Player Matchup

Odin
Odin
 
Odin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Bananarama108
Serqet
Level 123
God Stats
6W - 8L
1,415 SR
Queue Stats
192W - 183L
1,583 Elo+
Solo
Cupid
Cupid
DaedraDemonLord
Cupid
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
486W - 467L
1,580 Elo+
Solo
Vamana
Vamana
GGC KEN x
Vamana
Level 134
God Stats
2W - 0L
1,717 SR
Queue Stats
9W - 9L
1,202 Elo+
Solo
Ra
Ra
xPsychoLionx
Ra
Level 151
God Stats
11W - 12L
1,500 SR
Queue Stats
577W - 572L
1,531 Elo+
Solo
Team Averages
Level 136
1,526 SR
1,479 Elo+

VS

Team Averages
Level 118
1,463 SR
1,568 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
CyNical_FoxX
Olorun
Level 119
God Stats
4W - 2L
1,646 SR
Queue Stats
177W - 159L
1,580 Elo+
Solo
Chaac
Chaac
SEC Pixelkiller
Chaac
Level 137
God Stats
28W - 21L
1,637 SR
Queue Stats
742W - 756L
1,550 Elo+
Solo
Artio
Artio
SpLeNDYD
Artio
Level 127
God Stats
0W - 1L
1,246 SR
Queue Stats
36W - 38L
1,563 Elo+
Solo
Medusa
Medusa
Tagx3
Medusa
Level 113
God Stats
3W - 5L
1,286 SR
Queue Stats
100W - 107L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
2 / 0 / 3
6,288
572
5,159
4,909
1,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 1 / 2
6,052
550
3,829
6,998
2,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 1 / 0
5,914
538
4,325
4,726
1,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
GGC KEN x
Vamana
13
2 / 0 / 0
7,389
672
6,059
7,712
5,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 0 / 2
6,072
552
4,146
4,588
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 2 / 1
5,051
459
907
6,009
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
10
0 / 1 / 0
5,597
509
5,179
7,348
2,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
0 / 2 / 0
6,137
558
4,835
8,594
4,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
SpLeNDYD
Artio
8
0 / 1 / 1
5,444
495
1,724
8,375
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Tagx3
Medusa
11
2 / 1 / 0
6,144
559
3,924
6,035
1,815
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
2
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
0
3
3.5
L
Ne Zha
 
Ne Zha
0
2
1
0.25
W
2
1
2
3
L
Olorun
0
1
0
0
W
1
1
0
1
W
Vamana
GGC KEN x
Vamana
2
0
0
2
L
0
2
0
0
L
Artio
SpLeNDYD
Artio
0
1
1
0.5
L
Medusa
Tagx3
Medusa
2
1
0
2
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,518
Damage
16,569
28,933
Taken
36,361
12,252
Mitigated
16,014
15,983
Healing
16,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,159
807
0
1,911
4,909
1,849
0
1,562
3,347
0
15,793
L
Ne Zha
 
Ne Zha
907
343
0
2,556
6,009
1,851
0
291
5,562
0
19,732
W
3,829
1,187
0
3,239
6,998
2,157
0
2,526
4,472
0
29,921
L
Olorun
5,179
2,151
273
4,000
7,348
2,597
217
1,972
5,208
40,384
0
W
4,325
2,368
212
2,589
4,726
1,260
928
181
4,545
0
38,041
W
Vamana
GGC KEN x
Vamana
6,059
3,101
0
4,281
7,712
5,412
464
0
7,712
0
50,912
L
4,835
442
0
4,331
8,594
4,298
0
0
8,594
0
42,451
L
Artio
SpLeNDYD
Artio
1,724
204
160
3,099
8,375
5,453
0
1,883
6,138
12,014
0
L
Medusa
Tagx3
Medusa
3,924
1,571
0
1,802
6,035
1,815
0
0
6,035
0
40,068
W
4,146
949
665
3,086
4,588
1,574
0
2,634
1,954
43,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,715
Gold Earned
28,373
342
Minions Killed
324
0
Camps Cleared
0
1,092,685
Distance Traveled
969,812
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,288
572
14
1
0
241,634
5
L
Ne Zha
5,051
459
49
4
0
165,521
2
W
Serqet
6,052
550
65
6
0
255,855
4
L
Olorun
5,597
509
84
8
0
172,469
4
W
Cupid
5,914
538
79
7
0
184,671
2
W
Vamana
7,389
672
99
9
0
201,552
3
L
Chaac
6,137
558
88
8
0
221,445
0
L
Artio
5,444
495
18
2
0
217,533
5
L
Medusa
6,144
559
85
8
0
192,844
1
W
Ra
6,072
552
85
8
0
208,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role