Player Matchup

Cthulhu
Cthulhu
Bl4ckZer0
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Bones06
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,111 Elo+
Party 1
Vamana
Vamana
DrPPGigantus
Vamana
Level 19
God Stats
6W - 8L
1,500 SR
Queue Stats
277W - 329L
1,406 Elo+
Solo
Danzaburou
Danzaburou
P1PE
Danzaburou
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 85L
1,503 Elo+
Party 1
Loki
Loki
Twitch_TheDyzmo
Loki
Level 29
God Stats
7W - 9L
1,428 SR
Queue Stats
68W - 84L
1,379 Elo+
Solo
Team Averages
Level 27
1,486 SR
1,380 Elo+

VS

Team Averages
Level 24
1,511 SR
1,372 Elo+
Kali
Kali
Freya010
Kali
Level 27
God Stats
7W - 8L
1,445 SR
Queue Stats
37W - 47L
1,307 Elo+
Party 3
Neith
Neith
JTeixeira7
Neith
Level 16
God Stats
5W - 3L
1,505 SR
Queue Stats
89W - 83L
1,408 Elo+
Party 2
Janus
Janus
Monkeyz_RoLL
Janus
Level 28
God Stats
5W - 7L
1,385 SR
Queue Stats
46W - 50L
1,398 Elo+
Party 3
Bellona
Bellona
NSLOS
Bellona
Level 27
God Stats
17W - 15L
1,531 SR
Queue Stats
218W - 232L
1,336 Elo+
Solo
Ymir
Ymir
iapnes27
Ymir
Level 24
God Stats
3W - 1L
1,689 SR
Queue Stats
136W - 147L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bl4ckZer0
Cthulhu
2
0 / 1 / 0
3,982
332
364
850
310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kukulkan
Bones06
Kukulkan
10
0 / 4 / 3
5,844
487
3,362
4,700
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
11
6 / 1 / 2
6,893
574
6,040
8,991
7,064
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
P1PE
Danzaburou
10
1 / 3 / 3
5,490
458
2,973
8,184
2,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
6 / 2 / 3
7,246
604
3,809
5,884
1,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
4 / 4 / 3
7,577
631
5,302
8,581
5,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
10
4 / 3 / 0
6,091
508
6,223
4,426
1,458
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 2 / 1
6,805
567
1,855
5,398
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
NSLOS
Bellona
10
1 / 2 / 0
6,368
531
1,505
5,654
2,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
10
0 / 2 / 4
5,662
472
2,613
5,559
2,546
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
13
Kills
11
11
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bl4ckZer0
Cthulhu
0
1
0
0
L
Kukulkan
Bones06
Kukulkan
0
4
3
0.38
L
Vamana
6
1
2
7
W
Kali
4
4
3
1.38
W
Neith
4
3
0
1.33
W
2
2
1
1.25
W
Bellona
NSLOS
Bellona
1
2
0
0.5
L
Danzaburou
P1PE
Danzaburou
1
3
3
0.83
L
6
2
3
3.75
W
Ymir
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,548
Damage
17,498
28,609
Taken
29,618
13,080
Mitigated
13,529
7,326
Healing
6,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bl4ckZer0
Cthulhu
364
212
0
12
850
310
0
70
780
1,932
0
L
Kukulkan
Bones06
Kukulkan
3,362
897
0
0
4,700
1,611
315
1,369
3,201
29,021
0
L
Vamana
6,040
2,534
0
2,879
8,991
7,064
334
693
8,298
0
27,063
W
Kali
5,302
3,439
0
2,019
8,581
5,219
0
1,233
7,348
0
37,815
W
Neith
6,223
3,580
309
544
4,426
1,458
1,266
0
4,426
0
20,492
W
1,855
271
0
490
5,398
1,583
793
2,493
2,905
34,920
0
W
Bellona
NSLOS
Bellona
1,505
409
0
2,005
5,654
2,723
720
0
5,654
0
21,955
L
Danzaburou
P1PE
Danzaburou
2,973
917
0
3,077
8,184
2,524
0
1,690
6,494
0
21,231
L
3,809
1,108
0
1,358
5,884
1,571
0
498
5,368
0
33,409
W
Ymir
2,613
433
508
712
5,559
2,546
350
0
5,559
23,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,455
Gold Earned
32,503
209
Minions Killed
268
0
Camps Cleared
0
881,932
Distance Traveled
1,065,991
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,982
332
7
1
0
42,468
0
L
Kukulkan
5,844
487
59
5
0
203,751
0
L
Vamana
6,893
574
39
3
0
231,802
1
W
Kali
7,577
631
64
5
0
202,163
0
W
Neith
6,091
508
36
3
0
223,255
2
W
Janus
6,805
567
74
6
0
224,309
1
W
Bellona
6,368
531
57
5
0
189,128
0
L
Danzaburou
5,490
458
38
3
0
203,561
2
L
Loki
7,246
604
66
6
0
200,350
2
W
Ymir
5,662
472
37
3
0
227,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role