Player Matchup

Rama
Rama
Roboter56666
Rama
Level 18
God Stats
10W - 10L
1,664 SR
Queue Stats
29W - 37L
1,494 Elo+
Solo
Fenrir
Fenrir
ViscidReaper
Fenrir
Level 16
God Stats
0W - 1L
1,473 SR
Queue Stats
11W - 24L
1,372 Elo+
Solo
Scylla
Scylla
XDonyellX
Scylla
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
93W - 87L
1,648 Elo+
Solo
Sylvanus
Sylvanus
gL KryptiK
Sylvanus
Level 26
God Stats
25W - 20L
1,612 SR
Queue Stats
342W - 304L
1,565 Elo+
Solo
Anubis
Anubis
melvin27D
Anubis
Level 29
God Stats
8W - 13L
1,493 SR
Queue Stats
85W - 116L
1,482 Elo+
Solo
Team Averages
Level 21
1,548 SR
1,512 Elo+

VS

Team Averages
Level 16
1,585 SR
1,507 Elo+
Neith
Neith
BleuCNote
Neith
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,445 Elo+
Solo
Yemoja
Yemoja
ImposterIsSussy
Yemoja
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,631 Elo+
Solo
Thanatos
Thanatos
REALPangoro
Thanatos
Level 24
God Stats
42W - 7L
1,855 SR
Queue Stats
174W - 116L
1,555 Elo+
Solo
Scylla
Scylla
TWAN079619
Scylla
Level 26
God Stats
10W - 11L
1,570 SR
Queue Stats
50W - 47L
1,516 Elo+
Solo
Athena
Athena
Yakamita
Athena
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 12 / 4
14,779
477
10,934
24,760
10,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
19
1 / 13 / 6
11,976
386
11,269
29,203
16,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
XDonyellX
Scylla
19
1 / 8 / 10
12,912
417
13,257
20,204
7,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
gL KryptiK
Sylvanus
20
5 / 5 / 9
15,781
509
10,607
29,642
43,532
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
melvin27D
Anubis
18
5 / 10 / 1
13,039
421
11,378
20,195
9,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BleuCNote
Neith
4
0 / 0 / 0
7,353
237
0
0
0
20
8 / 4 / 5
16,220
523
13,535
18,951
9,748
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
REALPangoro
Thanatos
20
28 / 1 / 6
18,935
611
40,479
25,143
11,075
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
TWAN079619
Scylla
20
9 / 3 / 13
16,364
528
24,957
19,547
7,432
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
Yakamita
Athena
20
2 / 13 / 9
14,462
467
11,286
28,515
26,773
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
80
20
Kills
47
48
Deaths
21
30
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Neith
BleuCNote
Neith
0
0
0
0
W
8
4
5
2.63
W
Thanatos
REALPangoro
Thanatos
28
1
6
31
L
8
12
4
0.83
W
Scylla
TWAN079619
Scylla
9
3
13
5.17
L
Fenrir
1
13
6
0.31
L
Scylla
XDonyellX
Scylla
1
8
10
0.75
W
Athena
Yakamita
Athena
2
13
9
0.5
L
Sylvanus
gL KryptiK
Sylvanus
5
5
9
1.9
L
Anubis
melvin27D
Anubis
5
10
1
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,445
Damage
90,257
124,004
Taken
92,156
87,036
Mitigated
55,028
30,240
Healing
46,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BleuCNote
Neith
0
0
0
0
0
0
0
0
0
0
0
W
13,535
1,767
589
7,879
18,951
9,748
757
10,043
8,588
64,723
0
W
Thanatos
REALPangoro
Thanatos
40,479
15,392
0
28,586
25,143
11,075
626
7,660
17,335
0
175,114
L
10,934
9,424
0
2,194
24,760
10,189
3,976
10,334
14,426
0
91,595
W
Scylla
TWAN079619
Scylla
24,957
2,412
0
7,497
19,547
7,432
2,015
9,508
9,987
111,763
0
L
Fenrir
11,269
3,229
0
3,559
29,203
16,149
180
10,085
19,118
0
71,214
L
Scylla
XDonyellX
Scylla
13,257
1,011
336
1,848
20,204
7,741
1,397
11,172
9,032
68,267
0
W
Athena
Yakamita
Athena
11,286
3,850
0
1,500
28,515
26,773
1,175
7,485
21,004
46,554
0
L
Sylvanus
gL KryptiK
Sylvanus
10,607
3,462
6,376
10,363
29,642
43,532
914
11,585
18,057
53,954
0
L
Anubis
melvin27D
Anubis
11,378
627
420
5,144
20,195
9,425
216
6,602
13,593
78,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,487
Gold Earned
73,334
547
Minions Killed
540
0
Camps Cleared
0
2,315,860
Distance Traveled
1,987,894
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,353
237
0
0
0
2,100
0
W
Yemoja
16,220
523
111
4
0
379,340
1
W
Thanatos
18,935
611
192
6
0
621,890
0
L
Rama
14,779
477
138
4
0
426,682
7
W
Scylla
16,364
528
171
6
0
523,942
0
L
Fenrir
11,976
386
76
2
0
541,006
5
L
Scylla
12,912
417
138
4
0
560,470
2
W
Athena
14,462
467
66
2
0
460,622
0
L
Sylvanus
15,781
509
62
2
0
475,337
0
L
Anubis
13,039
421
133
4
0
312,365
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role