Player Matchup

Xing Tian
Xing Tian
Alexuzz
Xing Tian
Level 87
God Stats
24W - 25L
1,661 SR
Queue Stats
422W - 464L
1,457 Elo+
Solo
Chaac
Chaac
Beñat
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ChinaCool
Neith
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
DarknessDevourer
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Harz1214
Mercury
Level 69
God Stats
30W - 31L
1,238 SR
Queue Stats
209W - 212L
1,484 Elo+
Solo
Team Averages
Level 97
1,480 SR
1,488 Elo+

VS

Team Averages
Level 97
1,475 SR
1,475 Elo+
Yemoja
Yemoja
Byroks
Yemoja
Level 78
God Stats
2W - 3L
1,392 SR
Queue Stats
24W - 23L
1,429 Elo+
Solo
Set
Set
GreeyZ
Set
Level 88
God Stats
35W - 31L
1,628 SR
Queue Stats
344W - 300L
1,553 Elo+
Solo
Danzaburou
Danzaburou
Kenzoor
Danzaburou
Level 118
God Stats
77W - 70L
1,527 SR
Queue Stats
276W - 281L
1,465 Elo+
Party 1
Chaac
Chaac
SonRelu
Chaac
Level 122
God Stats
20W - 11L
1,566 SR
Queue Stats
297W - 322L
1,492 Elo+
Party 1
Thoth
Thoth
zeriFcipE
Thoth
Level 81
God Stats
1W - 1L
1,262 SR
Queue Stats
118W - 123L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Alexuzz
Xing Tian
10
1 / 1 / 1
6,466
462
5,408
11,443
6,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Beñat
Chaac
15
2 / 1 / 3
8,409
601
7,923
11,546
10,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
ChinaCool
Neith
8
1 / 4 / 1
5,645
403
4,504
6,701
1,683
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
6 / 2 / 1
8,082
577
8,848
7,544
6,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Harz1214
Mercury
12
3 / 3 / 0
6,888
492
4,129
11,242
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Byroks
Yemoja
10
0 / 0 / 4
6,606
472
3,526
9,486
4,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Set
GreeyZ
Set
14
8 / 4 / 0
8,730
624
9,020
12,034
5,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Kenzoor
Danzaburou
10
2 / 3 / 2
6,557
468
8,359
11,781
3,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
SonRelu
Chaac
13
0 / 3 / 3
7,289
521
6,196
11,660
9,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
zeriFcipE
Thoth
12
1 / 3 / 3
7,517
537
4,235
5,485
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
13
Kills
11
11
Deaths
13
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Alexuzz
Xing Tian
1
1
1
1.5
L
Chaac
Beñat
Chaac
2
1
3
3.5
W
Yemoja
Byroks
Yemoja
0
0
4
2
L
Neith
ChinaCool
Neith
1
4
1
0.38
L
6
2
1
3.25
W
Set
GreeyZ
Set
8
4
0
2
L
Mercury
Harz1214
Mercury
3
3
0
1
W
Danzaburou
Kenzoor
Danzaburou
2
3
2
1
W
Chaac
SonRelu
Chaac
0
3
3
0.5
W
Thoth
zeriFcipE
Thoth
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,812
Damage
31,336
48,476
Taken
50,446
27,973
Mitigated
24,491
18,191
Healing
19,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Alexuzz
Xing Tian
5,408
119
0
1,974
11,443
6,908
198
2,462
8,981
24,379
0
L
Chaac
Beñat
Chaac
7,923
2,118
0
7,362
11,546
10,080
0
242
10,779
0
54,165
W
Yemoja
Byroks
Yemoja
3,526
1,143
2,636
2,205
9,486
4,753
502
3,847
5,589
16,260
0
L
Neith
ChinaCool
Neith
4,504
1,576
0
1,667
6,701
1,683
468
1,961
4,740
0
22,026
L
8,848
682
0
2,890
7,544
6,054
113
2,198
5,346
47,647
0
W
Set
GreeyZ
Set
9,020
3,866
0
3,867
12,034
5,150
0
2,948
8,707
0
45,163
L
Mercury
Harz1214
Mercury
4,129
1,322
0
4,298
11,242
3,248
251
898
10,319
0
36,387
W
Danzaburou
Kenzoor
Danzaburou
8,359
2,641
0
5,252
11,781
3,644
1,076
3,951
7,764
0
40,190
W
Chaac
SonRelu
Chaac
6,196
1,140
0
5,722
11,660
9,113
0
351
10,848
0
40,590
W
Thoth
zeriFcipE
Thoth
4,235
195
0
250
5,485
1,831
82
2,573
2,746
42,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,490
Gold Earned
36,699
371
Minions Killed
362
0
Camps Cleared
0
1,304,671
Distance Traveled
1,262,599
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,466
462
30
2
0
284,885
5
L
Chaac
8,409
601
128
9
0
273,770
2
W
Yemoja
6,606
472
31
2
0
249,223
2
L
Neith
5,645
403
43
3
0
185,927
0
L
Tiamat
8,082
577
101
7
0
273,911
9
W
Set
8,730
624
79
6
0
279,221
4
L
Mercury
6,888
492
69
5
0
286,178
5
W
Danzaburou
6,557
468
59
4
0
227,400
2
W
Chaac
7,289
521
95
7
0
260,367
2
W
Thoth
7,517
537
98
7
0
246,388
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role