Player Matchup

Cerberus
Cerberus
Aepch123
Cerberus
Level 54
God Stats
6W - 5L
1,546 SR
Queue Stats
38W - 47L
1,459 Elo+
Party 2
Nu Wa
Nu Wa
Alis492
Nu Wa
Level 41
God Stats
153W - 147L
1,342 SR
Queue Stats
730W - 818L
1,300 Elo+
Party 3
Bellona
Bellona
Gome77
Bellona
Level 80
God Stats
3W - 5L
1,371 SR
Queue Stats
331W - 340L
1,526 Elo+
Party 2
Thor
Thor
JoJossef1
Thor
Level 25
God Stats
1W - 1L
1,672 SR
Queue Stats
99W - 103L
1,612 Elo+
Party 2
Hachiman
Hachiman
Tyseng
Hachiman
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 219L
1,363 Elo+
Party 3
Team Averages
Level 45
1,486 SR
1,452 Elo+

VS

Team Averages
Level 47
1,600 SR
1,500 Elo+
Chang'e
Chang'e
DOA6
Chang'e
Level 68
God Stats
1W - 4L
1,317 SR
Queue Stats
227W - 246L
1,473 Elo+
Party 1
Cabrakan
Cabrakan
Omni_Soul777
Cabrakan
Level 28
God Stats
11W - 14L
2,016 SR
Queue Stats
66W - 67L
1,730 Elo+
Party 1
Bakasura
Bakasura
kylesdong
Bakasura
Level 66
God Stats
6W - 2L
1,904 SR
Queue Stats
186W - 154L
1,502 Elo+
Party 4
Anubis
Anubis
melissarosas
Anubis
Level 42
God Stats
2W - 3L
1,381 SR
Queue Stats
4W - 8L
1,278 Elo+
Solo
Izanami
Izanami
yokedox
Izanami
Level 33
God Stats
14W - 13L
1,385 SR
Queue Stats
60W - 53L
1,516 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aepch123
Cerberus
14
3 / 2 / 9
9,807
516
9,098
16,883
14,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Alis492
Nu Wa
15
1 / 5 / 8
9,048
476
10,370
9,003
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Gome77
Bellona
18
2 / 4 / 6
11,177
588
8,268
18,674
14,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
17
7 / 6 / 0
10,407
548
8,849
16,428
5,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Tyseng
Hachiman
17
4 / 5 / 1
10,199
537
3,379
14,873
4,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DOA6
Chang'e
15
8 / 5 / 3
10,126
533
15,952
13,377
3,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Omni_Soul777
Cabrakan
11
2 / 3 / 2
7,664
403
6,635
11,167
10,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
kylesdong
Bakasura
3
0 / 1 / 1
5,647
297
322
2,877
741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
15
3 / 6 / 2
9,187
484
10,175
15,607
6,787
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
yokedox
Izanami
18
9 / 3 / 0
11,083
583
16,818
12,933
5,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
17
Kills
22
22
Deaths
18
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Aepch123
Cerberus
3
2
9
3.75
W
Nu Wa
Alis492
Nu Wa
1
5
8
1
L
Chang'e
DOA6
Chang'e
8
5
3
1.9
W
Bellona
Gome77
Bellona
2
4
6
1.25
W
Thor
7
6
0
1.17
L
Cabrakan
Omni_Soul777
Cabrakan
2
3
2
1
W
Hachiman
Tyseng
Hachiman
4
5
1
0.9
L
Bakasura
kylesdong
Bakasura
0
1
1
0.5
L
Anubis
3
6
2
0.67
L
Izanami
yokedox
Izanami
9
3
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,964
Damage
49,902
75,861
Taken
55,961
40,375
Mitigated
27,542
23,268
Healing
18,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Aepch123
Cerberus
9,098
605
405
3,912
16,883
14,472
0
8,195
8,367
22,476
0
W
Nu Wa
Alis492
Nu Wa
10,370
1,567
159
1,175
9,003
2,161
929
5,390
3,351
44,227
0
L
Chang'e
DOA6
Chang'e
15,952
3,110
635
4,362
13,377
3,636
560
5,453
7,626
55,329
0
W
Bellona
Gome77
Bellona
8,268
2,488
0
7,987
18,674
14,094
536
7,711
10,544
148
68,108
W
Thor
8,849
2,638
0
3,519
16,428
5,565
0
9,486
6,634
0
60,349
L
Cabrakan
Omni_Soul777
Cabrakan
6,635
1,149
0
3,258
11,167
10,930
389
2,103
8,817
31,323
0
W
Hachiman
Tyseng
Hachiman
3,379
2,197
0
6,111
14,873
4,083
3,876
650
14,203
0
57,667
L
Bakasura
kylesdong
Bakasura
322
224
0
185
2,877
741
0
1,774
951
0
2,679
L
Anubis
10,175
362
462
5,627
15,607
6,787
895
4,747
10,576
58,121
0
L
Izanami
yokedox
Izanami
16,818
10,983
0
3,927
12,933
5,448
46
4,380
8,375
0
86,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,638
Gold Earned
43,707
469
Minions Killed
428
0
Camps Cleared
0
1,672,416
Distance Traveled
1,172,094
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,807
516
30
2
0
404,051
0
W
Nu Wa
9,048
476
81
4
0
354,300
2
L
Chang'e
10,126
533
79
4
0
312,976
3
W
Bellona
11,177
588
146
8
0
306,199
1
W
Thor
10,407
548
103
5
0
307,350
0
L
Cabrakan
7,664
403
73
4
0
212,162
2
W
Hachiman
10,199
537
109
6
0
300,516
2
L
Bakasura
5,647
297
9
0
0
49,836
1
L
Anubis
9,187
484
107
6
0
290,735
0
L
Izanami
11,083
583
160
8
0
306,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role