Player Matchup

Chiron
Chiron
BAIAN0 1v9
Chiron
Level 11
God Stats
2W - 3L
1,736 SR
Queue Stats
47W - 35L
1,605 Elo+
Solo
Ao Kuang
Ao Kuang
FeatherLightning
Ao Kuang
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 21L
1,581 Elo+
Solo
Nemesis
Nemesis
Gätto
Nemesis
Level 26
God Stats
9W - 6L
1,690 SR
Queue Stats
413W - 319L
1,546 Elo+
Solo
Zeus
Zeus
ZON23
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
nestor_franco
Izanami
Level 20
God Stats
1W - 1L
1,786 SR
Queue Stats
10W - 9L
1,428 Elo+
Solo
Team Averages
Level 15
1,642 SR
1,532 Elo+

VS

Team Averages
Level 19
1,652 SR
1,449 Elo+
Izanami
Izanami
Alvaro0701
Izanami
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,101 Elo+
Solo
Erlang Shen
Erlang Shen
CountryEmpress
Erlang Shen
Level 29
God Stats
2W - 2L
1,611 SR
Queue Stats
46W - 35L
1,603 Elo+
Solo
Tiamat
Tiamat
Kanart
Tiamat
Level 29
God Stats
14W - 8L
1,653 SR
Queue Stats
110W - 71L
1,640 Elo+
Solo
Ymir
Ymir
iLuscazin
Ymir
Level 7
God Stats
2W - 1L
1,772 SR
Queue Stats
6W - 4L
1,635 Elo+
Solo
Cerberus
Cerberus
matiyeve
Cerberus
Level 28
God Stats
10W - 7L
1,726 SR
Queue Stats
70W - 111L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BAIAN0 1v9
Chiron
7
2 / 1 / 0
4,037
673
3,074
2,884
784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 2 / 0
3,601
600
806
4,433
1,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
Gätto
Nemesis
7
1 / 1 / 0
4,031
672
1,587
2,130
920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Zeus
ZON23
Zeus
4
0 / 4 / 0
2,992
499
1,206
2,543
684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
1
0 / 0 / 0
2,659
443
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alvaro0701
Izanami
4
0 / 2 / 0
3,214
536
320
2,038
372
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Erlang Shen
CountryEmpress
Erlang Shen
8
4 / 0 / 1
4,808
801
1,985
3,252
1,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Kanart
Tiamat
8
2 / 0 / 4
4,613
769
3,013
2,051
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
4
0 / 0 / 0
3,147
525
189
2,184
736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
matiyeve
Cerberus
6
1 / 1 / 1
3,757
626
666
2,935
1,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
3
Kills
7
8
Deaths
3
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
Alvaro0701
Izanami
0
2
0
0
L
Chiron
BAIAN0 1v9
Chiron
2
1
0
2
W
Erlang Shen
CountryEmpress
Erlang Shen
4
0
1
4.5
L
0
2
0
0
L
Nemesis
Gätto
Nemesis
1
1
0
1
W
Tiamat
Kanart
Tiamat
2
0
4
4
L
Zeus
ZON23
Zeus
0
4
0
0
W
Ymir
0
0
0
0
W
Cerberus
matiyeve
Cerberus
1
1
1
1.5
L
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,673
Damage
6,173
11,990
Taken
12,460
3,583
Mitigated
4,876
3,635
Healing
2,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Alvaro0701
Izanami
320
255
0
0
2,038
372
225
0
2,038
0
8,628
L
Chiron
BAIAN0 1v9
Chiron
3,074
1,054
0
1,499
2,884
784
0
797
2,087
0
17,549
W
Erlang Shen
CountryEmpress
Erlang Shen
1,985
1,303
0
536
3,252
1,093
0
777
2,475
0
21,405
L
806
194
0
1,678
4,433
1,195
0
954
3,479
11,380
0
L
Nemesis
Gätto
Nemesis
1,587
606
0
384
2,130
920
0
242
1,813
0
14,651
W
Tiamat
Kanart
Tiamat
3,013
367
0
858
2,051
1,348
20
950
1,101
19,567
0
L
Zeus
ZON23
Zeus
1,206
506
0
74
2,543
684
52
1,725
743
4,002
0
W
Ymir
189
68
0
733
2,184
736
0
0
2,184
2,959
0
W
Cerberus
matiyeve
Cerberus
666
22
0
726
2,935
1,327
0
285
2,650
8,184
0
L
Izanami
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,320
Gold Earned
19,539
102
Minions Killed
133
0
Camps Cleared
0
410,977
Distance Traveled
562,446
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,214
536
16
3
0
88,625
0
L
Chiron
4,037
673
25
4
0
97,269
1
W
Erlang Shen
4,808
801
50
8
0
127,791
0
L
Ao Kuang
3,601
600
33
6
0
123,010
1
L
Nemesis
4,031
672
36
6
0
115,333
3
W
Tiamat
4,613
769
51
9
0
123,647
3
L
Zeus
2,992
499
8
1
0
75,365
1
W
Ymir
3,147
525
4
1
0
114,171
1
W
Cerberus
3,757
626
12
2
0
108,212
0
L
Izanami
2,659
443
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role