Player Matchup

Mercury
Mercury
APCHHERIY
Mercury
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 145L
1,706 Elo+
Solo
Cupid
Cupid
Imissalways
Cupid
Level 25
God Stats
17W - 9L
1,741 SR
Queue Stats
88W - 72L
1,617 Elo+
Party 2
Nu Wa
Nu Wa
JunglexMulk
Nu Wa
Level 28
God Stats
11W - 11L
1,531 SR
Queue Stats
101W - 92L
1,645 Elo+
Solo
Tyr
Tyr
LyossElBlanco
Tyr
Level 26
God Stats
4W - 8L
1,309 SR
Queue Stats
81W - 66L
1,621 Elo+
Party 2
Ares
Ares
NoOrYesMaybe
Ares
Level 16
God Stats
6W - 5L
1,700 SR
Queue Stats
61W - 58L
1,575 Elo+
Solo
Team Averages
Level 24
1,556 SR
1,633 Elo+

VS

Team Averages
Level 16
1,516 SR
1,550 Elo+
Nemesis
Nemesis
Grivius21
Nemesis
Level 7
God Stats
0W - 1L
1,732 SR
Queue Stats
2W - 3L
1,624 Elo+
Party 1
Loki
Loki
NakedElf
Loki
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
PatemaOnlyOne
Jing Wei
Level 8
God Stats
4W - 3L
1,579 SR
Queue Stats
6W - 3L
1,731 Elo+
Party 1
Vulcan
Vulcan
QuinnDekim
Vulcan
Level 27
God Stats
2W - 1L
1,268 SR
Queue Stats
79W - 59L
1,653 Elo+
Solo
Ares
Ares
SentWhich
Ares
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 14L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
APCHHERIY
Mercury
10
4 / 3 / 3
6,253
625
2,979
7,561
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
10 / 1 / 4
7,261
726
10,575
7,647
2,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
2 / 3 / 1
6,392
639
3,175
5,323
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 2
5,789
579
4,149
7,876
3,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 1 / 8
6,620
662
3,684
7,218
4,785
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Grivius21
Nemesis
8
3 / 5 / 3
5,398
540
4,348
7,235
2,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
10
1 / 2 / 2
5,778
578
3,087
6,678
3,069
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jing Wei
PatemaOnlyOne
Jing Wei
8
0 / 7 / 2
4,913
491
3,763
7,254
1,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
QuinnDekim
Vulcan
11
6 / 3 / 0
6,391
639
7,972
5,571
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ares
8
1 / 4 / 1
5,377
538
4,280
9,993
4,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
21
Kills
11
11
Deaths
21
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
APCHHERIY
Mercury
4
3
3
1.83
L
Nemesis
Grivius21
Nemesis
3
5
3
0.9
W
10
1
4
12
W
2
3
1
0.83
W
1
3
2
0.67
L
Loki
1
2
2
1
W
4
1
8
8
L
Jing Wei
PatemaOnlyOne
Jing Wei
0
7
2
0.14
L
Vulcan
QuinnDekim
Vulcan
6
3
0
2
L
Ares
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,562
Damage
23,450
35,625
Taken
36,731
15,034
Mitigated
13,421
13,025
Healing
6,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
APCHHERIY
Mercury
2,979
1,444
0
1,998
7,561
2,314
0
2,450
4,965
0
23,954
L
Nemesis
Grivius21
Nemesis
4,348
2,412
0
770
7,235
2,735
0
896
6,317
0
22,397
W
10,575
6,141
1,455
4,271
7,647
2,814
896
3,208
4,399
0
42,360
W
3,175
497
0
785
5,323
1,655
26
4,118
970
33,828
0
W
4,149
875
0
2,068
7,876
3,466
0
575
7,277
0
29,877
L
Loki
3,087
150
0
1,507
6,678
3,069
0
314
6,316
0
28,306
W
3,684
387
446
2,002
7,218
4,785
347
1,450
5,762
16,158
0
L
Jing Wei
PatemaOnlyOne
Jing Wei
3,763
2,775
0
710
7,254
1,672
0
1,474
5,756
0
20,285
L
Vulcan
QuinnDekim
Vulcan
7,972
1,839
0
1,167
5,571
1,863
96
1,810
3,593
37,735
0
L
Ares
4,280
0
0
1,982
9,993
4,082
0
2,041
7,890
19,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,315
Gold Earned
27,857
266
Minions Killed
256
0
Camps Cleared
0
981,758
Distance Traveled
917,478
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,253
625
53
5
0
225,457
1
L
Nemesis
5,398
540
37
4
0
199,791
0
W
Cupid
7,261
726
64
6
0
172,481
4
W
Nu Wa
6,392
639
72
7
0
182,500
2
W
Tyr
5,789
579
56
6
0
194,814
2
L
Loki
5,778
578
73
7
0
182,604
4
W
Ares
6,620
662
21
2
0
206,506
3
L
Jing Wei
4,913
491
35
4
0
185,148
0
L
Vulcan
6,391
639
75
8
0
196,049
3
L
Ares
5,377
538
36
4
0
153,886
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role