Player Matchup

Danzaburou
Danzaburou
Blackyy QUIN
Danzaburou
Level 101
God Stats
13W - 5L
1,982 SR
Queue Stats
294W - 218L
1,669 Elo+
Party 2
Set
Set
Chainsaw Gigan
Set
Level 129
God Stats
4W - 4L
1,674 SR
Queue Stats
324W - 242L
1,667 Elo+
Party 2
Ymir
Ymir
Goldenn Frieza
Ymir
Level 43
God Stats
37W - 24L
1,747 SR
Queue Stats
266W - 193L
1,661 Elo+
Party 2
Ra
Ra
Tk6644
Ra
Level 104
God Stats
2W - 1L
1,537 SR
Queue Stats
62W - 49L
1,751 Elo+
Party 2
Camazotz
Camazotz
xTheMidasTouchx
Camazotz
Level 128
God Stats
2W - 0L
1,705 SR
Queue Stats
164W - 172L
1,478 Elo+
Solo
Team Averages
Level 101
1,729 SR
1,645 Elo+

VS

Team Averages
Level 76
1,349 SR
1,512 Elo+
Cupid
Cupid
 
Cupid
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
GANGSTAhFi3D23
Arachne
Level 108
God Stats
2W - 4L
1,289 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Psynebulax
Danzaburou
Level 115
God Stats
0W - 1L
1,020 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
SmiteTank
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,562 Elo+
Party 3
Izanami
Izanami
psymaniac4
Izanami
Level 28
God Stats
0W - 1L
1,435 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blackyy QUIN
Danzaburou
17
11 / 0 / 10
11,951
629
19,104
11,434
5,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
8 / 1 / 13
10,984
578
11,706
16,486
15,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
3 / 2 / 16
10,129
533
5,217
13,194
11,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Ra
15
5 / 0 / 6
10,627
559
5,792
6,960
3,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
17
9 / 0 / 11
11,492
605
11,701
17,985
7,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 11 / 0
6,328
333
3,084
15,083
3,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 1
8,012
422
3,818
10,408
5,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Psynebulax
Danzaburou
10
0 / 6 / 2
6,790
357
3,838
11,902
3,291
Cthulhu
SmiteTank
Cthulhu
9
0 / 8 / 1
6,545
344
8,205
20,915
10,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
psymaniac4
Izanami
9
1 / 9 / 0
6,282
331
1,155
12,038
3,072
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
6
36
Kills
2
3
Deaths
36
56
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
11
0
0
W
Danzaburou
Blackyy QUIN
Danzaburou
11
0
10
16
W
8
1
13
14.5
L
1
2
1
0.75
W
3
2
16
5.5
L
Danzaburou
Psynebulax
Danzaburou
0
6
2
0.17
L
Cthulhu
SmiteTank
Cthulhu
0
8
1
0.06
W
Ra
5
0
6
8
L
Izanami
psymaniac4
Izanami
1
9
0
0.11
W
Camazotz
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,520
Damage
20,100
66,059
Taken
70,346
42,964
Mitigated
26,415
41,969
Healing
9,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,084
683
215
2,102
15,083
3,843
120
1,257
13,750
0
28,000
W
Danzaburou
Blackyy QUIN
Danzaburou
19,104
10,352
0
9,248
11,434
5,558
6,331
2,971
8,463
0
94,607
W
11,706
4,440
0
7,190
16,486
15,424
2,087
2,689
13,797
0
56,636
L
3,818
2,655
0
2,186
10,408
5,294
238
2,024
8,225
0
44,559
W
5,217
923
0
3,416
13,194
11,821
587
2,594
10,600
26,532
0
L
Danzaburou
Psynebulax
Danzaburou
3,838
997
0
2,527
11,902
3,291
0
1,814
9,764
0
27,684
L
Cthulhu
SmiteTank
Cthulhu
8,205
38
366
1,434
20,915
10,915
0
2,447
18,317
25,170
0
W
Ra
5,792
523
5,123
4,346
6,960
3,078
2,006
1,500
5,460
61,688
0
L
Izanami
psymaniac4
Izanami
1,155
1,045
0
283
12,038
3,072
0
3,062
8,733
0
21,256
W
Camazotz
11,701
4,308
0
12,646
17,985
7,083
449
2,217
15,641
0
80,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,183
Gold Earned
33,957
453
Minions Killed
255
0
Camps Cleared
0
1,805,897
Distance Traveled
1,664,710
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,328
333
46
2
0
309,199
3
W
Danzaburou
11,951
629
119
6
0
333,012
2
W
Set
10,984
578
93
5
0
359,058
0
L
Arachne
8,012
422
94
5
0
390,901
7
W
Ymir
10,129
533
29
2
0
347,574
0
L
Danzaburou
6,790
357
54
3
0
333,803
2
L
Cthulhu
6,545
344
29
2
0
309,013
1
W
Ra
10,627
559
100
5
0
408,812
2
L
Izanami
6,282
331
32
2
0
321,794
2
W
Camazotz
11,492
605
112
6
0
357,441
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role