7,099
27,081
0
L
Tiamat
TooLLii
Tiamat
9,192
1,033
0
1,285
12,841
8,424
435
5,624
6,725
36,121
0
L
Pele
ijunoah
Pele
9,720
2,924
540
2,612
16,156
4,809
589
3,885
11,990
0
60,079
W
Neith
mpiljagic
Neith
5,399
2,524
0
568
9,290
3,379
2,614
4,839
4,451
0
56,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,176
Gold Earned
50,271
484
Minions Killed
437
0
Camps Cleared
0
1,911,024
Distance Traveled
1,732,142
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,801
514
75
4
0
426,313
2
W
Raijin
11,314
539
128
6
0
321,352
3
L
Anubis
10,077
480
107
5
0
330,480
2
L
Horus
10,642
507
112
5
0
349,529
1
L
Yemoja
8,827
420
38
2
0
277,799
0
W
Nemesis
11,919
568
125
6
0
446,462
3
W
Geb
9,485
452
45
2
0
371,574
7
L
Tiamat
9,772
465
80
4
0
332,840
2
L
Pele
10,953
522
100
5
0
441,494
0
W
Neith
9,657
460
111
5
0
345,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role