Player Matchup

Geb
Geb
 
Geb
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
DeaDshoT_MM
Chernobog
Level 28
God Stats
8W - 5L
1,756 SR
Queue Stats
101W - 100L
1,608 Elo+
Solo
Nemesis
Nemesis
LechZeSlaska
Nemesis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,432 Elo+
Solo
Ra
Ra
saussan_mirza
Ra
Level 28
God Stats
69W - 57L
1,637 SR
Queue Stats
149W - 144L
1,539 Elo+
Solo
Chaac
Chaac
vrzih
Chaac
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 72L
1,447 Elo+
Solo
Team Averages
Level 23
1,579 SR
1,505 Elo+

VS

Team Averages
Level 24
1,607 SR
1,488 Elo+
Bellona
Bellona
Dalcimiste
Bellona
Level 41
God Stats
0W - 1L
1,685 SR
Queue Stats
2W - 5L
1,413 Elo+
Party 1
Scylla
Scylla
Khatoll
Scylla
Level 15
God Stats
0W - 4L
1,474 SR
Queue Stats
2W - 5L
1,413 Elo+
Party 1
Izanami
Izanami
Mecha8704
Izanami
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 121L
1,716 Elo+
Solo
Fenrir
Fenrir
Necroslice
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,397 Elo+
Solo
Cthulhu
Cthulhu
TwistyNIPSnCHPS
Cthulhu
Level 24
God Stats
3W - 2L
1,874 SR
Queue Stats
241W - 263L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 1 / 6
7,371
527
5,080
11,984
8,085
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
DeaDshoT_MM
Chernobog
12
4 / 3 / 5
7,459
533
11,522
12,284
3,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
LechZeSlaska
Nemesis
12
3 / 1 / 7
7,497
536
5,913
9,017
2,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
10 / 0 / 2
9,260
661
5,852
9,229
3,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
vrzih
Chaac
14
5 / 4 / 1
8,525
609
8,473
12,266
6,992
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dalcimiste
Bellona
11
4 / 6 / 0
7,092
507
10,128
11,842
10,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
Khatoll
Scylla
9
0 / 7 / 2
5,723
409
2,940
7,458
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Mecha8704
Izanami
11
4 / 4 / 0
6,702
479
13,486
13,441
4,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Necroslice
Fenrir
8
0 / 4 / 2
5,558
397
910
5,908
1,946
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 3
6,750
482
8,099
10,493
8,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
24
Kills
9
9
Deaths
24
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
1
6
5
L
Bellona
Dalcimiste
Bellona
4
6
0
0.67
W
Chernobog
DeaDshoT_MM
Chernobog
4
3
5
2.17
L
Scylla
Khatoll
Scylla
0
7
2
0.14
W
Nemesis
LechZeSlaska
Nemesis
3
1
7
6.5
L
Izanami
Mecha8704
Izanami
4
4
0
1
L
Fenrir
Necroslice
Fenrir
0
4
2
0.25
L
1
3
3
0.83
W
10
0
2
11
W
Chaac
vrzih
Chaac
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,840
Damage
35,563
54,780
Taken
49,142
25,828
Mitigated
27,265
25,105
Healing
12,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,080
622
943
2,969
11,984
8,085
563
3,452
8,532
14,400
0
L
Bellona
Dalcimiste
Bellona
10,128
3,903
195
1,764
11,842
10,501
374
1,248
10,594
0
33,934
W
Chernobog
DeaDshoT_MM
Chernobog
11,522
6,970
0
4,816
12,284
3,887
2,171
2,311
9,973
0
45,274
L
Scylla
Khatoll
Scylla
2,940
552
0
1,064
7,458
2,265
0
2,869
4,589
20,883
0
W
Nemesis
LechZeSlaska
Nemesis
5,913
2,876
0
3,294
9,017
2,970
304
1,029
7,962
0
38,247
L
Izanami
Mecha8704
Izanami
13,486
8,736
0
5,032
13,441
4,095
0
2,740
10,701
0
50,297
L
Fenrir
Necroslice
Fenrir
910
175
0
1,025
5,908
1,946
0
885
5,023
0
18,282
L
8,099
907
808
2,226
10,493
8,458
0
3,190
7,303
25,591
0
W
5,852
741
2,335
6,817
9,229
3,894
1,617
3,235
5,778
56,946
0
W
Chaac
vrzih
Chaac
8,473
2,092
0
3,931
12,266
6,992
580
710
11,496
0
47,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,112
Gold Earned
31,825
356
Minions Killed
251
0
Camps Cleared
0
1,368,286
Distance Traveled
1,149,941
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,371
527
16
1
0
293,842
4
L
Bellona
7,092
507
60
4
0
273,783
0
W
Chernobog
7,459
533
63
5
0
255,644
4
L
Scylla
5,723
409
37
3
0
194,609
1
W
Nemesis
7,497
536
69
5
0
296,871
0
L
Izanami
6,702
479
76
5
0
227,297
4
L
Fenrir
5,558
397
34
2
0
184,589
0
L
Cthulhu
6,750
482
44
3
0
269,663
3
W
Ra
9,260
661
104
7
0
275,450
3
W
Chaac
8,525
609
104
7
0
246,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role