Player Matchup

Olorun
Olorun
KoKoJum
Olorun
Level 5
God Stats
2W - 1L
1,524 SR
Queue Stats
4W - 5L
1,372 Elo+
Solo
Ymir
Ymir
SmiteW4rr10r
Ymir
Level 25
God Stats
8W - 15L
1,657 SR
Queue Stats
84W - 108L
1,402 Elo+
Solo
Tsukuyomi
Tsukuyomi
afronto
Tsukuyomi
Level 26
God Stats
8W - 6L
1,578 SR
Queue Stats
25W - 33L
1,411 Elo+
Solo
Anhur
Anhur
boskito10
Anhur
Level 20
God Stats
71W - 85L
1,442 SR
Queue Stats
100W - 125L
1,383 Elo+
Solo
Guan Yu
Guan Yu
炸鱼丸和小土豆
Guan Yu
Level 6
God Stats
3W - 1L
1,316 SR
Queue Stats
38W - 60L
1,500 Elo+
Solo
Team Averages
Level 16
1,503 SR
1,414 Elo+

VS

Team Averages
Level 13
1,643 SR
1,365 Elo+
Tyr
Tyr
Erko7215
Tyr
Level 26
God Stats
7W - 3L
1,875 SR
Queue Stats
55W - 57L
1,404 Elo+
Solo
Thor
Thor
ErykAsenbrut
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Kashward
Aphrodite
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,235 Elo+
Party 1
Izanami
Izanami
Rierce
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,235 Elo+
Party 1
Tiamat
Tiamat
gabry207
Tiamat
Level 29
God Stats
2W - 2L
1,842 SR
Queue Stats
17W - 13L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
KoKoJum
Olorun
15
7 / 6 / 5
9,846
469
13,812
14,533
5,686
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 0 / 12
10,398
495
6,465
14,863
17,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
afronto
Tsukuyomi
14
5 / 3 / 4
9,157
436
10,026
15,067
5,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
boskito10
Anhur
16
7 / 1 / 7
10,329
492
9,526
14,330
5,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
1 / 1 / 7
9,185
437
8,088
14,067
13,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
9,062
432
10,245
16,106
13,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 9 / 5
8,661
412
6,205
15,575
5,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Aphrodite
Kashward
Aphrodite
12
0 / 7 / 4
7,381
351
5,096
9,572
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
Rierce
Izanami
13
3 / 5 / 2
8,576
408
9,462
14,978
4,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
gabry207
Tiamat
14
3 / 2 / 4
8,680
413
19,465
8,930
5,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
28
24
Kills
11
11
Deaths
27
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
3
9
5
0.61
L
Aphrodite
Kashward
Aphrodite
0
7
4
0.29
W
Olorun
KoKoJum
Olorun
7
6
5
1.58
L
Izanami
Rierce
Izanami
3
5
2
0.8
W
4
0
12
10
W
Tsukuyomi
afronto
Tsukuyomi
5
3
4
2.33
W
Anhur
boskito10
Anhur
7
1
7
10.5
L
Tiamat
gabry207
Tiamat
3
2
4
2.5
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,917
Damage
50,473
72,860
Taken
65,161
47,731
Mitigated
31,821
25,730
Healing
22,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,245
1,941
0
6,225
16,106
13,522
105
1,327
14,104
0
39,830
L
6,205
1,934
0
1,907
15,575
5,344
278
4,880
10,645
0
34,582
L
Aphrodite
Kashward
Aphrodite
5,096
1,203
4,062
2,991
9,572
3,350
834
3,326
6,196
24,637
0
W
Olorun
KoKoJum
Olorun
13,812
5,493
0
3,647
14,533
5,686
518
7,348
6,322
45,980
0
L
Izanami
Rierce
Izanami
9,462
6,368
0
3,402
14,978
4,166
251
5,211
9,742
0
38,421
W
6,465
1,035
0
1,940
14,863
17,401
285
6,421
7,856
48,045
0
W
Tsukuyomi
afronto
Tsukuyomi
10,026
2,697
0
5,826
15,067
5,806
195
2,683
12,160
0
43,011
W
Anhur
boskito10
Anhur
9,526
3,980
0
6,863
14,330
5,658
1,269
5,022
9,050
0
63,856
L
Tiamat
gabry207
Tiamat
19,465
476
732
2,976
8,930
5,439
829
5,688
3,242
48,056
0
W
8,088
940
2,150
5,304
14,067
13,180
0
1,177
12,161
194
33,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,915
Gold Earned
42,360
397
Minions Killed
319
0
Camps Cleared
0
1,866,186
Distance Traveled
1,839,536
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,062
432
66
3
0
393,561
1
L
Thor
8,661
412
58
3
0
340,619
1
L
Aphrodite
7,381
351
51
2
0
356,290
0
W
Olorun
9,846
469
77
4
0
310,813
2
L
Izanami
8,576
408
82
4
0
371,346
3
W
Ymir
10,398
495
69
3
0
355,980
3
W
Tsukuyomi
9,157
436
71
3
0
431,528
4
W
Anhur
10,329
492
114
5
0
321,652
0
L
Tiamat
8,680
413
62
3
0
377,720
3
W
Guan Yu
9,185
437
66
3
0
446,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role