Player Matchup

Tyr
Tyr
Captain_Rumbo
Tyr
Level 120
God Stats
6W - 21L
1,382 SR
Queue Stats
123W - 201L
1,415 Elo+
Party 1
Scylla
Scylla
LtDanCannotStand
Scylla
Level 45
God Stats
9W - 16L
1,426 SR
Queue Stats
32W - 83L
1,335 Elo+
Party 1
Neith
Neith
selmesy_222
Neith
Level 116
God Stats
6W - 13L
1,472 SR
Queue Stats
194W - 282L
1,416 Elo+
Party 1
Team Averages
Level 94
1,426 SR
1,389 Elo+

VS

Team Averages
Level 104
1,490 SR
1,477 Elo+
Danzaburou
Danzaburou
Brilliantace207
Danzaburou
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 24L
1,285 Elo+
Solo
Baron Samedi
Baron Samedi
Nrmes
Baron Samedi
Level 160
God Stats
15W - 17L
1,470 SR
Queue Stats
799W - 894L
1,560 Elo+
Solo
Bacchus
Bacchus
Silent293
Bacchus
Level 143
God Stats
4W - 5L
1,500 SR
Queue Stats
527W - 483L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 8
13,013
620
11,469
27,112
27,026
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
7 / 4 / 3
13,290
633
13,453
8,110
3,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
3 / 5 / 10
13,513
643
12,437
16,852
8,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Brilliantace207
Danzaburou
16
2 / 4 / 7
13,645
650
8,768
15,164
5,568
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Nrmes
Baron Samedi
17
3 / 5 / 7
13,548
645
14,728
13,667
8,793
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
Silent293
Bacchus
19
8 / 4 / 4
14,786
704
17,915
17,694
11,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
31
13
Kills
13
13
Deaths
13
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Brilliantace207
Danzaburou
2
4
7
1.38
L
3
4
8
1.75
L
7
4
3
2.13
W
Baron Samedi
Nrmes
Baron Samedi
3
5
7
1.3
W
Bacchus
Silent293
Bacchus
8
4
4
2.5
L
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,359
Damage
41,411
52,074
Taken
46,525
38,933
Mitigated
25,631
11,130
Healing
13,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Brilliantace207
Danzaburou
8,768
3,383
581
3,371
15,164
5,568
545
4,359
10,653
0
51,869
L
11,469
1,673
0
3,920
27,112
27,026
412
16,102
11,010
250
48,904
L
13,453
650
0
750
8,110
3,324
384
6,403
1,707
44,549
0
W
Baron Samedi
Nrmes
Baron Samedi
14,728
913
2,212
4,254
13,667
8,793
1,445
4,416
9,073
82,516
0
W
Bacchus
Silent293
Bacchus
17,915
1,491
0
3,500
17,694
11,270
901
4,364
13,052
62,578
0
L
12,437
3,453
0
6,460
16,852
8,583
602
10,328
6,524
0
73,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,816
Gold Earned
41,979
215
Minions Killed
255
0
Camps Cleared
0
1,095,261
Distance Traveled
1,100,864
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,645
650
87
4
0
375,546
3
L
Tyr
13,013
620
56
3
0
381,221
5
L
Scylla
13,290
633
62
3
0
355,837
3
W
Baron Samedi
13,548
645
93
4
0
341,703
6
W
Bacchus
14,786
704
75
4
0
383,615
3
L
Neith
13,513
643
97
5
0
358,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role