Player Matchup

Serqet
Serqet
KILLMYVIBE666
Serqet
Level 3
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 12L
1,500 Elo+
Party 1
Agni
Agni
Shcolar
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,259 Elo+
Solo
Kali
Kali
XnakeEYE9
Kali
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Solo
Nemesis
Nemesis
kiau
Nemesis
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Bakasura
Bakasura
tatie
Bakasura
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 13L
1,500 Elo+
Party 1
Team Averages
Level 4
1,500 SR
1,452 Elo+

VS

Team Averages
Level 23
1,491 SR
1,445 Elo+
Rama
Rama
Beathan3
Rama
Level 17
God Stats
29W - 30L
1,457 SR
Queue Stats
178W - 185L
1,273 Elo+
Solo
Ymir
Ymir
GalaxyMode
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 20L
1,574 Elo+
Solo
Merlin
Merlin
Taz3
Merlin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
TerminatorR007
Fenrir
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
1,378 Elo+
Solo
Chernobog
Chernobog
micaslov
Chernobog
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 1
6,277
897
3,983
13,563
5,087
Agni
Shcolar
Agni
11
0 / 9 / 0
6,119
874
2,875
8,921
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kali
11
0 / 9 / 1
6,208
887
3,636
14,194
4,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
kiau
Nemesis
11
1 / 13 / 1
6,558
937
6,928
17,366
6,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
tatie
Bakasura
12
1 / 12 / 0
6,783
969
7,823
18,799
6,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
7 / 0 / 36
9,039
1,291
10,048
4,874
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 1 / 30
9,231
1,319
10,178
6,989
5,285
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Taz3
Merlin
14
3 / 1 / 31
8,373
1,196
7,034
3,650
1,338
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
19 / 0 / 28
10,490
1,499
18,043
8,082
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chernobog
micaslov
Chernobog
16
19 / 0 / 23
9,986
1,427
20,019
7,681
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
204
2
Kills
56
56
Deaths
2
3
Assists
148
Player
Kills
Deaths
Assists
KDA
W
Rama
7
0
36
25
W
8
1
30
23
L
0
13
1
0.04
L
Agni
Shcolar
Agni
0
9
0
0
W
Merlin
Taz3
Merlin
3
1
31
18.5
W
19
0
28
33
L
Kali
0
9
1
0.06
L
Nemesis
kiau
Nemesis
1
13
1
0.12
W
Chernobog
micaslov
Chernobog
19
0
23
30.5
L
Bakasura
tatie
Bakasura
1
12
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,245
Damage
65,322
72,843
Taken
31,276
25,188
Mitigated
16,141
4,876
Healing
8,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
10,048
8,705
0
2,838
4,874
1,959
0
952
3,637
0
19,398
W
10,178
2,049
0
0
6,989
5,285
0
571
5,973
19,602
0
L
3,983
670
0
0
13,563
5,087
0
3,558
10,005
0
7,227
L
Agni
Shcolar
Agni
2,875
272
0
0
8,921
2,703
0
1,184
7,737
10,906
0
W
Merlin
Taz3
Merlin
7,034
775
0
340
3,650
1,338
0
207
3,393
17,962
0
W
18,043
6,361
0
2,331
8,082
4,411
0
552
7,400
0
26,961
L
Kali
3,636
2,011
0
2,024
14,194
4,508
0
4,480
9,714
0
11,946
L
Nemesis
kiau
Nemesis
6,928
2,074
0
575
17,366
6,207
0
5,023
12,343
0
11,725
W
Chernobog
micaslov
Chernobog
20,019
11,640
0
2,927
7,681
3,148
0
593
6,612
0
29,742
L
Bakasura
tatie
Bakasura
7,823
4,796
0
2,277
18,799
6,683
0
2,967
15,832
0
28,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,945
Gold Earned
47,119
86
Minions Killed
111
1
Camps Cleared
6
565,837
Distance Traveled
643,539
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,039
1,291
22
3
0
122,265
0
W
Ymir
9,231
1,319
30
4
1
115,955
0
L
Serqet
6,277
897
5
1
0
113,139
0
L
Agni
6,119
874
14
2
1
84,177
1
W
Merlin
8,373
1,196
21
3
1
119,803
0
W
Fenrir
10,490
1,499
22
3
3
155,521
3
L
Kali
6,208
887
8
1
0
116,768
1
L
Nemesis
6,558
937
5
1
0
127,894
1
W
Chernobog
9,986
1,427
16
2
1
129,995
0
L
Bakasura
6,783
969
54
8
0
123,859
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role