Player Matchup

Tyr
Tyr
 
Tyr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
BeefVanJerky
Tiamat
Level 46
God Stats
3W - 2L
1,698 SR
Queue Stats
11W - 7L
1,765 Elo+
Solo
Sobek
Sobek
Grand Kravster
Sobek
Level 160
God Stats
0W - 3L
1,311 SR
Queue Stats
204W - 311L
1,506 Elo+
Solo
Nemesis
Nemesis
I_E_x_t_a_s_y_I
Nemesis
Level 48
God Stats
38W - 42L
1,519 SR
Queue Stats
163W - 167L
1,486 Elo+
Solo
Cernunnos
Cernunnos
Slythnix
Cernunnos
Level 126
God Stats
4W - 5L
1,730 SR
Queue Stats
168W - 247L
1,459 Elo+
Party 2
Team Averages
Level 105
1,552 SR
1,543 Elo+

VS

Team Averages
Level 84
1,566 SR
1,494 Elo+
Pele
Pele
DaLittle
Pele
Level 25
God Stats
6W - 6L
1,282 SR
Queue Stats
41W - 43L
1,450 Elo+
Solo
Odin
Odin
EchoesOfDust
Odin
Level 160
God Stats
3W - 4L
1,318 SR
Queue Stats
442W - 512L
1,477 Elo+
Solo
Ymir
Ymir
Ishra27
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Zeus
Zeus
MigzZesty
Zeus
Level 128
God Stats
3W - 1L
1,833 SR
Queue Stats
141W - 147L
1,502 Elo+
Solo
Apollo
Apollo
Papagøøse
Apollo
Level 107
God Stats
32W - 19L
1,897 SR
Queue Stats
356W - 308L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 3 / 0
5,611
561
3,358
7,761
3,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
9
1 / 0 / 0
5,170
517
2,307
4,472
2,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 4 / 1
4,978
498
2,851
9,204
4,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 0
4,235
424
0
3,258
668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
Slythnix
Cernunnos
9
1 / 0 / 0
5,130
513
5,049
4,076
994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
1 / 0 / 4
5,623
562
3,617
4,976
1,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
3 / 0 / 0
6,592
659
3,744
5,712
3,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
Ishra27
Ymir
7
1 / 1 / 2
4,868
487
987
4,249
1,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
11
1 / 1 / 0
6,089
609
3,440
4,350
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
10
1 / 0 / 1
5,643
564
4,569
4,493
1,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
7
8
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
3
0
0
L
Tiamat
1
0
0
1
W
Pele
1
0
4
3
W
3
0
0
3
L
0
4
1
0.13
L
0
1
0
0
W
Ymir
Ishra27
Ymir
1
1
2
2
W
Zeus
1
1
0
1
W
Apollo
1
0
1
1.5
L
Cernunnos
Slythnix
Cernunnos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,565
Damage
16,357
28,771
Taken
23,780
11,904
Mitigated
9,413
10,457
Healing
10,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,358
712
0
1,961
7,761
3,831
0
0
7,342
0
34,945
L
Tiamat
2,307
399
0
1,652
4,472
2,071
0
1,732
2,639
24,152
0
W
Pele
3,617
1,665
0
2,333
4,976
1,284
0
963
3,953
0
28,250
W
3,744
563
0
2,312
5,712
3,880
440
0
5,712
0
37,456
L
2,851
502
0
3,779
9,204
4,340
0
2,406
6,746
15,771
0
L
0
0
0
0
3,258
668
0
0
3,258
0
16,521
W
Ymir
Ishra27
Ymir
987
309
0
1,132
4,249
1,673
0
1,054
3,195
6,854
0
W
Zeus
3,440
543
0
1,082
4,350
1,372
0
2,059
2,143
40,691
0
W
Apollo
4,569
3,222
0
3,299
4,493
1,204
0
874
3,619
0
37,391
L
Cernunnos
Slythnix
Cernunnos
5,049
1,575
0
3,065
4,076
994
0
136
3,940
0
29,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,124
Gold Earned
28,815
257
Minions Killed
324
0
Camps Cleared
0
832,529
Distance Traveled
931,843
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,611
561
83
8
0
167,712
3
L
Tiamat
5,170
517
63
6
0
184,519
3
W
Pele
5,623
562
58
6
0
223,011
4
W
Odin
6,592
659
84
8
0
180,716
2
L
Sobek
4,978
498
17
2
0
185,985
3
L
Nemesis
4,235
424
31
3
0
125,717
1
W
Ymir
4,868
487
9
1
0
181,294
0
W
Zeus
6,089
609
91
9
0
166,957
1
W
Apollo
5,643
564
82
8
0
179,865
1
L
Cernunnos
5,130
513
63
6
0
168,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role