Player Matchup

Hera
Hera
DodenVenter
Hera
Level 26
God Stats
2W - 3L
1,372 SR
Queue Stats
83W - 82L
1,522 Elo+
Solo
Anubis
Anubis
Igneal The Fire
Anubis
Level 19
God Stats
4W - 1L
1,811 SR
Queue Stats
76W - 75L
1,471 Elo+
Solo
Osiris
Osiris
NarzNation
Osiris
Level 11
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Chernobog
Chernobog
TTV-MellSoClutch
Chernobog
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 106L
1,559 Elo+
Solo
Fenrir
Fenrir
ju06V
Fenrir
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
23W - 17L
1,523 Elo+
Solo
Team Averages
Level 18
1,536 SR
1,515 Elo+

VS

Team Averages
Level 26
1,503 SR
1,503 Elo+
Arachne
Arachne
LamarSBMVP
Arachne
Level 25
God Stats
7W - 11L
1,414 SR
Queue Stats
81W - 70L
1,573 Elo+
Solo
Kumbhakarna
Kumbhakarna
LordMonk7679
Kumbhakarna
Level 19
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 16L
1,442 Elo+
Solo
Merlin
Merlin
MickeyJVBG
Merlin
Level 29
God Stats
25W - 28L
1,545 SR
Queue Stats
233W - 294L
1,582 Elo+
Solo
Ullr
Ullr
The_Rebel34
Ullr
Level 29
God Stats
0W - 2L
1,322 SR
Queue Stats
151W - 162L
1,466 Elo+
Solo
Thor
Thor
melvin27D
Thor
Level 29
God Stats
2W - 2L
1,732 SR
Queue Stats
85W - 116L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
7,585
474
9,041
7,544
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
2 / 4 / 4
8,811
551
8,707
9,873
5,652
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Osiris
NarzNation
Osiris
13
3 / 2 / 1
7,781
486
5,586
7,409
4,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
12
2 / 2 / 3
7,089
443
6,910
7,755
2,860
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
ju06V
Fenrir
16
10 / 2 / 2
9,660
604
9,209
13,286
5,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LamarSBMVP
Arachne
17
9 / 1 / 1
10,293
643
5,709
9,929
5,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kumbhakarna
LordMonk7679
Kumbhakarna
10
1 / 4 / 1
6,474
405
1,706
11,177
6,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
MickeyJVBG
Merlin
14
2 / 7 / 2
8,545
534
5,070
10,486
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 3 / 2
6,413
401
5,967
11,083
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thor
12
0 / 5 / 2
7,580
474
3,260
10,944
4,714
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
20
Kills
12
13
Deaths
20
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
W
2
4
4
1
L
Arachne
LamarSBMVP
Arachne
9
1
1
9.5
L
Kumbhakarna
LordMonk7679
Kumbhakarna
1
4
1
0.38
L
Merlin
MickeyJVBG
Merlin
2
7
2
0.43
W
Osiris
NarzNation
Osiris
3
2
1
1.75
W
Chernobog
2
2
3
1.75
L
0
3
2
0.33
W
Fenrir
ju06V
Fenrir
10
2
2
5.5
L
Thor
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,453
Damage
21,712
45,867
Taken
53,619
21,049
Mitigated
22,898
17,978
Healing
9,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,041
2,799
648
2,548
7,544
2,317
1,406
510
7,034
49,724
0
W
8,707
87
0
4,329
9,873
5,652
800
4,138
5,735
55,179
0
L
Arachne
LamarSBMVP
Arachne
5,709
3,976
0
2,811
9,929
5,561
736
3,449
6,480
0
74,338
L
Kumbhakarna
LordMonk7679
Kumbhakarna
1,706
132
637
1,731
11,177
6,260
240
4,139
6,723
14,702
0
L
Merlin
MickeyJVBG
Merlin
5,070
193
0
1,737
10,486
2,824
205
5,449
5,037
42,622
0
W
Osiris
NarzNation
Osiris
5,586
2,290
0
500
7,409
4,307
1,952
0
7,409
0
35,347
W
Chernobog
6,910
3,972
0
3,075
7,755
2,860
1,084
1,196
6,559
0
31,986
L
5,967
2,741
0
2,167
11,083
3,539
473
4,148
6,687
0
37,750
W
Fenrir
ju06V
Fenrir
9,209
2,194
0
6,878
13,286
5,913
472
932
12,354
0
51,972
L
Thor
3,260
1,333
0
684
10,944
4,714
23
0
10,944
0
37,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,926
Gold Earned
39,305
420
Minions Killed
378
0
Camps Cleared
0
1,418,137
Distance Traveled
1,375,192
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,585
474
86
5
0
245,361
0
W
Anubis
8,811
551
120
8
0
263,730
4
L
Arachne
10,293
643
137
9
0
312,296
0
L
Kumbhakarna
6,474
405
18
1
0
291,507
3
L
Merlin
8,545
534
86
5
0
233,010
4
W
Osiris
7,781
486
71
4
0
279,031
0
W
Chernobog
7,089
443
58
4
0
289,344
2
L
Ullr
6,413
401
57
4
0
253,970
0
W
Fenrir
9,660
604
85
5
0
340,671
1
L
Thor
7,580
474
80
5
0
284,409
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role