Player Matchup

Merlin
Merlin
DerAusschalter
Merlin
Level 127
God Stats
0W - 5L
1,351 SR
Queue Stats
486W - 397L
1,628 Elo+
Party 2
Cthulhu
Cthulhu
Konoslime
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,637 Elo+
Solo
Fenrir
Fenrir
MrNilsen
Fenrir
Level 29
God Stats
4W - 3L
1,878 SR
Queue Stats
169W - 121L
1,728 Elo+
Party 2
Team Averages
Level 54
1,577 SR
1,664 Elo+

VS

Team Averages
Level 26
1,609 SR
1,507 Elo+
Xing Tian
Xing Tian
Silvermist
Xing Tian
Level 39
God Stats
6W - 5L
1,404 SR
Queue Stats
67W - 82L
1,381 Elo+
Party 1
Artemis
Artemis
hunts
Artemis
Level 21
God Stats
3W - 3L
1,598 SR
Queue Stats
64W - 72L
1,466 Elo+
Party 1
Scylla
Scylla
micoosito
Scylla
Level 17
God Stats
7W - 5L
1,824 SR
Queue Stats
321W - 172L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
9,006
643
12,833
9,640
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Konoslime
Cthulhu
11
0 / 7 / 3
8,124
580
4,819
17,284
11,947
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
MrNilsen
Fenrir
11
1 / 6 / 2
8,590
614
6,835
17,720
9,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Silvermist
Xing Tian
13
2 / 0 / 14
11,084
792
7,165
14,440
13,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
hunts
Artemis
12
2 / 4 / 11
9,743
696
11,255
11,179
4,283
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
micoosito
Scylla
16
13 / 0 / 4
11,743
839
18,492
8,039
3,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
17
17
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Cthulhu
Konoslime
Cthulhu
0
7
3
0.21
L
Fenrir
MrNilsen
Fenrir
1
6
2
0.33
W
Xing Tian
Silvermist
Xing Tian
2
0
14
9
W
Artemis
hunts
Artemis
2
4
11
1.88
W
Scylla
micoosito
Scylla
13
0
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,487
Damage
36,912
44,644
Taken
33,658
24,056
Mitigated
21,079
9,238
Healing
12,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,833
705
0
1,840
9,640
3,064
0
5,535
3,895
47,293
0
L
Cthulhu
Konoslime
Cthulhu
4,819
236
276
250
17,284
11,947
0
10,100
6,811
18,749
0
L
Fenrir
MrNilsen
Fenrir
6,835
3,065
0
6,872
17,720
9,045
0
9,328
8,128
0
32,661
W
Xing Tian
Silvermist
Xing Tian
7,165
750
0
5,171
14,440
13,541
257
7,489
6,951
15,167
0
W
Artemis
hunts
Artemis
11,255
6,258
0
3,716
11,179
4,283
1,918
6,936
4,243
0
52,649
W
Scylla
micoosito
Scylla
18,492
1,809
0
3,642
8,039
3,255
1,090
3,569
4,470
75,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,720
Gold Earned
32,570
136
Minions Killed
200
0
Camps Cleared
0
765,065
Distance Traveled
803,216
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,006
643
74
5
0
235,101
1
L
Cthulhu
8,124
580
25
2
0
264,789
3
L
Fenrir
8,590
614
37
3
0
265,175
0
W
Xing Tian
11,084
792
9
1
0
295,763
1
W
Artemis
9,743
696
73
5
0
233,066
3
W
Scylla
11,743
839
118
8
0
274,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role