Player Matchup

Osiris
Osiris
F1rstPlayerReady
Osiris
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,718 Elo+
Solo
Danzaburou
Danzaburou
MacguMech
Danzaburou
Level 143
God Stats
2W - 2L
1,560 SR
Queue Stats
920W - 1,101L
1,433 Elo+
Solo
Geb
Geb
SeekingRecon
Geb
Level 150
God Stats
13W - 12L
1,952 SR
Queue Stats
312W - 362L
1,466 Elo+
Solo
Nu Wa
Nu Wa
chinathug
Nu Wa
Level 93
God Stats
1W - 4L
1,500 SR
Queue Stats
40W - 63L
1,299 Elo+
Solo
Hera
Hera
网瘾少女小菜
Hera
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 105
1,602 SR
1,483 Elo+

VS

Team Averages
Level 145
1,533 SR
1,498 Elo+
Rama
Rama
CaptainJed
Rama
Level 133
God Stats
6W - 0L
1,500 SR
Queue Stats
218W - 243L
1,544 Elo+
Party 2
Ah Puch
Ah Puch
Wardrift
Ah Puch
Level 154
God Stats
10W - 12L
1,821 SR
Queue Stats
544W - 648L
1,461 Elo+
Party 2
Kuzenbo
Kuzenbo
shen123456789
Kuzenbo
Level 138
God Stats
5W - 12L
1,343 SR
Queue Stats
105W - 143L
1,485 Elo+
Solo
Hachiman
Hachiman
梦回当时年少
Hachiman
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
艾斯奥特曼
Zhong Kui
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
5,547
1,109
2,504
7,292
4,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
MacguMech
Danzaburou
11
1 / 3 / 2
6,113
1,223
5,637
5,429
1,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 2
6,440
1,288
3,394
6,461
3,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
chinathug
Nu Wa
8
0 / 0 / 0
3,510
702
0
0
0
12
1 / 1 / 3
6,309
1,262
6,732
4,501
1,634
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

321

VS

Team 2 Tickets

390

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
6,375
1,275
3,644
4,654
1,569
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Wardrift
Ah Puch
12
0 / 0 / 3
6,162
1,232
3,610
1,354
460
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
10
1 / 0 / 4
6,049
1,210
1,255
3,797
3,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
4 / 2 / 2
6,793
1,359
5,383
6,238
2,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
艾斯奥特曼
Zhong Kui
11
2 / 0 / 5
6,385
1,277
7,862
4,551
3,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
4
Kills
9
9
Deaths
4
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
L
0
5
3
0.3
L
Danzaburou
MacguMech
Danzaburou
1
3
2
0.67
L
2
0
2
3
W
Ah Puch
Wardrift
Ah Puch
0
0
3
1.5
L
Nu Wa
chinathug
Nu Wa
0
0
0
0
W
Kuzenbo
1
0
4
3
W
4
2
2
2.5
L
1
1
3
2.5
W
Zhong Kui
艾斯奥特曼
Zhong Kui
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,267
Damage
21,754
23,683
Taken
20,594
12,102
Mitigated
10,777
1,855
Healing
2,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,644
2,596
0
0
4,654
1,569
0
2,044
2,510
0
11,243
L
2,504
207
0
225
7,292
4,559
0
3,470
3,722
0
6,610
L
Danzaburou
MacguMech
Danzaburou
5,637
2,082
0
1,138
5,429
1,960
0
2,976
2,353
0
17,286
L
3,394
554
0
492
6,461
3,949
0
3,801
2,510
6,223
0
W
Ah Puch
Wardrift
Ah Puch
3,610
117
0
408
1,354
460
0
686
668
20,635
0
L
Nu Wa
chinathug
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
1,255
518
0
360
3,797
3,146
0
2,258
1,469
3,257
0
W
5,383
2,741
0
225
6,238
2,104
0
3,947
2,241
0
10,395
L
6,732
1,150
0
0
4,501
1,634
0
2,130
2,371
20,879
0
W
Zhong Kui
艾斯奥特曼
Zhong Kui
7,862
973
0
1,650
4,551
3,498
0
1,191
3,310
22,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,919
Gold Earned
31,764
82
Minions Killed
108
3
Camps Cleared
7
477,987
Distance Traveled
557,472
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,375
1,275
14
3
2
100,620
1
L
Osiris
5,547
1,109
9
2
0
106,227
0
L
Danzaburou
6,113
1,223
43
9
3
115,232
1
L
Geb
6,440
1,288
1
0
0
135,785
1
W
Ah Puch
6,162
1,232
48
10
2
113,923
3
L
Nu Wa
3,510
702
0
0
0
0
0
W
Kuzenbo
6,049
1,210
2
0
0
110,823
0
W
Hachiman
6,793
1,359
8
2
1
112,804
0
L
Hera
6,309
1,262
29
6
0
120,743
3
W
Zhong Kui
6,385
1,277
36
7
2
119,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role