Player Matchup

Sol
Sol
Darkzynel-_-
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,290 Elo+
Solo
Agni
Agni
Famex2112
Agni
Level 8
God Stats
1W - 2L
1,263 SR
Queue Stats
93W - 100L
1,483 Elo+
Solo
Tiamat
Tiamat
IroquoisP61
Tiamat
Level 14
God Stats
4W - 3L
1,571 SR
Queue Stats
25W - 21L
1,555 Elo+
Party 1
Sun Wukong
Sun Wukong
PeteyPlays8233
Sun Wukong
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,458 Elo+
Party 1
Fenrir
Fenrir
TwistedFate4662
Fenrir
Level 20
God Stats
14W - 22L
1,379 SR
Queue Stats
84W - 64L
1,496 Elo+
Solo
Team Averages
Level 13
1,443 SR
1,457 Elo+

VS

Team Averages
Level 21
1,494 SR
1,467 Elo+
Eset
Eset
AngelGirlGames_
Eset
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 19L
1,432 Elo+
Solo
Nemesis
Nemesis
Explosiver_Keks
Nemesis
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 25L
1,611 Elo+
Solo
Kukulkan
Kukulkan
Mythrilbid
Kukulkan
Level 18
God Stats
25W - 23L
1,524 SR
Queue Stats
38W - 43L
1,484 Elo+
Solo
Medusa
Medusa
Shockakan
Medusa
Level 15
God Stats
5W - 8L
1,500 SR
Queue Stats
173W - 182L
1,290 Elo+
Solo
Achilles
Achilles
W4LK1NG_BUCK3T22
Achilles
Level 28
God Stats
11W - 19L
1,447 SR
Queue Stats
78W - 87L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 0
9,475
861
3,812
8,161
2,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
17
0 / 11 / 6
10,479
953
7,791
17,747
6,143
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
17
4 / 8 / 2
11,814
1,074
20,446
16,367
10,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
PeteyPlays8233
Sun Wukong
16
2 / 13 / 2
10,181
926
6,260
28,184
13,768
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 7 / 4
11,572
1,052
9,067
18,026
7,287
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 21
11,452
1,041
6,874
4,395
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
16 / 1 / 16
13,687
1,244
26,365
15,859
6,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
Mythrilbid
Kukulkan
18
2 / 3 / 20
11,131
1,012
10,121
6,950
2,633
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Shockakan
Medusa
19
4 / 4 / 25
11,822
1,075
13,545
12,903
5,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
17 / 2 / 18
14,832
1,348
24,381
13,271
5,381
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
143
10
Kills
43
43
Deaths
10
14
Assists
100
Player
Kills
Deaths
Assists
KDA
W
4
0
21
14.5
L
0
4
0
0
W
16
1
16
24
L
Agni
0
11
6
0.27
L
Tiamat
4
8
2
0.63
W
Kukulkan
Mythrilbid
Kukulkan
2
3
20
4
L
Sun Wukong
PeteyPlays8233
Sun Wukong
2
13
2
0.23
W
Medusa
Shockakan
Medusa
4
4
25
4.13
L
4
7
4
0.86
W
17
2
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,376
Damage
81,286
88,485
Taken
53,378
39,716
Mitigated
23,725
4,912
Healing
11,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,874
874
2,672
798
4,395
3,058
0
3,187
1,102
22,387
0
L
3,812
1,427
0
1,831
8,161
2,363
0
1,041
7,120
19,963
0
W
26,365
17,412
0
3,262
15,859
6,953
0
9,179
6,432
0
40,747
L
Agni
7,791
1,428
0
343
17,747
6,143
0
2,621
15,126
27,996
0
L
Tiamat
20,446
1,188
0
1,414
16,367
10,155
0
2,195
14,172
44,971
0
W
Kukulkan
Mythrilbid
Kukulkan
10,121
952
0
635
6,950
2,633
0
4,200
2,538
29,807
0
L
Sun Wukong
PeteyPlays8233
Sun Wukong
6,260
2,440
0
373
28,184
13,768
0
6,431
21,753
0
15,787
W
Medusa
Shockakan
Medusa
13,545
7,843
0
2,476
12,903
5,700
0
6,344
6,324
0
28,979
L
9,067
849
49
902
18,026
7,287
0
4,707
13,319
0
20,292
W
24,381
12,347
0
1,196
13,271
5,381
0
8,063
4,933
0
42,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,521
Gold Earned
62,924
162
Minions Killed
193
6
Camps Cleared
4
819,211
Distance Traveled
1,064,208
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,452
1,041
43
4
0
197,292
3
L
Sol
9,475
861
32
3
3
109,400
1
W
Nemesis
13,687
1,244
30
3
0
233,794
0
L
Agni
10,479
953
41
4
0
175,901
0
L
Tiamat
11,814
1,074
52
5
1
183,316
0
W
Kukulkan
11,131
1,012
48
4
1
180,668
0
L
Sun Wukong
10,181
926
16
1
1
168,368
0
W
Medusa
11,822
1,075
32
3
0
218,014
2
L
Fenrir
11,572
1,052
21
2
1
182,226
0
W
Achilles
14,832
1,348
40
4
3
234,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role