Player Matchup

Medusa
Medusa
Diamond III
HappyShiba
Medusa
Diamond III
Level 85
God Stats
7W - 4L
1,723 SR
Queue Stats
108W - 41L
2,084 MMR
Party 1
Fenrir
Fenrir
Diamond IV
SnoekieDoekiee
Fenrir
Diamond IV
Level 64
God Stats
11W - 3L
1,446 SR
Queue Stats
44W - 19L
1,968 MMR
Party 1
Scylla
Scylla
Diamond III
SnoekiePoekiee
Scylla
Diamond III
Level 156
God Stats
44W - 11L
2,036 SR
Queue Stats
135W - 45L
1,964 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 102
1,735 SR
2,006 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,631 SR
1,564 MMR
Osiris
Osiris
Gold II
NotariusßiG
Osiris
Gold II
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum II
RonPamperoXcola
Agni
Platinum II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum III
Vângola
Guan Yu
Platinum III
Level 157
God Stats
59W - 21L
1,893 SR
Queue Stats
166W - 162L
1,693 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HappyShiba
Medusa
11
5 / 0 / 4
7,327
814
6,787
2,648
1,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 7
7,798
866
5,100
8,132
5,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 0 / 7
7,400
822
5,647
2,277
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SobekPersephoneAphroditeThothChang'e

VS

Bans
AchillesDiscordiaGaneshaHelTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
8
0 / 2 / 0
5,682
631
2,776
5,745
3,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
0 / 3 / 0
5,840
649
3,237
6,006
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Vângola
Guan Yu
8
0 / 4 / 0
5,662
629
3,513
10,799
7,986
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
HappyShiba
Medusa
5
0
4
7
L
Osiris
0
2
0
0
L
0
3
0
0
W
2
0
7
5.5
W
2
0
7
5.5
L
Guan Yu
Vângola
Guan Yu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,534
Damage
9,526
13,057
Taken
22,550
7,692
Mitigated
13,286
4,362
Healing
3,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
HappyShiba
Medusa
6,787
3,560
0
250
2,648
1,251
1,520
617
1,916
0
28,311
L
Osiris
2,776
1,033
0
153
5,745
3,604
0
1,144
4,553
0
16,444
L
3,237
162
0
774
6,006
1,696
0
899
5,052
20,059
0
W
5,100
1,200
0
3,487
8,132
5,824
544
1,782
5,946
0
14,023
W
5,647
1,106
0
625
2,277
617
855
467
1,701
38,434
0
L
Guan Yu
Vângola
Guan Yu
3,513
244
1,256
1,765
10,799
7,986
0
3,377
7,240
0
14,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,525
Gold Earned
17,184
130
Minions Killed
96
0
Camps Cleared
0
543,866
Distance Traveled
481,044
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,327
814
32
4
0
177,594
0
L
Osiris
5,682
631
24
3
0
142,488
2
L
Agni
5,840
649
44
5
0
166,280
3
W
Fenrir
7,798
866
9
1
0
195,682
2
W
Scylla
7,400
822
89
10
0
170,590
3
L
Guan Yu
5,662
629
28
3
0
172,276
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role